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2 Engineer Builds - Locker & Pyromaniac


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Antmarch456

Antmarch456
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LOCKER
This was inspired by RedCaesar's lockdown class I found in the ME2 forums, and I translated it into ME3. So far, my only issue is finding the right weapon to go with this. This build helps to "lock down" enemies through crowd control and debuffs. You need to rely on your squad to detonate cryo and biotic eplosions.

Stasis - Stasis strength, Recharge Speed, Bubble
Cryo Blast - Radius, Speed Reduction, Frozen vulnerability
Combat Drone - Detonate, Shock, Chain Lightning
Tech Mastery - Influence & duration, Squad bonus, Drone mastery
Fitness - Durability, Shield recharge, Durability



PYROMANIAC
An engineer version of my infiltrator's arsonist class. This time, the sentry turret (when evolved with a flamethrower) can help prime fire explosions, thus you have more freedom to squads (though you may still wish yo have James in your squad). My concern is timing; I can't seem to be able to get the right timing into detonating/priming explosions and I have to rely on inferno grenade more, so strategize your move well.

Incinerate - Damage, Burning damage, Armour damage
Inferno Grenade - Radius, Max grenades, Radius & Shrapnel
Sentry Turret - Shields & damage, Armour-piercing ammo, Flamethrower
Tech Mastery - Power damage, Damage & Capacity, Power mastery
Fitness - Durability, Shield recharge, Durability



EDIT: Discovered an even beteer build for the pyromaniac, but requires the soldier class instead. May post some other time.
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