my main concern with the game is, well it looks rather difficult, and as a casual gamer I might have a hard time getting used to a fast game like this, I was wondering if it will be alright to a casual gamer like my self to play with out getting frustrated.
Is DA:I going to be friendly towards casual gamers?
#1
Posté 04 octobre 2014 - 05:24
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#2
Posté 04 octobre 2014 - 05:27
I suspect you'll be fine playing on easy, one of the devs tweeted about sitting his 7-year old kid down with the game and watching the kid do fine.
- Icy Magebane, Bayonet Hipshot et Star fury aiment ceci
#3
Posté 04 octobre 2014 - 05:27
my main concern with the game is, well it looks rather difficult, and as a casual gamer I might have a hard time getting used to a fast game like this, I was wondering if it will be alright to a casual gamer like my self to play with out getting frustrated.
I'm sure it will be fine. Difficulty levels are changeable so if normal is too difficult you can always switch to casual.
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#4
Posté 04 octobre 2014 - 05:28
Were you able to play DA2 on Normal? I'm guessing the casual setting on DAI will be kind of like that.
#7
Posté 04 octobre 2014 - 05:31
I was thinking this earlier having read the recent uproar over healing spells. I know they're trying to make the combat more balanced but I'm slightly concerned that if casual difficult is still considered hard it may alienate a huge part of the fanbase (players who just want to play the story.)
I'm not personally one of these types of players and I enjoy the challenge, but on my 2nd and 3rd playthrough I feel more inclined to drop the difficulty to focus on the story.
I suspect you'll be fine playing on easy, one of the devs tweeted about sitting his 7-year old kid down with the game and watching the kid do fine.
Have you seen kids these days though? they're practically born knowing how to use technology! ![]()
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#8
Posté 04 octobre 2014 - 05:32
I was thinking this earlier having read the recent uproar over healing spells. I know they're trying to make the combat more balanced but I'm slightly concerned that if casual difficult is still considered hard it may alienate a huge part of the fanbase (players who just want to play the story.)
I'm not personally one of these types of players and I enjoy the challenge, but on my 2nd and 3rd playthrough I feel more inclined to drop the difficulty to focus on the story.
Have you seen kids these days though? they're practically born knowing how to use technology!
Heh, fair point... I've never felt older than when a 12-year old utterly schooled me in Counterstrike.
#9
Posté 04 octobre 2014 - 05:34
I was thinking this earlier having read the recent uproar over healing spells. I know they're trying to make the combat more balanced but I'm slightly concerned that if casual difficult is still considered hard it may alienate a huge part of the fanbase (players who just want to play the story.)
I'm not personally one of these types of players and I enjoy the challenge, but on my 2nd and 3rd playthrough I feel more inclined to drop the difficulty to focus on the story.
Have you seen kids these days though? they're practically born knowing how to use technology!
I thought I saw somewhere that there was going to be a narrative mode though I could be wrong...
#10
Posté 04 octobre 2014 - 05:35
undoubtedly
#11
Posté 04 octobre 2014 - 05:36
I'm sure the easy difficulty is made for everyone that is feeling insecure about the added difficulty this time around. I'm considering playing on easy as well until I get the hang of the combat.
Seriously though, what are those seven year olds the devs are posting about? I tried to make my younger cousins (8 and 11) play Divinity Original Sin with me and I had to give up for the sake of my sanity. Even Sims 2 took them ages to understand x_x.
#13
Posté 04 octobre 2014 - 05:39
Other people have referenced the following Bioware dev post earlier in this thread. For your reading pleasure:
A lot of people are picturing trying to play DAO/2 with no heals. Of course that wouldn't work, those games weren't balanced for that. But how well were they balanced with heals, really? I'm not a numbers guy, but I like a good fight. And here's what made it make sense for me.
There's a very simple reason why this is a good decision, and it's also why the balance in DAO/2 was all over the map. It's in the question "How many health points does a player have?" Because we need to know this before we can design an encounter and know how balanced it is.
So, how many HP? Well, we'd hope it starts with "somewhere between the minimum for a mage and the max for a warrior, varied based on party makeup." Okay, good place to start. That's a real number. We can build encounters that do somewhere within that range of total damage + effects.
Now add in healing. How many HP does the player have? "Somewhere between the minimum for a mage and the max for a warrior, plus somewhere between the minimum and maximum number of healing spells/potions and between the min/max of their mana/potions."
Okay, how much HP is that exactly? Since potions restore mana, and potions also restored HP, the actual number of potential HP was somewhere between the minimum for a mage and the total amount of gold you had available to spend on potions. And the later in the game it was, the more the top reached astronomical numbers. And so the greatest power the player had in previous games was not any one of their abilities, it was the ability to make the number of HP impossible to estimate.
And to counter effectively infinite HP, "balance" meant we needed to hit the player with far more potential damage than their characters could withstand, and do it all but instantly. In effect, replacing HP damage (unknown limits) with death/resurrection (known limits). Or we had to stop them from chaining potions, meaning more enemies that put them to sleep or confused them, or otherwise made the player not able to take action. Alpha strikes and crowd control, neither of which were tactics that were fun to face again and again, because they "balanced" by removing actions, by removing control.
Now in Inquisition, by reducing healing, by actually defining HP to a range that can have real numbers in it, we can better balance encounters. And no, players can't rely on chaining potions. So what do they get instead?
Abilities/gear/choices that actually have an effect on the battle that is greater than infinite health on your belt. And because your greatest ability isn't chugging potions, we need less effects that shut you down. You spend more time in control of your characters making more varied decisions to have a greater effect on the flow of the battle. You have regen from spells and potions and gear. You have effects you can craft that grant health on enemy deaths. You have damage mitigation through abilities and buffs and crafting. Limiting health and balancing enemies accordingly makes more tactical choices viable while keeping the challenge.
Does this make it more difficult? On Nightmare, Well, you asked for a challenge, and you'll have one that you can overcome in many more viable ways than previously possible.
But what about Easy? Well, last weekend, on Easy/Casual, starting the game with a mage and me not saying a word, my seven year old played for two hours that included many battles, including rifts and beating the crap out of a low level Pride demon. No party wipes. I covered his ears once.
I think you'll be fine.
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#14
Posté 04 octobre 2014 - 05:49
Were you able to play DA2 on Normal? I'm guessing the casual setting on DAI will be kind of like that.
I managed to play DA:2 on normal just fine I had a hard time however on nightmare but in DA:O it was a cakewalk on every level
#15
Posté 04 octobre 2014 - 05:54
I'm debating weather I want to attempt the nightmare difficulty first time, or not. I'm thinking yes at the moment.
#16
Posté 04 octobre 2014 - 05:54
I managed to play DA:2 on normal just fine I had a hard time however on nightmare but in DA:O it was a cakewalk on every level
If you managed DA:O on Nightmare without problem, then I doubt that DA:I on normal will pose much challange to you.
#17
Posté 04 octobre 2014 - 06:03
I'm debating weather I want to attempt the nightmare difficulty first time, or not. I'm thinking yes at the moment.
The mechanics between DA:O and DA2 barely changed while the health mechanic has changed quite a bit in DA:I and the addition of limit breaks focus, I would go with hard just to give yourself a feel for the new mechanic and if still not enough pump up the difficulty.
As for the topic,I hear a lot about DA:I being chalenging but bioware has always taken the casual gamer into consideration however they still want you to play the combact aspect of the game since that's the game at it's core along with the interactive story. Hence why there's no movie mode or anything like that.
#18
Posté 04 octobre 2014 - 06:08
The mechanics between DA:O and DA2 barely changed while the health mechanic has changed quite a bit in DA:I and the addition of
limit breaksfocus, I would go with hard just to give yourself a feel for the new mechanic and if still not enough pump up the difficulty.
As for the topic,I hear a lot about DA:I being chalenging but bioware has always taken the casual gamer into consideration however they still want you to play the combact aspect of the game since that's the game at it's core along with the interactive story. Hence why there's no movie mode or anything like that.
See i'd agree with you, but for some reason I want to treat my first playthrough as my cannon in the sense that hopefully I won't go back on any of my decisions and I will consider whatever I do to carry on to dlc and future games. So I'd ideally like to think my cannon character is tough as **** and what better way of making me proud of that character then him/her being able to survive the perrils of nightmare. I must admit the thought of fighting them dragons on nightmare excites me as much as it terrifies me, which isn't saying much, however I can say i'm very excited to fight them.
#19
Posté 04 octobre 2014 - 06:10
The mechanics between DA:O and DA2 barely changed while the health mechanic has changed quite a bit in DA:I and the addition of
limit breaksfocus, I would go with hard just to give yourself a feel for the new mechanic and if still not enough pump up the difficulty.
The great thing is that now friendly fire seems to be a toggle option for any difficulty.
So unlike DA2, you actually can play on difficulty lower than Nightmare without cringing every time a huge fireball miraculously doesn't hurt members of your team.
- Hex of Hell, Nerevar-as, Icy Magebane et 1 autre aiment ceci
#20
Posté 04 octobre 2014 - 06:11
I'm sure Easy will live up to its name but even so, we appreciate many just play for the story and if you need help we'll be happy to oblige.
#21
Posté 04 octobre 2014 - 06:12
You'll get used to it.
#22
Posté 04 octobre 2014 - 06:33
It should be.
Personally, I would prefer if DA:I was like Skyrim Requiem in terms of difficulty. ![]()
#23
Posté 04 octobre 2014 - 06:44
Casual? **** that , lets go straight to nightmare from the first playtrough ![]()
Still the easy mode should be really damn friendly to these casual people
#24
Posté 04 octobre 2014 - 06:53
#25
Posté 04 octobre 2014 - 06:54
Casual? **** that , lets go straight to nightmare from the first playtrough
Uh, no
Even if I only play on Nightmare both in DA: O and DA2, familiarizing myself with the mechanics before throwing myself infront of BLOODY CARNAGE seems wiser.





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