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Do You Think Dragon Age Needs Another Class?


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132 réponses à ce sujet

#76
AlexiaRevan

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I think it does yes . Compared to others games , I always felt like we had little choices . I don't want some X tree skill from Y game . I just wish we had more variance in what we were already given . If you double x2 the skill we already have , like a new skill for wielding a 2handed sword . Thats already better , then having 1 choice . 

 

I like more , because using a class is also a part of the role play . In old games we had defined class (D&D) and we had wider choices . Even if some were limited (ex: Mage can't wear heavy armor or Druid can't wield X weapon) . 

 

DA serie is beautiful , and I will take watever they give . But part of me..still miss the differents class we had . for new games seem to shrink when it come to class and tree skills in comparaison . 



#77
Harlot

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No need for more base classes. More specializations per class or multi-classing however wouldn't hurt :)



#78
BloodKaiden

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I'd just prefer more specializations tbh, a return of past ones like Shapeshifter, Ranger, Bard, Keeper, and perhap some new weapons like polearms, whips,etc.

#79
NoForgiveness

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Nope. Class system is fine as is. I wouldn't mind more emphasis on the specs or more specs or whatever.

#80
Stiler

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I'd love to have a druid or ranger type of class with a pet system (in depth, where the actual pet is treated as a character and not just a mindless dps bot that does nothing else), or a shapeshifter.



#81
Faerlyte

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I want a monk class. 

 

It's not that complicated. 



#82
Deebo305

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The 3 base class do cover "most" archtypes but DA could use abit more weapon variety. May be beating a dead horse here but DA NEEDS polearms. Spear & Sheild, Javelin/Pikes, or maybe Pike and Short Sword

Give these weapons their own tree and animation even builsing a new Specialization for these weapons would be a big step toward making warriors fun again

As for Rouges, give Crossbows for prominence, yes there is already an archery tree but think about Varric's DA2 specialization. It was mostly built around his Crossbow Bianca. Bring this back and introduce more Repeating Crossbows please or any good crossbow really

Mages....you guys get something new each game, your fine :P

#83
eyezonlyii

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Long post is incoming. I apologize upfront.

 

I think the problem really is the rogues class. The overall class feels just like a warrior who forgot how to use heavier weapons and armor, while the warrior feels too specialized. In this respect, I would make a change that most people might not like, but since it's happening anyway, oh well.

 

Make it more like Mass Effect,

 

And by that, I mean have six "classes", three main, 3 hybrid, and specializations from there. Because of the way the classes are separated in ME, each one hass it's own feel for the most part. So I would break it down like this:

 

Warrior-predominately the same, but like the soldier in ME, can use any weapon (OH+Shield, TH, Bow, Daggers, Dual wield, Crossbow)

Specializations:Templar, Guardian, Champion, Beserker 

 

Bard (replaces the current Rogue akin to the ME Engineer) Uses daggers, One handed, bows. Focuses on traps, poisons and stealth

Specializations- Saboteur, Shadow, Alchemist , Enchanter , 

 

Mage pretty self explanatory uses staves, daggers, Rods (one handed staves can dual wield with daggers)

Specializations- Force Mage, Keeper, Bastion, Fade Adept 

 

Rogue (ME Infiltrator class) Uses bows, daggers, One handed, Dual wield (One Handed+dagger)

Specializations: , Duelist, Assassin, Ranger, Seeker (Templar Equivalent)

 

Battle Mage Uses Rods, One handed, Shield, TH

Specializations: Spirit Warrior, Arcane Warrior, Reaver, Paladin

 

(Hybrid Mage/Rogue class) Not named as of yet Uses Bow, daggers, Rods

Specializations: Conjurer, Runcaster, Witchunter, Shapeshifter

 

I was going to race gate the specializations, e.g. Templars only for non-Dwarves, but then only Dwarves can be beserkers, for lore reasons, but then decided that since they were going background heavy for DAI, then I would do the same.


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#84
UniformGreyColor

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I think what is good for DA games is more specializations like they had in Awakening; multiple specializations as well as diversity. Over all I think the trio is good and can be well used together. I would like to see a DA game that greatly encourages the use of all three classes in a party in a way that would allow the player to handle anything the game throws at you. For example, I always have Liliana in my party in DA:O for almost the sole purpose of opening chest and getting stealth so I can steal from anyone and everyone. It isn't until about mid game that she actually has respectable dps. The problem is that those things I do with her at the beginning of the game till mid way through arent necessary. Hopefully Liliana will be able to fill the complete role of a rogue in this game.



#85
LinksOcarina

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A class system that is too bloated is not a good system to have. We have a system with specializations, that is what determines classes in the end, really. 



#86
Morroian

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I'd rather the existing classes get more specs eg. dual wielding for warriors, bard and ranger for rogues.......... 



#87
UniformGreyColor

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A class system that is too bloated is not a good system to have. We have a system with specializations, that is what determines classes in the end, really. 

 

Agreed, I just prefer more defaults trees and more specializations. In a game that could very well take close to 200 hours for a completionist I would like to see the roles become rather robust. Maybe in a DLC...



#88
Paul E Dangerously

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What I'd really like to see is a generalization of the weapon system. Allow any class to use anything they've got the requirements for,rather than making it class-locked.

 

You're a melee rogue? Guess what, you've got a grand total of one weapon option. Daggers. Want a longsword and dagger? Tough luck. Want to use dual hand axes with a dwarven rogue? No dice. Want to use something that doesn't make your Qunari rogue look silly as hell with tiny knives? Screw off. You're a mage? Sorry, you're double screwed. All you get is a stick, and you can't even hit people with it this time around.



#89
Giantdeathrobot

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I feel that the three base classes + specializations is good. DnD has a big problem with class bloat where every single concept imaginable gets turned into a class, which in the end are basically one of the three archetypes mized with a bit of another. I'd rather stick to three archetypes, and expand upon their capabilities, including with interesting specialisation.

 

The only problem DA has is the lack of variety between rogues and warriors, Bioware tried to remedy this with weapon restrictions, which is not ideal in the least but, given that DA rogues aren't supposed to be sneaky skill monkeys, it's admitedly difficult to design a Mundane Fighter no.1 that is really different from Mundane Fighter no.2.

 

So I can honestly get why they imposed weapon restrictions, I just think they should have expanded on the available weapons to counterbalance this, and they didn't. Warriors, as frontline soldiers, could use spears. These come in one-handed flavors, two-handed, or even throwing javelins. Crossbows as a slower, more powerful counterpart to archers would also add more variety. Rogues actually got more of a role as tinkerers in the third game, which is an interesting choice, but they could still use another weapon class. For instance, fist weapons, blackjacks or stuff like punch daggers, for a more brutal and hands-on ( ^_^ ) approach than the delicate daggers. 

 

That said, if the serie's technology advances forward somehow, I could see some sort of Musketeer class, a primarily ranged combatant with weapons between primitive pistols, rifles, and emergency one-handed weapon or something along those lines. That said, they could also easily include that into specialisations, and based on the Artificier spec it seems like that's the plan.

 



#90
bazzag

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The 3 classes route is fine. More specs would be better if people wanted their hybrids and things. That way, you could have your mage/warrior class or whatever. All that would be needed would be a tinkering of battlemage or arcane warrior, or somehow combine the two. 


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#91
Lennard Testarossa

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The number of classes is fine.

 

There should be a drastically heightened impact of specializations, meaning that specialization should actually alter how a class plays, rather than simply giving a handful of extra skills. This could, amongst other things, include additional restrictions based on your specialization, such as lower damage for the spells of a spirit healer. The choice of specialization in DA and DA 2 felt way too meaningless.

Perhaps there should also be some specializations that are only available at level 1.



#92
KC_Prototype

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What other class could they implement that is unique enough to be its own class? 



#93
Little Princess Peach

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yes we need the healing mage back, the other dragon age games had it it will feel strange not being able to cast a spell to heal the group, Bioware could of at least restricted the healer one per save  game, so for example if the pc IS a mage that has healing type spells, then no one else in your group should be allowed to be the same type of mage



#94
Nimlowyn

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No.



#95
HTTP 404

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maybe just more specializations.  They could do a lot.  They could have a rogue spec that uses a spear and fight like Oberyn Martell, that could be fun.  They could have more of warlock spec for mages, use of armor and a sword like arcane warrior but I am thinking of Elder Scrolls version.  For warriors they can go many routes, duel wield barbarian or monk. 

 

I feel like if they decide not to overhaul the gameplay mechanics in future DA iterations, they could add more specs into future games but I think limiting it to one spec per playthrough.  For right now, I am happy with what they have.  It is nice to have classic class types.



#96
Dayze

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:huh:   Are we still talking about organic beings, or is this like... a robotic class...?

Well; beyond the basic concept hadn't really extended to that point, I suppose it could work as a variant of the Golem "class".

 

@Eri

 

Well; it would be slightly different from the Warrior tank classes; in that its defense would be objects, walls or whatever that actually block the path of objects like arrows or fire balls before they ever hit some one(s).

 

But yeah; creating things and the defense aspect would really only be variations on whats been done before, even if from a different angle.



#97
simpatikool

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I have similar views to many posters on this forum already...

 

I think that the core breakdown of Warrior, Rogue and Mage is just fine with the DA system. However, I would also like more choices, or maybe more unique choices. Let me explain what I mean by more unique.

 

There are lots of games with only a few choices out there that are also successful. In my mind, I am thinking Dragons Dogma is one such game.

 

The Warrior has three specializations, and the rouge has three specializations, but from my memory, especially my memory of DA2, the only real differences in play were the 2H warrior (Reaver) and the Rouge using a Bow. The other warrior specs and rogue specs were similar to each other.

 

What I am trying to say, is despite the specializations, the overall impression was for me was that I was just playing a warrior.

 

In a game like Dragons Dogma, I felt each class selection was very different from each other class. Like the Mystic Archer was very different from the Ranger, even though both could use a bow for example.

 

I could completely change my opinion this time around when I play Inquisition, but regardless, I hope I presented my thoughts on the matter.



#98
Joseph Warrick

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Bards were traditionally good diplomats. I would like having a whole class for them rather than a specialization, so we can do a fight-light playthrough. Maybe their introduction would make games rethink their reliance on mindless, automatically hostile mobs.

 

They would have their own specializations: a problem-solver one focused on avoiding fights and convincing people to give extra information; and a combat support class based on buffs (bard's song). They would carry a simple knife as a matter of personal defense rather than martial training (possibly a guardian pet, too) and they would not be able to sneak, set traps, or assassinate.



#99
Jigglypuff

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Fairies/Elementals :wub:



#100
They call me a SpaceCowboy

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No, I don't think the DA series needs another base class because I believe three base classes cover pretty much all class archetypes.

 

Except healer. :P