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Thoughts for an Elven Inquisitor?

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#1
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This has been touched on in other group threads, but I after seeing the "Is your Warden Elven?" thread, I thought I'd make one specifically for the Elven Inquisitor.

 

So, are you planning on making an Elven Inquisitor? If so, what are some characteristics and imagined backgrounds? 

 

I'm thinking I'll make Lavellan a bit like Kida from Atlantis.

 

Kida3.jpg

 

Appearance-wise, I see her as dark-skinned, blue-eyed, and white-haired (if that's an option). Someone who dresses in a strong nature motif, thought maybe white and blue if I can get away with it. I'm thinking I'll make her a mage that specializes in Spirit and Healing magic (and maybe some Primal Lighting and Ice too).

 

Personality-wise, I see her as being very intelligent yet passionate about restoring lost elven lore and technology, working toward regaining a homeland, reaching out to their city elf brethren, and trying to unite elves that long for a better future. I can see her itching to get started taking action, reaching out to elves, and possibly forging with humans; anything to get this show on the road. I can also see her arguing about it with some of the elders, since many Dalish are (understandably)  wary of outsiders, and would rather wait till human kingdoms fall before trying to regain an elven homeland.

 

Rather like Kida arguing with her father about trying to regain Atlantis' lost glory and trusting outsiders to do it.

 

Keeper: "Your heart has softened, [Lavellan]. A thousand years ago, you would have slain them on sight."

Lavellan: "A thousand years ago, the streets were lit! And our people did not have to scavenge for food at the edge of a crumbling [human] city!"

Keeper: "The people are content."

Lavellan: "They do not know any better! We were once a great people, now we live in ruins. The Kings of Our Past would weep if they could see how far we have fallen."

Keeper (warning): "[Lavellan]..."

Lavellan: "If these outsiders can [help us] unlock the secrets of our past... perhaps we can save our future!"

Keeper: "What they have to teach us, we have already learned."

Lavellan: "Our way of life is dying!"

Keeper: "Our way of life is preserved. [Lavellan], when you are [Keeper], you will understand."

Lavellan (smiles, but still looks worried).

 

Later: "Our people do not thrive. Sure, we live, but our culture is dying. We are like a stone the ocean beats against. With each passing year, a little more of us is worn away."

 

So, how about yours?



#2
Icy Magebane

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Well, I had a two handed warrior in mind, but I think I'll be heading back to the drawing board and designing an elven mage instead... I'm starting to become interested in magic again, so... yeah... :/

 

Oh, and I like that character you came up with Faerunner.  She looks like she'll be fun to play as.  I would recommend heavily focusing on Ice, but I am biased since Ice and Spirit are what I'll be going with on my mage... still, it's a great combo.  Freezing or slowing down enemies and blocking them with huge walls of Ice can come in handy from time to time.  Lightning is also fun to play around with, but the 8 ability limit will make branching out into different elements a bit harder to deal with...



#3
EmperorKarino

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This has been touched on in other group threads, but I after seeing the "Is your Warden Elven?" thread, I thought I'd make one specifically for the Elven Inquisitor.

 

So, are you planning on making an Elven Inquisitor? If so, what are some characteristics and imagined backgrounds? 

 

I'm thinking I'll make Lavellan a bit like Kida from Atlantis.

 

Kida3.jpg

 

Appearance-wise, I see her as dark-skinned, blue-eyed, and white-haired (if that's an option). Someone who dresses in a strong nature motif, thought maybe white and blue if I can get away with it. I'm thinking I'll make her a mage that specializes in Spirit and Healing magic (and maybe some Primal Lighting and Ice too).

 

Personality-wise, I see her as being very intelligent yet passionate about restoring lost elven lore and technology, working toward regaining a homeland, reaching out to their city elf brethren, and trying to unite elves that long for a better future. I can see her itching to get started taking action, reaching out to elves, and possibly forging with humans; anything to get this show on the road. I can also see her arguing about it with some of the elders, since many Dalish are (understandably)  wary of outsiders, and would rather wait till human kingdoms fall before trying to regain an elven homeland.

 

Rather like Kida arguing with her father about trying to regain Atlantis' lost glory and trusting outsiders to do it.

 

Keeper: "Your heart has softened, [Lavellan]. A thousand years ago, you would have slain them on sight."

Lavellan: "A thousand years ago, the streets were lit! And our people did not have to scavenge for food at the edge of a crumbling [human] city!"

Keeper: "The people are content."

Lavellan: "They do not know any better! We were once a great people, now we live in ruins. The Kings of Our Past would weep if they could see how far we have fallen."

Keeper (warning): "[Lavellan]..."

Lavellan: "If these outsiders can [help us] unlock the secrets of our past... perhaps we can save our future!"

Keeper: "What they have to teach us, we have already learned."

Lavellan: "Our way of life is dying!"

Keeper: "Our way of life is preserved. [Lavellan], when you are [Keeper], you will understand."

Lavellan (smiles, but still looks worried).

 

Later: "Our people do not thrive. Sure, we live, but our culture is dying. We are like a stone the ocean beats against. With each passing year, a little more of us is worn away."

 

So, how about yours?

 

i like that interaction between lavellan and the keeper, i imagine my dalish warden would have similiar conversations with merathari if he didn't become a warden.



#4
EmperorKarino

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Well, I had a two handed warrior in mind, but I think I'll be heading back to the drawing board and designing an elven mage instead... I'm starting to become interested in magic again, so... yeah... :/

 

Oh, and I like that character you came up with Faerunner.  She looks like she'll be fun to play as.  I would recommend heavily focusing on Ice, but I am biased since Ice and Spirit are what I'll be going with on my mage... still, it's a great combo.  Freezing or slowing down enemies and blocking them with huge walls of Ice can come in handy from time to time.  Lightning is also fun to play around with, but the 8 ability limit will make branching out into different elements a bit harder to deal with...

 

two handed warrior is generally what i go with, i might have made my main warden a mage if they had a dalish mage origin. i'm just sorta into warriors now, my very first file of dragonage was an elf mage. but i think thats cause there wasn't any dwarf mage.



#5
A Clever Name

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Oh, so you did change your mind then, Icy!  Are you going for the Knight Enchanter spec?  I think that'd be a pretty good balance between your original plans and what you're considering now.  Plus, magic tanks are boss.

 

I'm planning on entropy, ice and nature for my own mage Inquisitor.  Entropy is a call-back to when I wanted him to be a support mage, but since I can't spec him as a healer I'm just going for the closest thing to that.  The ice because I have a back story planned for that, and the nature because Stonefist goes well with frozen enemies.  I probably won't invest much in spirit, aside from Fade Step, since that one looks useful for beating a hasty retreat.  Plus I'll already have him overcoming his apprehension of the Fade through becoming a Rift Mage.   :P  I'm headcanoning that Solas calls him a dirty hypocrite for using Fade Step and eventually cajoles him into the specialization to prove otherwise.

 

Ugh don't even get me started on the eight ability limit.  That is the silliest thing ever.  The health thing I could accept.  Fine, okay.  That's some restriction I can get behind.  But eight abilities?  What do you expect me to believe, that my mage can only have eight spells memorized at any given time?



#6
Icy Magebane

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Oh, so you did change your mind then, Icy!  Are you going for the Knight Enchanter spec?  I think that'd be a pretty good balance between your original plans and what you're considering now.  Plus, magic tanks are boss.

 

I'm planning on entropy, ice and nature for my own mage Inquisitor.  Entropy is a call-back to when I wanted him to be a support mage, but since I can't spec him as a healer I'm just going for the closest thing to that.  The ice because I have a back story planned for that, and the nature because Stonefist goes well with frozen enemies.  I probably won't invest much in spirit, aside from Fade Step, since that one looks useful for beating a hasty retreat.  Plus I'll already have him overcoming his apprehension of the Fade through becoming a Rift Mage.   :P  I'm headcanoning that Solas calls him a dirty hypocrite for using Fade Step and eventually cajoles him into the specialization to prove otherwise.

 

Ugh don't even get me started on the eight ability limit.  That is the silliest thing ever.  The health thing I could accept.  Fine, okay.  That's some restriction I can get behind.  But eight abilities?  What do you expect me to believe, that my mage can only have eight spells memorized at any given time?

Yes, I am considering KE... I prefer characters who can utilize both ranged and melee attacks anyway, so this is probably for the best.  Aside from story considerations, there are a lot of new game mechanics to consider.  I think I'd rather have my main character using Barrier, Fade Step, and crowd control magic than rely on blocking and taunts to build up Guard.  Also, I was never all that excited about the Champion spec, and I plan to eventually play as a human Templar anyway.  I might as well just wait until the second playthrough to play as a 2 handed warrior... so there are a lot of factors that have piled up and made me change my mind... again... xD

 

Stonefist and Ice spells are a great idea... I am hoping that the KE's melee attacks can be used to deal massive damage to frozen enemies in a similar manner...

 

Oh, and Spirit has some powerful defensive abilities as well, such as Guardian Spirit.  That passive creates a Barrier around the mage automatically if they become low on health... that sounds like a very useful failsafe in case something goes wrong.

 

Also, I find the idea that a mage could simply "forget" certain spells and not be able to access their full range of powers during combat to be absurd.  I plan to remedy this by learning as few active abilities as possible and focusing mainly on passives, although I'm fairly certain it will be impossible to learn only 8 spells... it's just something we'll have to ignore, but I agree that it's pretty stupid considering DA:O and DA2 allowed us to use all of our abilities with no problems at all.



#7
raging_monkey

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Im going for something like this just most calmer but just as much the passion. A bit darker skin and brown eyes instead
https://encrypted-tb...bPkd_3xWd6MFRJK

#8
A Clever Name

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Yes, I am considering KE... I prefer characters who can utilize both ranged and melee attacks anyway, so this is probably for the best.  Aside from story considerations, there are a lot of new game mechanics to consider.  I think I'd rather have my main character using Barrier, Fade Step, and crowd control magic than rely on blocking and taunts to build up Guard.  Also, I was never all that excited about the Champion spec, and I plan to eventually play as a human Templar anyway.  I might as well just wait until the second playthrough to play as a 2 handed warrior... so there are a lot of factors that have piled up and made me change my mind... again... xD

 

Stonefist and Ice spells are a great idea... I am hoping that the KE's melee attacks can be used to deal massive damage to frozen enemies in a similar manner...

 

Oh, and Spirit has some powerful defensive abilities as well, such as Guardian Spirit.  That passive creates a Barrier around the mage automatically if they become low on health... that sounds like a very useful failsafe in case something goes wrong.

 

Also, I find the idea that a mage could simply "forget" certain spells and not be able to access their full range of powers during combat to be absurd.  I plan to remedy this by learning as few active abilities as possible and focusing mainly on passives, although I'm fairly certain it will be impossible to learn only 8 spells... it's just something we'll have to ignore, but I agree that it's pretty stupid considering DA:O and DA2 allowed us to use all of our abilities with no problems at all.

My favorites have always been blends between rogue and mage.  No such luck on that in the DA universe.  I'm not sure if I'm going to play Knight Enchanter just yet, since I have a human Templar I want to play as...I might switch my female Trevelyan from Artificer to Knight Enchanter, though, if it turns out to be a particularly good spec.  I guess I'm just not very big on buff spells?  Defense isn't usually my thing.  I'm all about dat crowd control and nuking.  Which is why I usually play as an entropy-primal focus in mages for Dragon Age games.  The chaos is absolutely beautiful.   :devil:

 

I think it'd be cool to give access to some of the weapon skill tree abilities for warriors in the Knight Enchanter's tree.  Wasn't there one that could shatter enemies with those cross-class combos in DAII?  I guess I just really want a dedicated spellsword spec!

 

I forgot all about Guardian Spirit!  It might be a little difficult to work that into my Inquisitor's repertoire given that I'm already pushing his consistency with Fade Step, but I don't know if I can resist that usefulness.  That passive sounds fantastic!

 

I know, it's really silly if you think about it.  And even with warriors and rogues it'd be ridiculous, because it's not like they would just forget all of that training they had to do to learn martial combat.  It's probably the only artificial difficulty that's been added to the game...and of course it has to be something like this.  I was excited about the return of tactical view because of how easy it was to select your spells in DA:O that you didn't have on the hotkeys in comparison to DAII, but now it feels like it won't make much of a difference with the eight skill restriction.  Hopefully we won't have to pick up too many "filler" abilities to get the passives, because I only really want to get useful actives if they're limiting them so severely.



#9
Just My Moniker

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I'm going for a character who is a bit resentful at the Dalish themselves for not taking the fight to the rest of the world, for not fighting harder to regain their culture, for not banding together instead of breaking off into little clans.

 

She loves her clan and her people, but she desires so much more for them. Shes tactical, shes ruthless, and shes prideful. Of course her Inquisition is primarily founded to deal with the Demon Invasion, but she will see the Dales restored one day (Not sure if that'll be an option, but it'll be in her thoughts at least  ;) )



#10
Icy Magebane

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I think it'd be cool to give access to some of the weapon skill tree abilities for warriors in the Knight Enchanter's tree.  Wasn't there one that could shatter enemies with those cross-class combos in DAII?  I guess I just really want a dedicated spellsword spec!

Yeah, I never really liked the lack of weapon talents for Arcane Warriors... Eventually I started playing them as invulnerable casters and rarely used melee at all.  But anyway, I have no idea how this is going to play out in DA:I... aside from conjuring some type of energy blade (1 handed or 2 handed I have no idea), I'm not sure what this spec is going to look like.  One of my biggest problems was not being able to customize swords for the class, but I guess custom staves will have to do.... the spells look too cool to pass on, and it will be refreshing to play as a mage again.  I simply could not handle the immersion breaking aspects of apostate Hawke in DA2, so I always played as a rogue or warrior.  I had fun, but warriors are much slower this time... Haste is now a slow time Focus power and Berserker is gone, so we won't have that speed boost either...



#11
Jedi Master of Orion

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I've posted this before. But I figured my female elf mage would be not unlike Caesar from the Planet of the Apes reboot.

 

I imagined her extremely concerned withe the safety of the Dalish people and she sees coexisting with humans as the elves' only hope for that. But despite hoping to reach out to foreigners, she is still wary of what humans have done and still has (by human standards anyway) something of a gruff rough around the edges personality.

 



And she also would know when to resort to force.



#12
Lillian

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The name for my Dalish Inquisitor will be, "Uthenabelas," which I made to mean, roughly, Eternal Sorrow/Apology.

Did I construct the name correctly?

I used Uth = long/forever

En = suffix for plural

Uth + en = Immortal/Eternal

Abelas = Sorrow, commonly used as an apology.

Thus... Uthen + abelas = Eternal Sorrow

Do I need to change it in any way?



#13
Just My Moniker

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The name for my Dalish Inquisitor will be, "Uthenabelas," which I made to mean, roughly, Eternal Sorrow/Apology.

Did I construct the name correctly?

I used Uth = long/forever

En = suffix for plural

Uth + en = Immortal/Eternal

Abelas = Sorrow, commonly used as an apology.

Thus... Uthen + abelas = Eternal Sorrow

Do I need to change it in anyway?

It sounds correct to me  :) (Though I'm no language expert lol xD )

 

I like the name you picked, it sounds nice  :)



#14
Icy Magebane

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The name for my Dalish Inquisitor will be, "Uthenabelas," which I made to mean, roughly, Eternal Sorrow/Apology.

Did I construct the name correctly?

I used Uth = long/forever

En = suffix for plural

Uth + en = Immortal/Eternal

Abelas = Sorrow, commonly used as an apology.

Thus... Uthen + abelas = Eternal Sorrow

Do I need to change it in anyway?

Sounds good to me... it's kind of sad, but I'm sure it fits your character.  xD 

 

I'm probably not the right one to answer this, since I'm a city elf at heart...



#15
Elfyoth

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My Inquisitor will be a Dalish he's name instead of matanyos it'll be Enansal, in Elven langauge it means a Gift or a Blessing, my name irl is a gift in hebrew so :D



#16
dragonflight288

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I am planning on an elven warden who will be in a later playthrough. I want to give the game a playthrough or two to get the choices, or at least what kind of choices I can make, so I can roleplay him a certain way. Yes, it'll involve a bit of metagaming since as a player I'll have more direct knowledge, but I know for sure that I plan on playing as an elf since the devs said that race makes things easier or harder to handle based on who you're dealing with. I doubt that Gaspard would be as willing to work with a Dalish Elf as he would a Human, and Celene probably wouldn't trust the Qunari Inquisitor as far as she could throw him/her. Not to mention meeting other Dalish, dwarves and so on, plus templars and mages. Heck, the city elves may have an interesting relationship with the Dalish Inquisitor and a more antagonistic one with a human one, and I don't see working with the templars playing as a mage of any race being feasible with Asunder. 

 

But, and this is subject to change based on how the game goes, here is my thoughts for my Elven Inquisitor, with plenty of headcanon that likely won't last.

 

Arobeen is a mage in clan Levellan, and had to compete fiercely with the other mages in the clan for the position of First, because he was originally a city elf. His father was a Dalish who left his clan for love of his city-elf mother, and after her death from disease while Arobeen was young, sought out the clan and rejoined it with his son. Arobeen was taught enough magic to hide it by Merrill in Kirkwall's alienage, and so he holds her in high regard and fully supports studying the eluvians. 

 

As a city elf, he is knowledgeable, or at least more knowledgeable about humans than others of his clan. He often acts as the intermediary on the rare occasion the clan has to deal with humans. It's also why he was chosen by the Keeper to go spy on the Summit. He goes, knowing that how this turns out may very well affect elves everywhere, feeling that if the terms that get met at the summit being favorable to the mages may give the elves more leeway, and thus bring them closer to a homeland.

 

A jovial fellow, he's also known as the clan's prankster. Rarely serious on good days, save when he's studying the ancient lore or magic, he's not above using magic for a laugh, like freezing an Aravel hours before they set up camp so the ice has plenty of time to melt and soak whoever gets in it, mainly his magic rival. Despite his lackadaisical nature, he's deadly serious when it comes to supporting the elves and helping them build a better future. Not really antagonistic to humans, he's not afraid to get his hands dirty and make ruthless decisions if it benefits elves. If given the choice between saving Orlais and Ferelden from the Breach or giving the elves a homeland or removing them from living in alienages, he would choose the elves every time. 

 

Uncomfortable with the title "Herald of Andraste," he accepts it as he does revere her in her role in freeing the elves from Tevinter. Besides, he may not like the title, but he loves the irony of it without actually believing in her god, and will gladly take the chance to rub it in the Chantry's face that one of their priests, templars or Grand Cleric's were unworthy while an elf, the very race they subjugate, is seen as holier than their most holy. 

 

After rubbing it in their faces, he'll likely freeze some dragon dung, put it in a Chantry's storeroom, and let them slowly find the smell and mess as it melts. If given the chance, he'll do it to other members of the Inqusition too. And the Keeper, and anyone else.