Hello there.
I am devising a new quest where the player is sent away to retrieve a certain ammount of items. When the ammount is met, the quest journal entry cycles to another entry.
Now to do this, I've always used a conditional script that went on the 'on creature death' script.
However I'm considering to play with the 'On Acquire' type of scripts. From what I understand, you name a script a certain way so the module as a whole will run the script if the item is acquired but I'm wondering what are the good sides from going this way?
Considering it's something the server checks for all the module, wouldn't it be taxing over the other way around of having it check when a creature dies if the player has enough items?
Thanks in advance for reading.





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