Sure a stick is useful as hell too, but excuse me when I pick a sword instead.
If used right, a battle staff, like a Bō or Jō, is far more effective in a fight than a sword.
Sure a stick is useful as hell too, but excuse me when I pick a sword instead.
No what you're doing is being unnecessarily insulting and making completely unfair assumptions about people and how they play. I'm not going to comment on this any further because like I said it just causes arguements.
The spec added spirit damage to mage enemies, and contrary to your statement the game was full of magical enemies.
Resistance to any spell effects
Cleansing said effects
Spirit A.O.E damage
No. Blood magic and spirit damage cannot be resisted. Guess what? 99% of mages we fight are blood mages because the good mages are in the circle minding their own business. Remember those blood pools? yeah none of Templar talents protect against that. Spirit damage also ignore everything except spirit resistance itself which can only be gained by runes applied to armor. All spirits and demons deal spirit damage except rage who dealt fire.
Contrary to popular belief. most of the mages fought in Origins don't use blood magic or spirit damage.
Some enemies are immune to it. it also dispells from friendly targets on DAO
Unlike the AI, I have a brain and can think. I know when to use such things and when they are most effective. As a mage during Broken Circle, I found Templars much more frustrating than any other spec, which besides Reaver, we've been combating since the Wilds now.
ou are not a mage thus magical damage dealt by you is not scaled like the mages, you are not going to spend attribute points on magic, you gonna spend it on strength and constitution. Its only good for the stun, not the damage, its a joke in terms of damage. I bet you didn't know the damage doesn't scale.
"You gonna" learn how to level your character right before you try to criticize me. I bet you didn't know that I never said it did. It's extremely effective with higher willpower, and you're trying to educate me without even knowing how the spell works, or the fact that it had great knock down. You gonna stop talking now, I bet you didn't know just how much it hurt to even read this.
Most of those "tons" of magical enemies either were blood mages or dealt spirit damage which invalidated Templar spec because it provided zero advantage against them.
No. Not at all. It put mages and demons out of the picture and weakened them significantly. If you don't know how significant that is, I'm not sure why you're even commenting on the spec. Mages are the most deadly enemies fought, and if I can put them out of the fight for even a few seconds, I've given time for the rest of the team to finish them off before anyone is seriously wounded. This will be even more important in DA:I.
I'm more concerned about the Templar spec, not the armor. In both games it was the most useless warrior spec and everyone who took it did so because of lore. Shitty advantages against rare enemies (mages). Brilliant right? Hopefully its better this time.
Err.. seriously? What about silencing those pesky assassins in DA2(yes you could silence non mages) and preventing them from going on stealth?
Okay speaking as a pro-mage guy...
For the most part I like Templars who follow their duty and do not abuse their powers. They get a lot of **** even when most don't deserve it. I certainly don't agree with all of their rules but I respect those ones who try to do the right thing and don't get corrupted by their power.
Okay speaking as a pro-mage guy...
For the most part I like Templars who follow their duty and do not abuse their powers. They get a lot of **** even when most don't deserve it. I certainly don't agree with all of their rules but I respect those ones who try to do the right thing and don't get corrupted by their power.
I don't think they should have the power in the first place. The circle of magi is supposed to be autonomous but WoT says it isn't because the heavy templar presence in circles prevent it from being so. The templars are guards, a necessary role, but I think they need to know its restrictions. When the templars encroach on circle affairs, this is what should happen: The Rock - mages. Michael Cole - templars.
And so it begins...the thread lasted longer than I expected at least
I don't think they should have the power in the first place.
I strongly disagree with that point.
After all the circle was formed in part to keep magic and mages contained to prevent another Tevinter from occurring.
I'm pro mage but Cullen has tempered me a bit.... ![]()
#Cullenites
Aaah good to have a templar support thread, after all, someone needs to protect the mages from themselves and others.
It has been a long time coming; we did need another one of these.
I strongly disagree with that point.
After all the circle was formed in part to keep magic and mages contained to prevent another Tevinter from occurring.
I never understood this argument. What does that even mean?
That if Mages are not warded over they can assume control of the state?
Its a pretty simple notion.
That if Mages are not warded over they can assume control of the state?
Its a pretty simple notion.
How would that happen?
They form an army? Which they have done.
They rebel against the Chantry whom's law forbids them from ruling. Again which they have done.
And then the simplest bit of the plan comes into play; assuming control of society.
.-. So my question isn't "How" but "When".
How is easy, When is much more tricky.
Mages are a naturally occurring phenomena within Thedas; there is no "off button" to make Mages disappear, no they will continue to live and be born but that leaves the problem intact.
The only way to prevent their unjust rule over society at large is by preventing it from occurring entirely.
Hence why you have an organization with power over them that can police them.
They form an army? Which they have done.
They rebel against the Chantry whom's law forbids them from ruling. Again which they have done.
And then the simplest bit of the plan comes into play; assuming control of society.
.-. So my question isn't "How" but "When".
How is easy, When is much more tricky.
Mages are a naturally occurring phenomena within Thedas; there is no "off button" to make Mages disappear, no they will continue to live and be born but that leaves the problem intact.
The only way to prevent their unjust rule over society at large is by preventing it from occurring entirely.
Hence why you have an organization with power over them that can police them.
The implied assumption that magi want to rule is utterly unfounded.
They are but men and lust for power runs within the blood.
Mages are not superior beings immune to the very vices that plague non magi.
So is it unfounded or simply the human condition?
They are but men and lust for power runs within the blood.
Mages are not superior beings immune to the very vices that plague non magi.
So is it unfounded or simply the human condition?
Actually, what you're trying to say is the norm, is the exception.
Actually, what you're trying to say is the norm, is the exception.
Oh?