Blizzard has tried to balance their game for years. They've not yet succeeded.
Still yet to hear this "logical" arguement which I expect to be your opinion.
Reasons to ditch the class system
1.Allow more Variety in player roles (A classless system offers more variety as it gives access to items,weapons and abilities through attributes rather than class restrictions)

2. A classless system will force variable based reactivity if it is to be included in the game(which is something the bioware team has been planning to improve on implementing) http://www.polygon.c...r-classes-info
-Variable based reactivity allows values to be the determent on a stat-check. Example is how decking works in shadowrun for conversational skillchecks.
3. A Specialization System could still be implemented according to the dominant variables in the character sheet. This would actually add more variety in character creation. An Enthropy based Warrior/Mage Hybrid

4.if the control is in the players hand, it would add another layer of tactical play. It is based on how the user builds up his class.
5.It will have a larger impact on the usefulness of an attribute and players would be able to think about the stat allocation more when they spend a stat point. An example of a scheme that is very useful when it comes to stat allocation is.

6. Their armor and item pool would be easier to manage if they have a armor for everyone with stat ,race,etc. restrictions applied.
Now what do you think about this? I mean without being coy





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