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Recruitment into the inquisition (Your hopes and speculation)


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#51
TheKomandorShepard

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The Templars want the mages to go back to the Circle, whereas the mages don't want to go back to the Circle... the two ideas don't sound compatible to me.  A temporary truce might work, but it would be kind of strange to include something like that.  I thought the whole point was to finally resolve this issue, at least for the foreseeable future.  Otherwise, why involve the player at all?

For me many mages wanted back to circles but wasn't given that option thanks to other mages and possible templars.



#52
SerCambria358

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It wouldn't be a black and white decision. without the peace option in ME3 is it a black and white option? no Both grey, base solely on opinion and your own morals.

 

By adding a option which is completely good by saving both sides you create a black and white scenario but with it eliminated it creates two black which you have to decide seems better than the other, 

Again, i addressed this before with the other person, when i said bring them both into the inquisition you just assumed i meant peacefully



#53
Icy Magebane

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Thats the thing, there are also the groups in the grey area such as Vivienne who agrees with the chantry, while there are also Templars who are sympathetic mages (as seen in DA2) we have no idea if these conflicting groups will come into play so to just assume that every single mage wants freedom and every templar wants oppression, isnt a legitimate assumption since we've seen otherwise.

Well I agree with that, but what we're going to be doing in DA:I is (presumably) siding with either the Templars or the rebel Mages.  I don't think the Templar path would include fighting mages who want to surrender... as for rebellious Templars... well, tbh they could probably just go home if they don't want to watch over the mages anymore.  Nothing is forcing them to remain in the Order.  We may see Templars fighting on the side of the rebel mages though... but again, this is a battle of opposing ideologies, even if a few individuals fight in opposition to their original side.

 

If there were a third, totally neutral option, this would simply prolong the conflict and then it would be resolved offscreen once the game ends.  I suppose that's fine if players really don't want to be involved, but the end result is still going to be one of the original 2 choices.

 

For me many mages wanted back to circles but wasn't given that option thanks to other mages and possible templars.

I doubt we will be forced to kill mages who are attempting to surrender... this isn't the Qun we're talking about.  If presented with such a situation in game, I have no doubt that we will at least have the option of accepting their surrender.



#54
Kieran G.

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Again, i addressed this before with the other person, when i said bring them both into the inquisition you just assumed i meant peacefully

and i'm not saying you said peacefully. i am talking about choice.

 

Which side do you support the Geth or the Quarians. but no matter what one will die. that's a hard choice. but knowing you can save both of them with no bloodshed makes the option easy.

 

Making it completely about GOOD, and EVIL choices. not a hard decisions or a tough calls. 

 

But with Siding the Mage's who want there freedom, Or help the Templars put them back in circles to protect people. its completely about choice, which would help you more, what do my morals says, would i be ok killing these people, is protection more important than freedom? BUT giving the player the choice to completely scrap that and just save both completely eliminates any choices. it becomes the wrong choices and the only right choice.



#55
SerCambria358

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Well I agree with that, but what we're going to be doing in DA:I is (presumably) siding with either the Templars or the rebel Mages.  I don't think the Templar path would include fighting mages who want to surrender... as for rebellious Templars... well, tbh they could probably just go home if they don't want to watch over the mages anymore.  Nothing is forcing them to remain in the Order.  We may see Templars fighting on the side of the rebel mages though... but again, this is a battle of opposing ideologies, even if a few individuals fight in opposition to their original side.

 

If there were a third, totally neutral option, this would simply prolong the conflict and then it would be resolved offscreen once the game ends.  I suppose that's fine if players really don't want to be involved, but the end result is still going to be one of the original 2 choices.

True, but I can see it being similar to DA:O where in the end credit slides it mentions the "truce was shortly lived as aggression from both sides reignited conflict" the winner being decided with whatever default world state Bioware wants, but eh this is all speculation, we'll have to wait and see



#56
Icy Magebane

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True, but I can see it being similar to DA:O where in the end credit slides it mentions the "truce was shortly lived as aggression from both sides reignited conflict" the winner being decided with whatever default world state Bioware wants, but eh this is all speculation, we'll have to wait and see

Hm... yeah, I guess there is some value in allowing players to avoid taking sides, but I think there should be some kind of penalty associated with this.  They shouldn't get the best of both worlds and have both mages and Templars in their army.  What would be the point of taking sides if we could get this outcome? 

 

If anything like this makes it into the game, I hope that it's accompanied by a severe penalty to loyalty or morale... there needs to be some way to reflect the ongoing negative feelings between these two groups.  Perhaps random desertions?  It depends on how the army is implemented in the first place (I really don't know much about that), but some kind of penalties should be put in place just to keep things realistic and interesting.



#57
SerCambria358

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and i'm not saying you said peacefully. i am talking about choice.

 

Which side do you support the Geth or the Quarians. but no matter what one will die. that's a hard choice. but knowing you can save both of them with no bloodshed makes the option easy.

 

Making it completely about GOOD, and EVIL choices. not a hard decisions or a tough calls. 

 

But with Siding the Mage's who want there freedom, Or help the Templars put them back in circles to protect people. its completely about choice, which would help you more, what do my morals says, would i be ok killing these people, is protection more important than freedom? BUT giving the player the choice to completely scrap that and just save both completely eliminates any choices. it becomes the wrong choices and the only right choice.

Thats the thing, you're just concluding that the decision in taking them both into the inquisition is a black or white decision.

 

Lets say it is done peacefully where you manage both sides to a truce, there may be individuals on both sides that have committed awful crimes that you now have to let live for the sake of keeping the truce alive which may come back to bite you later on.

 

Lets say it is done by force, there may be individuals who outright refuse it leading you to kill them (despite their innocence) in order to keep control.

 

So again, it really isnt black and white. I do see what you're saying but that wasnt the way i was thinking of the situation



#58
SerCambria358

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Hm... yeah, I guess there is some value in allowing players to avoid taking sides, but I think there should be some kind of penalty associated with this.  They shouldn't get the best of both worlds and have both mages and Templars in their army.  What would be the point of taking sides if we could get this outcome? 

 

If anything like this makes it into the game, I hope that it's accompanied by a severe penalty to loyalty or morale... there needs to be some way to reflect the ongoing negative feelings between these two groups.  Perhaps random desertions?  It depends on how the army is implemented in the first place (I really don't know much about that), but some kind of penalties should be put in place just to keep things realistic and interesting.

Exactly, there needs to be something severe in order to balance out the decision which is why i said id hate for their to be a clear option that saves both sides making all players flock to that outcome, completely eliminating the tension in the other choices.

 

Thats why im hoping the scenario in the demo (save the village, the keep, or both) is true to their word in that both cna be saved but it is very hard to pull off



#59
VulpineSneak

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It is my sincere wish to recruit the Elder Tree into the inquisition
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#60
DrBlingzle

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It is my sincere wish to recruit the Elder Tree into the inquisition

Army of sylvans...yes...need it...now...
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#61
SerCambria358

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It is my sincere wish to recruit the Elder Tree into the inquisition

Hell yes

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#62
bootyislovebootyislife

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Werewolves please. Bioware please. Give me The Lady of the Forest and her army of werewolves.

 

 

 

......

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

And Broodmother romance scene plx


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#63
Hizoku

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Recruiting the Qunari Inquisitor's merc group could be cool.

 

Considering we probably already have Iron Bull's group...we could make a pretty formidable front-line...hmm...

wouldn't they all be dead?   ...well, i guess its possible that only a part of the group went to work at the peace summit



#64
I SOLD MY SOUL TO BIOWARE

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wouldn't they all be dead?   ...well,unless only a part of the group went to work at the peace summit

 

Maybe. Not sure they'd send everybody they have to the peace summit, though.

 

If they were hired for security, I imagine just a few dozen gigantic ox-people is more than enough to get the point across. An entire company seems like overkill.



#65
Todrazok

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Im hoping theres several options where we can utilize the factions we recruit. For example i'd love to be able to capture a keep by storming the front gate with a small clan of badass avvar barbarians :D. Assuming of course you can recruit a clan earlier in the game.

#66
BloodKaiden

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I want Ash warriors, Dalish Clan, Blood Mages, Carta Dwarves, Nugs, pretty much anything to throw at the Elder One...untiI I betray all and side with the Elder One at the end of the game. HEHEHE.
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#67
Amy326

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I'm kind of hoping I'll be able to bring both Templars and Mages into the inquisition together.

Like the Geth and the Quarians? Yeah me too. They would be badass if they joined forces.



#68
Amy326

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Ever since the first game in Ostagar I have wanted to see more of the Ash Warriors.

 

I also would want to see:

 

-Dalish Clans

 

-Ash Warriors

 

-Legionnaires

 

-Ents/Elder Tree awesomeness lol

 

-Mages

 

-Templars

 

-Grey Wardens

 

-EVERYONE!



#69
VulpineSneak

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Ever since the first game in Ostagar I have wanted to see more of the Ash Warriors.
 
I also would want to see:
 
Snip
 
-EVERYONE!

Even Imshael and Gaspard?

#70
Urazz

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Didn't David Giader said one of the mistakes of ME3 was being able to save both the Quarians and Geth. so we might not be able to save both sides.

I don't recall anything like that but in order to save both the Quarians and the Geth, you had to pretty much play ME2 at the very least and do both Legion's and Tali's loyalty missions and successfully resolve the argument between them when both loyalty missions were done.  That requires quite a bit of renegade or paragon points and play time.

 

I think a good example of trying to save everyone without any consequences is in DA:O where you can do Redcliff first and then go to the Circle to get mages to help save Conner and still complete the Circle of Magi quest without any consequences at Redcliff for taking too much time to complete the Circle of Magi.



#71
SerCambria358

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Im hoping theres several options where we can utilize the factions we recruit. For example i'd love to be able to capture a keep by storming the front gate with a small clan of badass avvar barbarians :D. Assuming of course you can recruit a clan earlier in the game.

Id love if the scene in this trailer, where our troops storm the walls, instead of just the default inquisition troops you see scattered troops of various groups you inducted like a vashoth tossing a warden off the walls



#72
Icy Magebane

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You know, I didn't bother to mention dwarves since I heard that we would not be visiting Orzammar, but I would welcome some dwarven forces into the Inquisition.  Not the Carta though... I don't want to fill the ranks with criminals just because we need warm bodies.  I don't know of any other dwarves that would be on the surface, but if there are any, I'd probably recruit them.



#73
Kieran G.

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I don't recall anything like that but in order to save both the Quarians and the Geth, you had to pretty much play ME2 at the very least and do both Legion's and Tali's loyalty missions and successfully resolve the argument between them when both loyalty missions were done.  That requires quite a bit of renegade or paragon points and play time.

 

I think a good example of trying to save everyone without any consequences is in DA:O where you can do Redcliff first and then go to the Circle to get mages to help save Conner and still complete the Circle of Magi quest without any consequences at Redcliff for taking too much time to complete the Circle of Magi.

Yes it was hard to get but it didn't mean it wasn't the RIGHT choice. making every other choice the bad one, taking all moral ambiguity away from that instance.

 

Giving a peace option unless it comes with massive consequence will ultimately harm that experience taking away all tough decision making process. Like how can you have two choices which are supposed to be incredibly hard where you have to weigh out who is in the right and wrong, protection vs freedom, etc etc. but then have a choice which throws all of that away so you can save both sides without losing anything. otherwise the choice is made up already, instead of a choice of opinion and own feelings like how it was for the Quarian Geth war before i knew i could save both of them.

 

The Krogan and Slarian was a wonderful aspect no matter what you didn't win, two ways Mordin died and only one way he lives and yet the Krogan still go extinct. that choice is completely a hard choice. Making a way so you get both sides with no major loss only makes a good, and bad choices. Unlike the one at the end of DA2, wasn't the best ending but people argue who was in the right, and who was in the wrong, who deserves your support more. there wasn't some magical way to save them both.



#74
Mihura

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Actually I hope our recruitment of certain groups leads to close doors with others. And companions reactions too because being friends with everyone and having them all on the Inquisition, is just not that challenging or even good story telling.

 

Personalty I hope to recruit a band of court fools that are in reality professional assassins from Orlais. 


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#75
Eveangaline

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A band of Tal Vashoth and group of Dalish please, with some dwarven mercenaries