Sometimes it is a matter of pacing. Outlast is short, and by the ending level it was already starting to feel too long. Amnesia, being about twice as long felt much better, even though the scariest part is about 2/3 into the game (prison level...). But with the review being IGN, and not being an american big publisher game, who knows?
Alien: Isolation
#51
Posté 16 octobre 2014 - 02:25
#52
Posté 16 octobre 2014 - 02:55
It is a damn good game. Usually I agree with most of gamestop Kevin VanOrd's reviews, but he really dropped the ball on this one. IGN and Gamespot both said the game is TOO LONG. These reviewers don't seem to be able to relate to a paying consumer who expects as much bang for buck as possible, due to the fact that they get these games for free. To say a game is too long is absurd. Just stop playing if that's the case. I'm nearly 20 hours in and am just reaching the endgame (on hard).
How many "things" have you killed in these 20 hours?
#53
Posté 16 octobre 2014 - 06:28
I'm doing a 'pacifist' playthrough, so no killing any humans. As for androids and facehuggers killed, I'd probably guess around 30. That said, I used stealth around a lot of sections, avoiding many conflicts.
#54
Posté 16 octobre 2014 - 08:28
It is a damn good game. Usually I agree with most of gamestop Kevin VanOrd's reviews, but he really dropped the ball on this one. IGN and Gamespot both said the game is TOO LONG. These reviewers don't seem to be able to relate to a paying consumer who expects as much bang for buck as possible, due to the fact that they get these games for free. To say a game is too long is absurd. Just stop playing if that's the case. I'm nearly 20 hours in and am just reaching the endgame (on hard).
Seriously... someone complained a game is too long???
That's a first. I've never head that before, ever.
And in this day and age where games seem to get shorter every year because developers put more time in fancy graphics than good gameplay and story, it should even be forbidden to say such things.
- WildOrchid aime ceci
#55
Posté 16 octobre 2014 - 08:29
Sometimes it is a matter of pacing. Outlast is short, and by the ending level it was already starting to feel too long. Amnesia, being about twice as long felt much better, even though the scariest part is about 2/3 into the game (prison level...). But with the review being IGN, and not being an american big publisher game, who knows?
Doesn't that just mean it's a crappy game?
- mybudgee aime ceci
#56
Posté 16 octobre 2014 - 08:43
Just completed the game. WOW, that was insane and intense as hell. Didn't get my goddamn ACHIEVEMENT though, i swear i didnt kill any humans that im aware of, only stunned them.
Definetly recommended, very tense right to the very last second. Relieved that it's over... phew.
- mybudgee aime ceci
#57
Posté 16 octobre 2014 - 10:45
Doesn't that just mean it's a crappy game?
If you mean Outlast, it had a very good atmosphere and some really brutal moments that made up for it´s lack of actual horror (from my pov, it´s also possible that Amnesia gave me increased immunity in this genre, had to force myself through the prison after all). Want to play isolation, but I must upgrade first, and want to finish Morrowind before that.
#58
Posté 17 octobre 2014 - 08:06
#59
Posté 17 octobre 2014 - 09:29
- Neoleviathan aime ceci
#60
Posté 18 octobre 2014 - 09:51
Things I feel the game could have used: more interactions with people, maybe... It might have been nice to interact or trade with survivors. Maybe get level layout, tool designs, & components from them. Maybe get mini missions because your the engineer that can get what they need done. I also would have liked a way to set traps, trip wires for my bombs & Molotov's. Not sure about next gen/pc but Ripley's reflection was noticeably absent & it would have been nice getting to see her and her emotional state that way.
The ending probably would disappoint a good amount of people & was definitely sequel bait... Bring it on! I want that sequel.
#61
Posté 20 octobre 2014 - 11:50
Imagine a sequel where a Queen is chasing us around.
#62
Posté 21 octobre 2014 - 12:22
Imagine a sequel where a Queen is chasing us around.
Jury is still out on whether Queens exist in Isolation's canon. That would be fun though, I imagine the queen would basically just tear rooms & flooring apart as she tracks you. That would be scary & challenging. I'm hoping they'll do a Prometheus DLC & let us get chased around by the Engineer & Cuddles.
#63
Posté 21 octobre 2014 - 12:48
Jury is still out on whether Queens exist in Isolation's canon. That would be fun though, I imagine the queen would basically just tear rooms & flooring apart as she tracks you. That would be scary & challenging. I'm hoping they'll do a Prometheus DLC & let us get chased around by the Engineer & Cuddles.
I think it would be pretty silly if they decided Aliens isn't canon. I believe that the egg-morphing and Queen can coexist with each other anyway. Also did you notice that one scene near the end?
A Prometheus DLC would be awesome. So would a Fiorina 161 DLC with the dog alien chasing you around.
#64
Posté 21 octobre 2014 - 11:26
Well, in the movies it took military grade weapons to kill them, so it´s coherent. And thus you can have only one alien instead of several. I´d like to see one game where you can kill one and then you have to deal with the others and with the decompression caused by the acid blood melting a hole into the space station.
It's not.
In the movies they were killed by whatever you'd expect to kill a human too. Bullets, fire, etc... all worked.
by StreetMagicThat's what appealed to me at first.. that this isn't another shooter. Almost every attempt at an Alien game has been FPS. And they all sucked balls. Might as well try something different.
Subjective
#65
Posté 21 octobre 2014 - 11:33
It is a damn good game. Usually I agree with most of gamestop Kevin VanOrd's reviews, but he really dropped the ball on this one. IGN and Gamespot both said the game is TOO LONG. These reviewers don't seem to be able to relate to a paying consumer who expects as much bang for buck as possible, due to the fact that they get these games for free. To say a game is too long is absurd. Just stop playing if that's the case. I'm nearly 20 hours in and am just reaching the endgame (on hard).
It is a damn good game. Usually I agree with most of gamestop Kevin VanOrd's reviews, but he really dropped the ball on this one. IGN and Gamespot both said the game is TOO LONG. These reviewers don't seem to be able to relate to a paying consumer who expects as much bang for buck as possible, due to the fact that they get these games for free. To say a game is too long is absurd. Just stop playing if that's the case. I'm nearly 20 hours in and am just reaching the endgame (on hard).
It's not. the game can be too long for the content/gameplay provided.
Like a tiny piece of butter spread over a large piece of bread. Too thin.
I've played games that were long but I never finished because they were too long. It just started to drag. For example, the new XCOM on Long War setting. It just takes forever and fighting again and again and again on the same maps becomes tedious instead of exciting.
#66
Posté 21 octobre 2014 - 12:25
It's not.
In the movies they were killed by whatever you'd expect to kill a human too. Bullets, fire, etc... all worked.
Fire NEVER worked. It scared them in Aliens, nothing more. If you consider Alien 3 canon (I don´t), molten metal didn´t either, they killed it by a sudden temperature gradient (like crystal...
). Took Vasquez one full clip of a hand gun to kill one, at point blank, on a very specific area of the head, Gorman´s shooting one in the upper front part of the body amounted to nothing. Hicks´s shotgun was shot inside its mouth to kill one. Ripley´s hook gun in Alien didn´t kill it either, and the Narcissus´s propulsors just pushed it away. Of course there´s Resurrection, where they could be 1HK by bullets so slow they could be dodged, but just goes to show how silly that movie was.
Those things are ****ing hard to kill in canon. And if you are in space, it just means you´ve changed the alien for despressurization, which would be an interesting mechanic to have in a game.
#67
Posté 21 octobre 2014 - 12:27
Seriously... someone complained a game is too long???
That's a first. I've never head that before, ever.
And in this day and age where games seem to get shorter every year because developers put more time in fancy graphics than good gameplay and story, it should even be forbidden to say such things.
You contradict yourself. If developers make boring gameplay and boring story, do they really need to stretch out the game just to add more hours of nothing? I really doubt it. Any game can be stretched, and that is far, far worse than being short and memorable. And even basic replayability puts unnecessary length to a shame.
#68
Posté 21 octobre 2014 - 12:39
A+ game, would recommend if you're good at stealth and aren't prone to heart attacks (much).
- mybudgee et EarthboundNess aiment ceci
#69
Posté 22 octobre 2014 - 04:41
#70
Posté 22 octobre 2014 - 04:49
You contradict yourself. If developers make boring gameplay and boring story, do they really need to stretch out the game just to add more hours of nothing? I really doubt it. Any game can be stretched, and that is far, far worse than being short and memorable. And even basic replayability puts unnecessary length to a shame.
You're talking about boring gameplay and boring story, isn't that what we call a shitty game? How would shortening a game with boring gameplay and a boring story make it any better? It's still a crappy game.
And then we're sudsdenly talking about a short and memorable game. Or do you think boring gameplay with boring story is memorable?
#71
Posté 22 octobre 2014 - 05:25
I'm about halfway (i think?) through the game, on hard. Really enjoying it. The bug that causes the game to go into slow mo for a short while after a cutscene is really annoying though.
#72
Posté 22 octobre 2014 - 05:29
You're talking about boring gameplay and boring story, isn't that what we call a shitty game? How would shortening a game with boring gameplay and a boring story make it any better? It's still a crappy game.
And then we're sudsdenly talking about a short and memorable game. Or do you think boring gameplay with boring story is memorable?
Not boring as in "too boring to play" but more like repeating or going downhill. Too many games are just falling into abyss after some point where they should have ended, as they're just trying to be longer that it is required. If this wasn't the case, they would actually be much better as whole. Examples are plenty, even the very recent ones: Alien: Isolation or The Evil Within, which could be absolutely amazing if it ended 5 chapters earlier, before ruining everything that it has done. Developers just don't know where to stop or how to sustain level of quality, even some of Bioware games suffer from that issue as they also start decaying at some point.
In other words, games that start high on ideas, gameplay mechanics usage and generally good stuff are much better, than same games that go for too long, become a mess and stop adding anything new to gameplay halfway through story.
#73
Posté 22 octobre 2014 - 09:43
I'm about halfway (i think?) through the game, on hard. Really enjoying it. The bug that causes the game to go into slow mo for a short while after a cutscene is really annoying though.
Why no Patch?!?
#74
Posté 23 octobre 2014 - 08:48
Picked it up at a slightly reduced price yesterday - the wait to DAI is long, particularly in the UK.
I'm not very far in but I'm enjoying it.
I'm just past the part where...
And waiting for that...
I just had to save up after that and I'll come back to it tomorrow.
I do like stealth games: Dishonored, Assassin's Creed and so on, so I suspect caution and patience will suit an element of my play style.
#75
Posté 10 décembre 2014 - 01:05
So Creative Assembly just released 2 new difficulty levels, novice and NIGHTMARE.






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