UNDERMOUNTAIN: Maddgoth's Castle
#1
Posté 03 octobre 2014 - 03:11
"Not that this scares bold heroes such as ye be, right? Well, the path to fame allows fools and champions alike, though fools often listen better then heroes. Until our coins are shared again, good fortune."
-Mirt the Moneylender
This Dungeon Crawl adventure returns once again to the hallowed halls of Undermountain and into an adventure like those AD&D game archetypes of years past. This is a stand-alone module, though characters from the Lost Level can be used.
Game play- Hack and slash. Don’t look for any mushy romances, or intellectual orations.
Kaedrin's Compatible and DMFI friendly.
Play time- About 4 hours.
Use your search skill to find secret doors.
Use the control book for your favorite module settings.
4 companions are provided. You may choose any three at a time. Fighter, rogue, wizard, and cleric.
Latest version:
UNDERMOUNTAIN: Maddgoth's Castle v1.2
- rjshae et andysks aiment ceci
#2
Posté 03 octobre 2014 - 05:38
Good show, when will this go up on the vaults ![]()
Is this Beta, are we play testing.
PJ
#3
Posté 04 octobre 2014 - 12:19
yes, this is beta, please play test. It will be ready for the vault very soon.
Just like the Lost Level, this is a project I originally made for the now defunct Skullport PW back in... 2008? 2009? a long time ago.
I was about 90% finished with it when the server went down, so it was never released. I dusted it off, threw in some starting areas, and I'm pretty happy with the result.
Like the Lost Level, it was originally built using the overly enormous Skullhaks. I have untangled it, and only included the .haks that I actually used. I think that I got everything, but I have been experiencing an occasional area transition crash. Never the same area twice and when I reload, it always works the second time I try it. Please let me know if anyone experiences any trouble. I included a lot of auto saves.
#4
Posté 04 octobre 2014 - 01:09
#5
Posté 08 octobre 2014 - 12:33
PS: Your Baltron's Beacon link is down. Here's the New Vault's one: http://neverwinterva...baltrons-beacon
#6
Posté 09 octobre 2014 - 01:05
And thanks for the heads up on the link. I forgot it was to the old vault.
#7
Posté 24 octobre 2014 - 01:47
UNDERMOUNTAIN: Maddgoth's Castle v1.2
I'm going to waite about a week and then release it to the vaults.
- rjshae aime ceci
#8
Posté 25 octobre 2014 - 01:19
Did you get my message about the area that auto pauses?
#9
Posté 25 octobre 2014 - 03:55
What else can you tell me about what happened?
Was there a DM, or just a party? How many players? everybody froze up?
did you try to enter more than once? reload?
#10
Posté 25 octobre 2014 - 04:33
Single party multiplayer game
Player pausing disabled
No DM
Dwarven Defender (Dwarf)
Rogue (Elf)
Warlock (Half Elf)
Wizard (Human)
When the are loaded the words "GAME PAUSED" was in the center of the screen for all players
no player could unpause the game.
we reloaded multiple times and the area paused each time.
Our next session we plan on enabling player pausing to see if it will allow us to unpause the area.
#11
Posté 25 octobre 2014 - 05:08
and fyi, that area can also be reached by land. You might try another way and see if it pauses when you enter at a different spot.





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