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Option to turn down spell effects


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#51
SphereofSilence

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I’m replaying DA:O now, and it features an enormous amount of visual “flash”:

 

·         Enemy rogues literally disappear in a puff of smoke and reappear in a puff of smoke when they stealth.
 

·         All your buff auras, most of which are not magical, have massive, glowing particle effects. Currently my warrior looks like an LSD trip with a glowing red nimbus from Rally, white motes of light rising off him from Indomitable, bluish motes of light from Precise Striking, and pink mist steaming off him from Leliana’s Song of Courage.

 

I don’t really think this breaks immersion, because it’s been a part of DA’s aesthetic from the start.

 

What I WOULD wish for is for all aura buffs to become invisible while you’re exploring and not in combat. It’s very distracting and weird to see conversations where your character is exploding with magical energy, and it wouldn’t be a difficult fix, as you only really need that visual information during combat.

DAI is worse than DAO. DAO was bad at times, that's why there were mods to tone those effects down. 



#52
Ragnok77

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Hi guys,

 

Now that the game is out, has anyone been able to determine if there is an option to turn down spell/combat unrealistic effects to create a more immersive combat?

 

I started another thread about it and then occurred to me that a reply here would make more sense - as it will be relevant to all the folk that contributed to this thread since it started. Thanks!