Aller au contenu

Photo

DAI: Crafting and Customization Q&A


  • Veuillez vous connecter pour répondre
30 réponses à ce sujet

#1
Hrungr

Hrungr
  • Members
  • 18 256 messages

Dragon Age @dragonage

When in doubt, ask the Dragon Age team! http://bit.ly/1pxuXFU  #MyInquisition

 

BzC1V3qIYAAQUD7.jpg
 
  • Crafting and Customization Q&A
ForHeaderImage_940x224px.jpg

 

An introduction to crafting and customization from creative director Mike Laidlaw:

 

Before we dive into your questions, let's talk about Inquisition's crafting at a high level. Our goal in allowing you to create your own armor and weapons was twofold. First, we wanted you to have a lot of opportunities to customize your look. Second, we wanted to encourage experimentation and, if things were really cooking, targeted creation.

 

One example we always used when describing the goals of crafting was that of the dragon hunter. We wanted you, as a player, to have the tools necessary to build armor and weapons custom-tooled toward hunting one of our massive namesakes.

 

To that end, we developed the concept of the schematic. A schematic determines the shape of the blade if you're crafting a sword or the shape of the core armor if you're crafting protective gear. Each schematic takes some combination of metals, leathers, and cloths, and the materials you choose to use determine the effectiveness of the gear, any bonuses built into it, and the visual appearance. A serpentstone blade, for instance, will be a dull greenish color, and onyx will be a shiny black.

 

Once you have a core piece of gear, you may also be able to upgrade it. If an armor can take upgrades, they will change the shape of the armor as well as add new properties, but will inherit the color scheme of the core body of the armor. Similarly, if you install a new hilt or pommel onto your sword, it will smoothly unify to match the rest of the blade's color scheme.

 

Oh, and you can name any gear you create, of course. Perhaps you're a Chumbawamba fan and want to call your war hammer "Nugthumper." Who are we to deny you such simple pleasures?

 

Now let's get to your questions!

 

If I choose not to craft, will I still be able to find unique or powerful weapons and armor? —Evgeny Negurista, VK.com, Russia

[CHRIS PICKFORD, PRODUCER]: Absolutely, the game doesn't rely on crafting as a necessary component. There are plenty of shiny things to find in Thedas!

 

Blog%20Asset%2001.jpg

 

[MIKE LAIDLAW]: One of our goals is to let you play the game you want to, so if you want to loot only, loot on!

 

How will the inventory of your backpack be managed in DAI? Will it be determined by number of slots or weight of objects? —Bejita Saiyajin, Facebook, France

 

[CP]: Inventory is determined by number of slots. We found this worked better because for most people, it's easier to keep mental track of a straightforward number. Additionally, as you power up your Inquisition, you can improve your inventory slots via Inquisition customization.

 

Will there be schematics to craft weapons and armor? —Anton Pavlov, VK.com, Russia

 

[CP]: Yes, schematics are found or bought, and they give you access to a very wide range of options for your weapons and armor.

 

[ML]: There's quite a wide collection of them, too, and since your Inquisition's crafters are, well, crafty, you can find some pretty exotic mixes. An Enchanter Mail schematic, for instance, might use more metal than normal mage armor schematics, but the result will also look sturdier.

 

Are craftable weapons comparably strong to looted ones? —Jannis Fritsche, Facebook, Germany

[CP]: They can be, yes. It depends how you manage your crafting materials. For instance, dragon bone is one of the hardest crafting materials you can get. Do you put it into an armor slot to harden your defense? Or do you put it into an attacking slot for high damage per second? Or maybe a utility slot for a strength upgrade? Or what about a masterwork slot for a chance to cast a special attack?

 

Powerful items like these take time, effort, and planning to create.

 

Blog%20Asset%2002.jpg

 

Can we craft weapons with elemental effects? —@yohanksm, Twitter

 

[CP]: Absolutely. Both the masterworking system and the runes system can apply elemental effects, some of which can help trigger cross-class combos with other abilities. An example is a masterwork material that gives a chance to cast Chain Lightning on a hit, shocking enemies and setting them up for a detonation attack such as Explosive Shot. Runes are exceptionally useful for targeting specific faction groups such as dragons, demons, and undead.

 

[ML]: In addition to the rarer systems Chris points out, base enchanting applies visual effects to your weapons as well. The writers have gotten a little competitive in the past few weeks, trying to out-craft one another. A greataxe crackling with electricity is a heck of a thing on the battlefield.

 

Can mage staves also be modified? —Mari Villoz, Facebook, Spain

 

[CP]: Yes, staves can also be modified, and they even get some special runes that apply only to them.

 

[ML]: You can also change the shape of the bottom's blade and the grip, and as with every other modification, you can also build custom mods that apply exactly the properties you want and install them, should off-the-shelf purchased modifications not suit.

 

Can you craft absolutely unique armor or weapons? —Mikhail Panasyuk, VK.com, Russia

 

[CP]: Yes, and we even let you name your equipment at the end! Between item creation, modification, runes, and masterworking—you've got a lot to play with.

 

Blog-Asset-03.jpg

 

Will there be new materials to the series to craft items with? —Askold Sivoronsky, VK.com, Russia

 

[CP]: Yes, we've had to expand the number of crafting materials to cover all the gameplay improvements we wanted to make. There are even some materials that allow characters to wear armor that isn't necessarily allowed for their class… but it's very rare.

Will there be rare crafting materials, or are most of them easy to find? —@FreshRevenge, Twitter

 

[CP]: As with any major system, it will vary. Common crafting nodes will be plentiful and easy to spot, whereas the rare or legendary crafting nodes will take some exploring to uncover. That said, when you start getting into masterworking, you might find a top-tier common material with an unusual property. For example, iron is a very common material; however, if you find top-tier masterworking iron, it can give you a chance to become Unbowed on a hit. You'll have to find out what that means later. ;-)

 

[ML]: To continue being a tease: you'll find that the Inquisition's crafting capabilities grow over time, too. The system starts out quite flexible, but adds even more complexity after certain events.

 

COMBO QUESTION!

 

What level of customization will we have with our companions? —Emil Hellberg, Facebook, Sweden

 

Does the customization of our companions' outfits show visual changes for them? —Dragon Age Fan Page, Facebook, France

 

Blog-Asset-04.jpg

Blog%20Asset%2005.jpg

 

Is there an opportunity to change colors of armor and robes? Also, are there cloaks and hoods in the game? —@Worlddragonage,

 

Twitter

 

[CP]: All companions have the same customization system as the Inquisitor, so all characters can be modified to your will.

 

[ML]: The characters do have their own themes, though, so an Enchanter Mail (as referenced above) will look different on Dorian, Solas, Vivienne, and the Inquisitor. Many properties do carry over, though, especially colors, so predominantly red outfits will still be red across characters—they'll just be styled to better reflect their personalities. We figure that, with its army of smiths, the Inquisition can handle a few tweaks here and there. Of course, if you find more emblematic armor, like, say, Grey Warden mail, you can expect that to look like its namesake on whoever wears it.

 

Blog-Asset-06.jpg

 

Will the Inquisitor have civilian or casual clothing to wear while at Skyhold? —Pierrick Boyet Trinity, Facebook, France

 

[ML]: While you're in Skyhold, your Inquisitor will be in more casual wear, yes.

 

Will we be able to craft items for "decorating" our keep? —Francis Blaxell, Facebook, Sweden

 

[CP]: We do allow customization of the keep using themes such as Ferelden or Orlais; however, they are earned in a different system unique to your Inquisition. That said, we do have the requisitions system that interacts directly with crafting and helps you to power up your Inquisition, leading to more cool stuff for Skyhold.

 

Regarding mounts, will we be able to modify the accessories, color, etc.? —Eaven D. R. Redondo, Facebook, Spain

 

[CP]: As you progress through Dragon Age: Inquisition, you'll get access to sturdier mounts of different styles and patterns. While you won't be able tweak each component for mounts, we do allow you to choose from different styles and colors for your steed.

 

Dragon Age: Inquisition releases on November 18 for PC, Xbox One, Xbox 360, PlayStation 4, and PlayStation 3.

 

DISCUSSION THREAD: http://forum.bioware...stomization-qa/


  • Leo, Villy, CannotCompute et 4 autres aiment ceci

#2
Hrungr

Hrungr
  • Members
  • 18 256 messages

A little larger image...

 

Screen_Shot_2014_10_03_at_12_08_56_PM.jp


  • Leo, AlleluiaElizabeth et blussi aiment ceci

#3
Hrungr

Hrungr
  • Members
  • 18 256 messages

Interesting...

 

[CP]: As with any major system, it will vary. Common crafting nodes will be plentiful and easy to spot, whereas the rare or legendary crafting nodes will take some exploring to uncover. That said, when you start getting into masterworking, you might find a top-tier common material with an unusual property. For example, iron is a very common material; however, if you find top-tier masterworking iron, it can give you a chance to become Unbowed on a hit. You'll have to find out what that means later. ;-)


  • Gustave Flowbert aime ceci

#4
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

THAT QUNARI IS GORGEOUS!!!!!

Screen_Shot_2014_10_03_at_12_08_56_PM.jp



#5
katerinafm

katerinafm
  • Members
  • 4 291 messages

Haven't read the article yet but I just had to comment...

 

THAT QUNARI IS SO HOT HOLY ANDRASTRE AND ANCESTORS WOW


  • Reznore57 et panamakira aiment ceci

#6
VelvetStraitjacket

VelvetStraitjacket
  • Members
  • 1 110 messages

That Qunari looks like a hot Satan. Tempted. So tempted.


  • Ihatebadgames, katerinafm et Nimlowyn aiment ceci

#7
The Elder King

The Elder King
  • Members
  • 19 630 messages
Great interview. Though if seems that crafting armours that can be used by classes that wouldn't normally be able to will be harder then I thought.

#8
HeyCal

HeyCal
  • Members
  • 593 messages
Agreed that Qunquisitor is supah hot.

Though I'm sad they didn't address whether we would have hoods! I want one for my rogue so badly. Much rather have them than helmets.

#9
Gustave Flowbert

Gustave Flowbert
  • Members
  • 236 messages

Fffffff...I have the guide coming because I wanted all the launch-DLC possible (even if it's like a digital high five, I'm a sucker, I know) but I might actually be tempted to crack it open now to be sure I have all the nodes and to see all the possibilities! The system looks mind-blowingly fun and comprehensive but one of the first things I want to know is exactly which cross-class patterns exist and how to get them.

 

My goal is to make that fanart of Cole in the oversized Warrior outfit a reality!



#10
Pirate of Ferelden

Pirate of Ferelden
  • Members
  • 78 messages

Great interview. Though if seems that crafting armours that can be used by classes that wouldn't normally be able to will be harder then I thought.

 

Yeah, but at least we will be able to do it. B)



#11
Arakat

Arakat
  • Members
  • 657 messages

Seriously hoping that Qunari's one of the presets. Also, I wonder why the Keeper robes are unavailable to the human Inquisitor. Is it just because of level/stat requirements, or is there some kind of racial restriction?


  • VelvetStraitjacket aime ceci

#12
Lord Bolton

Lord Bolton
  • Members
  • 597 messages

A little larger image...

 

Screen_Shot_2014_10_03_at_12_08_56_PM.jp

Oh god... I love his eyes. They're so mesmerizing! I can't stop staring at them. Seriously, BioWare did a great job witch character's eyes. I love all of them. And those eyebrows...



#13
Oswin

Oswin
  • Members
  • 822 messages

A little larger image...

 

Screen_Shot_2014_10_03_at_12_08_56_PM.jp

 

Ridiculously photogenic Qunari, making me question my choice of gender for that race.



#14
Devil's Avocado

Devil's Avocado
  • Members
  • 1 670 messages

 

Can we craft weapons with elemental effects? —@yohanksm, Twitter

 

[CP]: Absolutely. Both the masterworking system and the runes system can apply elemental effects, some of which can help trigger cross-class combos with other abilities. An example is a masterwork material that gives a chance to cast Chain Lightning on a hit, shocking enemies and setting them up for a detonation attack such as Explosive Shot. Runes are exceptionally useful for targeting specific faction groups such as dragons, demons, and undead.

 

Now that caught my attention, it sounds like being able to cross combo without needing two party members to set it up. The random factor doesn't seem it would be a problem if a two handed rogue say had this set up.  This opens up a new way in which we choose our skills in later play through since if we knew were to get a certain material, we don't have to debate on whether to pick a certain ability or not.



#15
ZRO

ZRO
  • Members
  • 160 messages

I noticed they didn't answer the question about cloaks and hoods....but anyway, I can't wait to try out the crafting.

And that Qunari looks DOPE.



#16
nutcrackr

nutcrackr
  • Members
  • 249 messages

Seems to be more customisation than I expected. Using certain schematics will make armors look studier is pretty neat.

 

Also cross skill stuff like chain lightning sounds like a lot of fun for a warrior.



#17
Tielis

Tielis
  • Members
  • 2 341 messages

So are colors tied to stats at all?

 

I really don't want to have to dress my entire party in red simply because they are made of Dragon Blood Cloth or something like that.



#18
Wulfram

Wulfram
  • Members
  • 18 950 messages

So are colors tied to stats at all?

 

I really don't want to have to dress my entire party in red simply because they are made of Dragon Blood Cloth or something like that.

 

I believe they've said previously that colour depends on material, which affects the stats.



#19
HaHa365

HaHa365
  • Members
  • 243 messages
Excellent Q&A! Thanks for the answers team.

#20
Orzammar OG

Orzammar OG
  • Members
  • 94 messages

You can make some dope looking characters in this game.



#21
zwr63

zwr63
  • Members
  • 45 messages

Seems I'm getting what I wanted in crafting and more. My life is gone. lol   Maybe I missed it, Is there breaking down of armor and weapons for crafting components in sp ? I know that's available in mp.



#22
boissiere

boissiere
  • Members
  • 388 messages

I also have a question : they say we can craft anything. Do the schematics involve certain objects to have mandatory stats and forbidden stats? I mean : do armor always have physical defensive stats and staff magical offense etc. Can I put any stat on any object or is that possible to mix everything up?



#23
Rawgrim

Rawgrim
  • Members
  • 11 531 messages

Sounds excellent. Great replies and very informative too.



#24
Tielis

Tielis
  • Members
  • 2 341 messages

I believe they've said previously that colour depends on material, which affects the stats.

 

Well, that really sucks.  Oh well, good thing I play on easy.



#25
DarkKnightHolmes

DarkKnightHolmes
  • Members
  • 3 603 messages

Yay, dragon bone is back!