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Mass Effect in Retrospect, Part 1


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#51
ImaginaryMatter

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Can't remember if you have to change a setting or a keybinding or what, but yeah, I was able to. It's funny but for playing Skyrim I found I preferred the first-person view. 

 

I like to switch. For ranged attacks and the more story intensive conversations I use the first person view. For traveling, melee attacks (I play with zero health investment so I need to be aware of everything), and admiring my awesome characters I opt for the third person perspective.


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#52
Vazgen

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I spend a little more than one year playing Skyrim almost non-stop. It features the largest potential of different character builds I've ever seen. There is a whole site grown around Character Building group with over 10000 members. I'm a member too and had posted one build myself :)

 

The game is highly addictive and gives the player almost complete freedom. You can do almost anything you want and it results in a huge numbers of characters :)


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#53
AlanC9

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The game is highly addictive and gives the player almost complete freedom. You can do almost anything you want and it results in a huge numbers of characters :)

Actually, I think all the freedom is what's causing me to lose interest in the game. I finally picked it up for $5 a couple of weeks ago, and I'm feeling the motivation drain away. Lots of build choices, sure, but since everything works, nothing matters.

#54
AlanC9

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Man, Skyrim... never did 200 hours pass so quickly and I didn't even learn the first dragonshout. Someday I'll get back into it; the icon calls me every time I startup the PC, but I'm resisting.


How'd you manage that, anyway? The main plot is easy enough to avoid, sure, but I can't see any good reason to do it unless you just never go to Whiterun.

#55
Vazgen

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Actually, I think all the freedom is what's causing me to lose interest in the game. I finally picked it up for $5 a couple of weeks ago, and I'm feeling the motivation drain away. Lots of build choices, sure, but since everything works, nothing matters.

Well, I wouldn't say that everything works, on high difficulties (Master+) you may find yourself severely underpowered in some places. If you refer to the story though, yes, you can pretty much do any quest whenever you wish, there is no sense of urgency at all. I went with roleplay, making my own rules for what quests to do and in what order. I can see how it would not appeal to someone. 



#56
ImaginaryMatter

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How'd you manage that, anyway? The main plot is easy enough to avoid, sure, but I can't see any good reason to do it unless you just never go to Whiterun.

 

For me I usually start my character's faction quest (College of Winterhold, Theives Guild, Dark Brotherhood) asap, as the chance to level those particular skills and gear is better along those routes. If I go to Whiterun it's only to start power leveling Pickpocket, Speech, and the crafting skills (get powerful gear early) and maybe to simply warn the Jarl.



#57
MegaIllusiveMan

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 For those talking about ratings:

 

Mass Effect

 

Aggregate scores

 

Aggregator Score GameRankings

(X360) 91.24%
(PC) 89.70%

 

Metacritic (X360) 91/100
(PC) 89/100
(PS3) 85/100 Review scores

 

Publication Score

 

1UP.com A

 

Computer and Video Games 9.0/10

 

Edge 7/10

 

Electronic Gaming Monthly 9.17/10

 

Eurogamer 8/10

 

Game Informer 9.75/10

 

GamePro (4.75/5)

 

GamesRadar 9/10

 

GameSpot (PC) 9.0/10
(X360) 8.5/10

 

GameSpy 11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png

 

GameTrailers 9.6/10

 

IGN 9.4/10

 

Official Xbox Magazine 10/10

 

X-Play 11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png

 

Mass Effect was met with overwhelmingly positive reviews from general publications. Combat and visuals were receiving generally positive responses but much acclaim was given to interactive storytelling, great characters, dialogue, choices and atmospheric scores. Several reviewers deemed Mass Effect as the "Best story ever told in gaming history". PLUS: Many Game of the year/RPG of the year.

 

Mass Effect 2:

 

Review scores

 

Publication Score

 

 1UP.com   A-

 

Edge     9/10

 

Eurogamer     10/10

 

Famitsu   35/40

 

 GameCritics     7.5/10

 

Game Informer (PC,XBOX ans PS3) 9.75/10 9.5/10 9.75/10

 

GamePro   11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_half.svg.png 11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_half.svg.png

 

Game Revolution A- A- A-

 

GameSpot 9/10 8.5/10 9/10

 

GameSpy   11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png 11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png11px-Star_full.svg.png

 

GameTrailers     9.7/10

 

IGN 9.6/10 9.5/10 9.6/10

 

RPGamer 5.0/5   4.5/5

 

Aggregate scores:

 

GameRankings 94.52% 93.24% 95.69%

 

Metacritic 94/100 94/100 96/100

 

Critics praised multiple aspects of the game, including its interactive storytelling, characterization, and combat. In contrast, some reviewers expressed concerns about the game's simplified gameplay compared to the previous game in the series. The game received numerous year-end awards, including Game of the Year at the 14th Annual Interactive Achievement Awards, and Best Game at the 2011 British Academy of Film and Television Arts Awards.

 

Mass Effect 3:

 

 

Aggregate scores

 

Aggregator Score

 

GameRankings (X360) 92.17%
(PS3) 91.65%
(WIIU) 87.76%
(PC) 87.75%

 

Metacritic (X360) 93/100
(PS3) 93/100
(PC) 89/100
(WIIU) 87/100

 

Review scores

 

Publication Score

 

1UP.com A

 

Edge 8/10

 

Eurogamer 10/10

 

G4 5/5

 

Game Informer 10/10

 

GameSpot 9.0/10

 

GameTrailers 9.5/10

 

IGN 9.5/10

 

Official Xbox Magazine UK 10/10

 

PC Gamer US 93/100

 

Awards Publication Award

 

Game Informer Game of the Year

PC Gamer (US) Game of the Year

MSNBC Game of the Year

NY Daily News Game of the Year

Financial Post Game of the Year

Sentinel & Enterprise Game of the Year

IGN Best RPG

Game Trailers Best RPG

Spike VGAs Best RPG

Official Xbox Magazine Best RPG

Game Informer Best DLC - Citadel

 

Gameplay in Mass Effect 3 is influenced by decisions made in Mass Effect and Mass Effect 2, for players who have completed those games. It was nominated for five awards at the 2012 Spike Video Game Awards and it won Best RPG of 2012.

 

Like its predecessors, Mass Effect 3 was released to commercial success and critical acclaim. However, the game's endings were criticized by many players, prompting the release of a free extended cut DLC (downloadable content) which elaborated on the consequences of the ending chosen and the choices made by the player throughout the series, as well as filling in several perceived plot holes.

 

EDIT: Fixed formating



#58
SporkFu

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How'd you manage that, anyway? The main plot is easy enough to avoid, sure, but I can't see any good reason to do it unless you just never go to Whiterun.

I just wandered all over the place picking up quests that always seemed to lead to more quests that I wanted to finish before continuing the main plot. I know that I was supposed to go see some elders at the top of a mountain, and I never got there.

#59
AlanC9

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For me I usually start my character's faction quest (College of Winterhold, Theives Guild, Dark Brotherhood) asap, as the chance to level those particular skills and gear is better along those routes. If I go to Whiterun it's only to start power leveling Pickpocket, Speech, and the crafting skills (get powerful gear early) and maybe to simply warn the Jarl.


I was only talking about a non-metagaming run. You'll have heard about the College et al., but to get there the fast way is to take a cart from Whiterun anyway, right? Of course, nobody says you have to go into the actual city to do that.

#60
AlanC9

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I just wandered all over the place picking up quests that always seemed to lead to more quests that I wanted to finish before continuing the main plot. I know that I was supposed to go see some elders at the top of a mountain, and I never got there.


Yeah, that makes sense. But don't you get your first Shout before meeting those elders? It's pretty difficult to avoid dragons and Word Walls.

#61
Jorji Costava

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Well, if you want to play Skyrim the exact opposite way of what people seem to be talking about (100+ hours before completing the ostensible main plot), then you might want to take a look at this.

 

But anyways, I got tired of Skyrim at close to the 50 hour mark (which objectively speaking, is still a lot of time to sink into one piece of media). The world can start to feel like a toy world, existing only for the sake of the player. Every NPC exists to do one of three things: 1) Initiate quests, 2) buy/sell stuff, or 3) deliver exposition. Each of the major side quests (i.e. College of Winterhold, the Companions, etc.) has the same basic structure: The leader dies, and then you become the leader. After the third or fourth iteration of this, I just stopped believing the illusion of the game world.



#62
SporkFu

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Yeah, that makes sense. But don't you get your first Shout before meeting those elders? It's pretty difficult to avoid dragons and Word Walls.

I thought it was the elders who taught you the first word? Not disagreeing with you, just not remembering it. I did kill a few dragons, I did come across at few word walls... Hmm.. Maybe I did learn a shout? *shrug*

#63
ImaginaryMatter

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I wonder if the Skyrim horse is the glitchy, mountain climbing, medieval predecessor to the Mako?


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#64
SporkFu

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All I know is, i never got busted for stealing a Mako.