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Setting for Next Game: The First Blight! (Hear Me Out)


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#1
ArchDemonDumat

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TL:DR - I think BioWare should make a game with DA:O level storytelling about the First Blight which lasted 200 years, caused the formation of the Grey Wardens and killed 30% of Thedas and saw the First Old God turn into the First ArchDemon: Dumat.


Dragon Age has some of the best Lore in any video game I've ever played rivaling Mass Effect and SWTOR. That being said, BioWare could really flex their muscle as a developer and storyteller with a full fledged Next Gen, story 1st, combat 2nd RPG (like DA:O) centered around the First Blight.

DAII had no "on the edge of your seat" moments. No real incentive. It was a great game in it's own right. While I've sold many of my games over the years, I've never considered parting with my CE DAII or DA:O. However, DA:O had the moments, the incentive, the reward. One of the greatest games I've ever played and I've been playing games almost everyday for 20+ years.

The First Blight however is a WHOLE 'nother beast entirely. 30% of the population of Thedas died. Entire generations of people were born, lived and died under Dumat's reign. 200 years of non-stop Global War. The only other Non-Fiction I know of that has similar circumstances is Star Wars. I think BioWare having fleshed out both universe's story better than any other developer can do justice to the First Blight.

You look at all the armor in DA:O, DAII and none of them have any real significance. Until DAO: Awakening. %5Burl=http://dragonage.wik...tinel_armor_set]Armor the Sentinel The Suit of Armor worn by one of the first Grey Warden who landed the killing blow on the First Archdemon who was also the First and Strongest Old God who reigned fire all over Thedas for 200 years. Epic!

It's not like developers have had a hard time making/selling pre-quels. Halo Reach was a success and helped greatly flesh out the Halo Story with arguably it's greatest battle. The First Blight is Dragon Age's Reach, and I think BioWare should STRONGLY consider making The First Blight into a full fledged, Next Gen, 100 hour, AAA+++, Game of The Year title that we all know is possible!

(I have alot of detailed story ideas. Far to many to post here. Just wanted to see if anyone else was interested.)

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#2
Todrazok

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Im not sure Reach is a good comparison here, that game was a direct prequel to halo 1, and brought the series full circle as the ending was literally the beginning of halo 1. In addition i feel a prequel is not appropriate before you're done with the main story. We're not even halfway through the Dragon Age yet.

#3
TheJediSaint

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First Blight would be a great setting for a tie-in books or comics.  Not so much a game.


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#4
In Exile

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First Blight would be a great setting for a tie-in books or comic.  Not so much a game.

 

I think it works for a game. It would be the same as DA:O, except without the incoherent decision to start before the blight ravages the land, making it seem like the dakrspawn aren't actually a threat. 



#5
SerCambria358

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1.) Game isnt even out yet

 

2.)We're too far into the current story to just turn back

 

3.)I like the idea above of a book based on the first blight, that is actually very interesting


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#6
I SOLD MY SOUL TO BIOWARE

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If it lasted 200 years, wouldn't you have to make, like, 5+ protagonists over the course of the game to get to the end of it? :S


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#7
TheJediSaint

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If it lasted 200 years, wouldn't you have to make, like, 5 protagonists over the course of the game to get to the end of it? :S

You could make an epic books series out of it, though.   


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#8
TheKomandorShepard

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Boring we already have 1 game about blight and book if something i would prefer qunari wars or andraste vs tevinter. 


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#9
LOLandStuff

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There are two more blights to go around.



#10
JudgeOverdose

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I do not mean to say that this is a bad idea; it is definitely an interesting one. I am very curious to find out what happened, and I would be happy to read it as a novel. As a game, however, I believe it would be a nightmare for both fans and devs.

 

The reason I do not think it will work as a game is because it happened in the past, and we will lack meaningful choice, which most fans will not enjoy. We could make choices in a "Leliana's Song" kind of way, where at the end, it is made clear that things might not have happened that way. I don't know what the fan response for that would be, though.



#11
Han Shot First

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If it lasted 200 years, wouldn't you have to make, like, 5+ protagonists over the course of the game to get to the end of it? :S

 

Assuming they did create a prequel out of the First Blight, they'd probably have to set the game in the last few years of it. The player Warden would just be the guy or girl that either gets the kill shot on Dumat, or who leads the Warden that does.



#12
Ieldra

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A Blight? Been there, done that. Unless it brings some really new aspects to the story of the world, I'd not be interested. The events leading up to the first Blight - i.e. the magisters' attempt to reach the Golden City - would be interesting to read about, but not so much to play, since we already know the outcome. Again, unless it's all about "this is what *really* happened and it's all different from what people thought".



#13
KaiserShep

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I really hate going backward in time in these fictional worlds. It's nice to have period pieces and movies based on historical events in real life, but for a fictional universe, I prefer there to be some sort of progression. As it is, Dragon Age has some interesting threads that could be explored further in the next couple of games. It would be a total waste to ignore these opportunities to tell a story in a game that could just as well have been told in a book.



#14
thevaleyard

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I'd like Obsidian to tackle this as a spin off or something, while Bioware could focus on making DA4 as a direct sequel to DAI.



#15
Maverick169

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I agree that setting a game during the first Blight would be epic in every meaning of the word, but honestly it seems just a bit too much for a game to be able to really do it justice. Two hundred years of war would be hard to really portray in a game, even with the advancements in what consoles can do, dealing with that  time-frame would be almost impossible. I would definitely support if they could do it right, but I think that making it a book series would be pretty awesome as well



#16
Elynna Amell

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I'd love to see a prequel game where we could see the Dwarven empire in its glory days like in the early days of the First Blight, but this just seems like an odd time to do that in terms of where the series is. More realistically if we could go to Tevinter or Antiva or the Anderfels or Rivain (just to keep building lore and hopping around Thedas) following the events of Inquisition, it'd be better for building the story arch.... Maybe when we inevitably hit the end of the Dragon Age itself/ or some sort of conclusive event the devs could start looking back.

 

But yeah I have to agree with everyone else, the scope of 200 years is a bit much. It's a story driven RPG, not an RTS. Maybe just the events that led to the formation of the Wardens? Trying to focus the story to lead up to Silent Plains seems like it'd be rehashing DA:O, and any of the earlier battles where Dumat was "killed" would be much the same, though you wouldn't even get the sense that you resolved anything.

As for meaningful choice... It's so far back that you could have differentiated choice. It's clear from the lore we get from that period, that well, nothing is all that clear or well known. So rather than being able to visibly see the chains of causality, there would be more of a teleological model of history at work. More or less, even though you could have choices that initially manifest differently, the teleology would make them less than meaningful and also runs counter to the way that the series has decided that the mechanics of history work- discounting the way that DAII worked, of course. Theoretically you could have some weird "time capsule" moments that don't appear until some hero from the Dragon Age stumbled upon it later on, but that just seems very contrived.

 

Besides, based on what's been hinted at in the novels, the next game could have Griffons in it. ^_^  #priorities



#17
AresKeith

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They should keep moving foward with the games not backwards 



#18
BloodKaiden

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Meh, we don't need to go in the past with Thedas. Kinda sick of Wardens as well. Bring me some Anitva or Tevinter action/politics.

#19
Auztin

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Nah.Books & Comics are the way to go with it unless it becomes a DLC where we see flashbacks of it like........Wardens Keep or Legacy but it have to bring something NEW to the table.A game wouldn't even be interesting because it could not even be an RPG?

#20
AlexiaRevan

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More blight ? no thanx . Dumat ? no Thanx , Archdemon ? no thanx . More wardens? No Thanx . 

 

I vote for next game to be Flemeth centered   :D



#21
Lord of Mortlan

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I dont think it should be an entire game, but there could be a sidequest where you learn some lore about the first blight. Or maybe a weird flashback thing.



#22
Guest_Act of Velour_*

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It'd be an awesome thing to expand on, but not to have a game in, since we already know how it began and how it ended.



#23
Milan92

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I'd rather they don't focus on another blight again. Especially not from the past.



#24
CrazyRah

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Surely an epic event in the DA lore but if made it would really only work well with books. Just can't possibly see it work within a game, the event is just far too big and we've already dealt with a blight once. Bring on new stuff!