Feel free to show me a "forest" done with nwn2. And yes, NWN is very different. We have different types of forests created ourself that all feel very unique in it´s own way.
i know that you were setting a trap (aka ravencast forest), but please don't compare unique tilesets created with the help of an external program with "vanilla" content. the same can be achieved with the electron engine. we can import tilesets and treat them as external areas. we can create the same area with terrain sculpting and imported custom textures. we can even mix and match terrain sculpting with speedtrees, custom mesh trees and placeables (also premodeled terrain parts), and scale them on the fly. we can place rivers, seas, ponds and waterfalls wherever and in whatever look we want, without premade and exact copies of the same or partly different looking tiles.
it should be obvious that an almost exact copy of a nwn1 area can be imported/created within nwn2. only custom sky domes are difficult because in nwn2 they will lack a day/night cycle.
it's true that it takes time to create a very good looking external area, but the same time (perhaps even more because of uving and texturing) was spent to create a custom tileset for nwn1.





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