Nah, it would hurt my immersion.
Be honest, are you going to abuse console commands if they're available?
#101
Guest_TrillClinton_*
Posté 05 octobre 2014 - 09:26
Guest_TrillClinton_*
#102
Posté 05 octobre 2014 - 09:27
Call it what you like. Pick a different word for it, if you want.
Point is: There is an intended game balance, with the price of items in balance with the provided gold as well as the power they offer. It was obviously not intended for players to have infinite gold, otherwise the developers could just set the price of every item to 1 gp. The point of prices is to restrict players, thus offering a challenge and an interesting choice.
If you have fun giving yourself super-stats, super-items, or make enemies much weaker via console command, go ahead. Personally, I don't care how you play your game and what level of challenge you consider fun and rewarding.
However, lowering the difficulty level does exactly the same thing: makes you stronger and enemies weaker.
If you consolecommand yourself a sword that does more damage or reset the difficulty so that enemies have a smaller health pool, the effect is the same: Enemies die quicker.
What you refer to as "true difficulty" does not match what the difficulty level implemented by Bioware is.
Actually, true Difficulty allows the Players to use tactics and strategies, terrain, choke-points, etc; not simply buffing the enemies Health, damage, etc. And Bioware has done a better job than some others in this.
In Skyrim, I prefer to improve the AI, and tactics of enemies via mods, and keep the Difficulty slider on an even scale. Legendary and other higher settings are somewhat ridiculous, and also have the effect of buffing Companions where they are far more formidable then the PC. That is a loss of immersion for almost any Chosen One theme....
Game balance is seldom equated with shopping, and if there is something that appears in the shops that would break it; that item is the problem; not the gold needed to purchase it. Skyrim does this fairly well; extra gold or not.
But for those that seem not to care, viewing the rest of us from the current apparent angle seems to warrant a warning of drowning lest it starts to rain....
#103
Posté 05 octobre 2014 - 09:28
For my first couple of playthroughs no...
After that..............
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- prosthetic soul et efd731 aiment ceci
#104
Posté 05 octobre 2014 - 09:31
I'm on PS4, such dilemmas won't touch me.
- happy_daiz aime ceci
#105
Posté 05 octobre 2014 - 10:06
Yes, I am a cheater at heart. Inventory space, approval, gold, lockpicks, skillpoints, levels, godmode, whatever will float my boat.
#106
Posté 05 octobre 2014 - 10:26
Only to kill spiders...
- UniformGreyColor aime ceci
#107
Posté 05 octobre 2014 - 10:30
If anyone has problems getting money in skyrim and has to use console commands ... I don't know what to say...
No, I never use commands beside fixing a glitch or whatever (when you're stuck or something), but surely not to make a game easier, most are easy enough anyway
#108
Posté 05 octobre 2014 - 10:35
I work 7 days a week. I have take-home editing work, a manuscript to finish, and friends to fit in. I love gaming, but I also love my life. If I have to decide between having lunch with friends or spending 20 minutes clicking a mouse to harvest each out of the way elfroot for potions . . . I'm going to go have a cheeseburger.
Console commands mean I can actually finish a game. I like finishing games. I don't like click-click-clicking pixelated plants.
Also, runscript zz_per_debug allowed me to create Ultimate Moodswing Hawke. Can't get a much richer rp experience than that ![]()
- DalishRanger aime ceci
#109
Posté 05 octobre 2014 - 10:46
Game balance is seldom equated with shopping, and if there is something that appears in the shops that would break it; that item is the problem; not the gold needed to purchase it. Skyrim does this fairly well; extra gold or not.
I don't agree with this. I'd prefer to see the high-end items in the shops for the whole game. I can see that the Skyrim devs didn't do this since the shop lists would have become utterly unmanageable, but I'm not a fan of the way Skyrim -- or DA:O or (ick!) ME1 -- handled item tiers in the first place.
A player who can somehow grind enough gold to buy the Sword of Awesomeness at low level deserves to be able to. It's no different from grinding Smithing and crafting it for himself.
Actually, I'm not even sure what the OP was talking about. I'm having the same problem in Skyrim that I had in ME1; there's nothing worth buying in the shops. Is this maybe just a high-level thing?
#110
Posté 05 octobre 2014 - 11:09
The Bethesda money code does not work in Dragon Age games.
The fact that I know what your code does should give you the answer you asked for.
Man, that sucks. : (
#111
Posté 05 octobre 2014 - 11:12
No, I never use console commands.
Or any other forms of cheating. I just don't see the point.
#112
Posté 05 octobre 2014 - 11:18
Initially no. After one play thru game, all bets are off.
#113
Posté 05 octobre 2014 - 11:18
I don't agree with this. I'd prefer to see the high-end items in the shops for the whole game. I can see that the Skyrim devs didn't do this since the shop lists would have become utterly unmanageable, but I'm not a fan of the way Skyrim -- or DA:O or (ick!) ME1 -- handled item tiers in the first place.
A player who can somehow grind enough gold to buy the Sword of Awesomeness at low level deserves to be able to. It's no different from grinding Smithing and crafting it for himself.
Actually, I'm not even sure what the OP was talking about. I'm having the same problem in Skyrim that I had in ME1; there's nothing worth buying in the shops. Is this maybe just a high-level thing?
At lower lvls, one may purchase enchanted items for Disenchanting, leveled armor plus the occasional higher lvl piece, needed potions, higher lvl ingots for Smithing, and Grand Soul gems amongst other items. These items can boost certain Skills, but does not place Armor or damage out of balance. However, boosting a Skill to max can imbalance a game, and it is best for me to use these commands sparingly.
And I could not use commands in DAO, but had them for DA2; used mods for the former game.
#114
Posté 05 octobre 2014 - 11:22
#115
Posté 05 octobre 2014 - 11:34
But why do folks that have another approach to their game even get to the notion that any other style is cheating in a solo game? Seems somewhat off to me.
It's not abuse. It is merely use.It does not matter to anyone else how you play a single-player game. There is no one else for you to disadvantage or offend.
It is not possible to abuse to console commands.
Because it is still cheating. Like using the console command in Age of Empire's 2 that gives you a super incredible car. It might be another way to play the game, however it's still cheating because you're busting your own power beyond what the game initially intended. Deluding yourself and saying it's not the case is denial.
It's not a bad thing but lying to yourself doesn't seem beneficial.
#116
Posté 05 octobre 2014 - 11:38
Because it is still cheating. Like using the console command in Age of Empire's 2 that gives you a super incredible car. It might be another way to play the game, however it's still cheating because you're busting your own power beyond what the game initially intended. Deluding yourself and saying it's not the case is denial.
It's not a bad thing but lying to yourself doesn't seem beneficial.
If it wasn't what the game initially intended, then why did the developers make the art and cheat code for the car in AoE 2? I'm pretty sure it's exactly what they intended to give people something fun to play around with after the vanilla game's amusement started to wear thin.
#117
Posté 05 octobre 2014 - 11:43
If it wasn't what the game initially intended, then why did the developers make the art and cheat code for the car in AoE 2?
You could ask the developers that question. Same reason AOE had the monster truck that could roll through the entire campaign. Could've been a touch at humour or a testing "vehicle". I haven't looked quite that deep into it but it doesn't change that it basically scr*ws the game mechanics over.
Now back to DA...
Fact of the matter is, it busts your power, in this case gold beyond what's intended and allows you to buy every single item in the game without inserting an effort coin, however precious your time is.
- Lebanese Dude et sarbas aiment ceci
#118
Posté 05 octobre 2014 - 11:48
Using console commands to give the player a game-play advantage is "cheating". That's not really something up for debate. You are essentially overriding the default state of the game by modifying values that the developers have deemed balanced.
Given that it's a single player game, then you are hurting nobody by "cheating". So as long as your conscience is clear, then go ahead. The same logic applies to mods.
Don't kid yourself though. Adding gold to your inventory or making an ability hit for over 9000 is actual cheating ![]()
---
To answer your question, I generally only use console commands to fix bugs. I also use the console command to create an environment suitable for my roleplaying needs, particularly in Skyrim (like reducing carry weight to 100, lowering rate of skill increases, changing timescale etc..)
- Muspade et sarbas aiment ceci
#119
Posté 05 octobre 2014 - 11:59
Yeah, I've seen that stuff. I suppose the Grand Soul Gems might be useful. It's been a week since I saw something worth buying just to disenchant. If my PC didn't use Alchemy I guess I could find a use for the potions from shops, but I've never seen a TES game where I wanted to avoid using all that free stuff that my PC is literally stumbling over.At lower lvls, one may purchase enchanted items for Disenchanting, leveled armor plus the occasional higher lvl piece, needed potions, higher lvl ingots for Smithing, and Grand Soul gems amongst other items.
Still leaves me with 30k in hand at level 23 or thereabouts. I suppose I could go for more training, but that's just a Red Queen's Race as far as I can see, now that I've got the better perks in my chosen area of expertise.
Edit: I never actually answered the OP's question. I'd never even think of using codes unless I ran into some bug that I couldn't work around without them.
#120
Posté 06 octobre 2014 - 12:19
No, I wouldn't even if I could (primarily a console player). I want to experience the game the way the devs intended, and if I disliked it to the point that I was looking for cheats to get through it on a subsequent playthrough I would just be looking for a different game to play. That's what works for me.
Every DAO playthrough I have braved the entire fade without any help.
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#121
Posté 06 octobre 2014 - 12:41
I will not use them on my first plathough. It's always a risk that you can break something or break the balance. After that, there may be things I find so annoying they need to be fixed with codes.
I have a gaming friend who will just stop playing a game he perceives is unbalanced, and that can be from the smallest little things. Also inconvenience things will become too annoying. He will stop playing and basically dislike a game if there are no codes available to get around issue. It would be good to have codes for god mode, infinite inventory, infinite money, traders restocking and maybe some noclip codes.
#122
Posté 06 octobre 2014 - 02:01
Because it is still cheating. Like using the console command in Age of Empire's 2 that gives you a super incredible car. It might be another way to play the game, however it's still cheating because you're busting your own power beyond what the game initially intended. Deluding yourself and saying it's not the case is denial.
It's not a bad thing but lying to yourself doesn't seem beneficial.
I have never played AoE2. And I personally do not utilize commands that grant invulnerability. That said, if another Player desires to do so in their solo game, it ain't cheating. No lies; simply varied rules for different Players.
And these types of commands are used by both Devs and Modders to playtest the games.
#123
Posté 06 octobre 2014 - 02:05
I don't agree with this. I'd prefer to see the high-end items in the shops for the whole game. I can see that the Skyrim devs didn't do this since the shop lists would have become utterly unmanageable, but I'm not a fan of the way Skyrim -- or DA:O or (ick!) ME1 -- handled item tiers in the first place.
A player who can somehow grind enough gold to buy the Sword of Awesomeness at low level deserves to be able to. It's no different from grinding Smithing and crafting it for himself.
Actually, I'm not even sure what the OP was talking about. I'm having the same problem in Skyrim that I had in ME1; there's nothing worth buying in the shops. Is this maybe just a high-level thing?
My favourite approach (in hindsight) was the old PS1 RPG Legend of the Dragoon. Not much to be said for the game in general, but it had a far more sensible (if aggravating) economy, where most enemies didn't drop money, and loot was that expense. An item that cost 10,000 GP was an out of this world expense that, basically, required a lot of clever grinding to even get near and was available from the start (or rather, from the first point you reach that area in the game and have no hope of acquiring it).
#124
Posté 06 octobre 2014 - 02:17
Using console commands to give the player a game-play advantage is "cheating". That's not really something up for debate. You are essentially overriding the default state of the game by modifying values that the developers have deemed balanced.
Given that it's a single player game, then you are hurting nobody by "cheating". So as long as your conscience is clear, then go ahead. The same logic applies to mods.
Don't kid yourself though. Adding gold to your inventory or making an ability hit for over 9000 is actual cheating
---
To answer your question, I generally only use console commands to fix bugs. I also use the console command to create an environment suitable for my roleplaying needs, particularly in Skyrim (like reducing carry weight to 100, lowering rate of skill increases, changing timescale etc..)
What would be 'cheating' for your game does not define the rules for every Player.
Using Skyrim, the SkyRe overhaul mod (do not use it myself, but have watched it in play) increases damage for Players, as well as opponents. From what I am able to tell, this was done to kill deer and other game at lower levels with a couple of hits rather than having to spam attacks to hunt. Armor is treated the same way; improved for both sides, so no side gains the advantage. And the mod itself is modular; one can select which sub-modules to utilize.
In my game, I give myself unlimited gold. As far as I am able to tell, this does not have any negative effect on the NPC's at all. Both sides appear to remain equaling powerful. I also choose mods that do the same thing; adds to both sides, so the PC does not gain an advantage. I simply get to avoid having to backtrack to towns and stores so often, and avoid the tedium.
Same goes for Skill bonuses. Rather than click and make daggers or some other item, I use commands to add a few pts to Skills, and use a montage or Fade to Black moment to sim the passage of time. Tedious practice and repetition avoided; gameplay for my solo game improved. Same results either way, but one avoids the yawns.
- prosthetic soul aime ceci
#125
Posté 06 octobre 2014 - 02:20
I hate having to do inventory management in the field. So, I used an editor to increase my inventory in DAO and DA2 to 500, and used player.modav to increase my carry weight in Skyrim to 1000. It's not about the money, I'd be perfectly happy having the increased inventory while having everything sell for half as much at a vendor, I just hate having to deal with trying to figure out what to drop to make room for something else I want while exploring. Other than that, nothing else.





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