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Shield Recharge and Delay


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#1
Vazgen

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So, I was looking at numbers for shield recharge delay and regeneration speed and came up with this idea to combine all kinds of effects to improve those two factors. 

Here is what I found:

 

Kaidan's Alliance Officer Rank 6: Increase recharge speed of squadmate's shields by 15%.

Javik's Vengeful Ancient's Rank 6: Increase squadmate shield-recharge speed by 20%

Fitness Rank 5: Decrease shield recharge delay by 15%

Capacitor Helmet: Increases shield regeneration speed by 10%

Kassa Fabrication chestplate: Increase shield regeneration speed by 10%

 

So, from these we have (assuming the bonuses are additive): Increase shield regeneration speed by 55%, decrease shield recharge delay by 15%

 

Adding to that bonus powers.

Defense Matrix Rank 5: Decrease shield-recharge delay by 15%

Barrier Rank 5: Increase shield regeneration rate by 15% while Barrier is active

Fortification Rank 5: Increase shield recharge rate by 15%

 

We get: 

Increase shield regeneration speed by 70%, decrease shield recharge delay by 15% - if Barrier/Fortification was chosen

Increase shield regeneration speed by 55%, decrease shield recharge delay by 30% - if Defense Matrix was chosen

 

Is there something I missed? Do you think those bonuses combined will have a noticeable effect on gameplay? What bonus power would you choose?



#2
RedCaesar97

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I think Shield Regeneration Speed and Shield Recharge delay are the same thing, but just worded differently. Basically, I think they improve the time before your shields start regenerating. Someone can correct me if I am wrong on that assumption.

 

Not sure if Kaidan's and Javik's squad bonus apply to Shepard or just to Javik/Kaidan.

 

There is also Shadow Broker intel that can grant +5% shield recharge/regeneration speed.

 

I think the default Shield Recharge Delay is 4 seconds (and 2 seconds regeneration speed?).

 

With Fitness (+15%) + armor (+20%) + Fortification/Barrier/Defense Matrix (+15%) -- for a total of +50% -- you can cut the the Shield Recharge Delay in half.



#3
capn233

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Shield regen speed and reducing the delay should be the same effect.

 

I have never tried to stack a bunch in SP, but it is definitely noticeable in MP.  Like this loadout on the GTS.

 

When the delay is less than one second, your shields regen practically as soon as you stop taking fire which is a pretty noticeable advantage.

 

In SP the only thing is that you will never be able to have as much shields as some of the characters in MP have though.



#4
Vazgen

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Hmm, so you say all these affect the time between your shields start recharging after getting destroyed? I assumed shield regeneration to be the speed with which the shield bar is filled. 

If they all affect the delay it should be quite useful for my melee infiltrator. She will have more survivability since she'll regen more shields when in cover



#5
Vazgen

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OK, so based on what I saw so far, the delay after the shields are destroyed is fixed. It's always somewhere around 4 seconds. However, if shields are depleted only partially they start to regenerate much faster. Does it make any sense?



#6
StarcloudSWG

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Shield regen speed affects how quickly the shields come back to full strength.

Shield recharge delay affects how quickly the shields come back after they've been dropped.



#7
capn233

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**edited for clarity**

 

Still unclear to me that the game uses bonuses to actually improve shields regenerated per second, but maybe it does.  I have never noticed it give you back more shields per second, but I guess I didn't test it specifically.  Definitely have seen the effects of reducing the regeneration delay.

 

The game's difficulty handler includes a variable for the shield regeneration percentage, which is 0.25 for both Insanity and Gold.  It also has the shield regen delay time, which is 4.0 on Insanity.

 

The buggy shield regeneration formula basically works out to this:

 

Recharge time = Shields / (FPS * Integer(ShieldRegenPct * GlobalGameSpeed * Shields / FPS))

 

Actually SP shouldn't have the game speed modifier IIRC, and this isn't exactly how the formula looks in the code, but that is what it is effectively (Caratinoid found it a while ago when investigating shield recharge bug).

 

The point was I guess I can try to dig through the code some more and take a look at the bonuses and see if they modify the regenpct (which is what determines the rate the shields fill), or if they just modify the regen delay, which is 3.0 and 4.0 from partial drain to broken on Insanity respectively.



#8
capn233

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I took a look in the script editor last night and the only two sheild related game effect bonuses I could find were the bonus that adds shields, and the bonus that reduces recharge delay.  I think the difference in wording between the bonuses from powers like fitness, and some of the armor and intel is just because the writers were unclear.

 

This is not unlike descriptions and evolutions for AP Ammo (Power) which somewhat equivocate between the armor piercing and cover penetration effect.



#9
Vazgen

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Is the recharge delay same when shields are fully depleted and when they are only damaged but not destroyed? Because it seems that partially destroyed shields regenerate much faster



#10
capn233

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No the delay is different.  That was what I was talking about with 3 v 4 second delay on insanity.  3 is for partially depleted shields, and 4 is for broken shields.  These are the base numbers modified by regen bonuses for the respective situation.


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#11
Vazgen

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No the delay is different.  That was what I was talking about with 3 v 4 second delay on insanity.  3 is for partially depleted shields, and 4 is for broken shields.  These are the base numbers modified by regen bonuses for the respective situation.

So they are both affected by shield regen bonuses? Nice!

I think Kaidan and Javik squad shield recharge bonuses apply to Shepard, because here (Link) shields start to recharge after two seconds of coming out of cloak. I had them both specced for shield recharge.

 

Will adding more shield recharge be noticeable? I can add at least another 30% (Fortification and Fitness). Keep in mind that I use cloak quite extensively



#12
capn233

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Squad evolutions should apply to Shepard from Vengeful Ancient or Alliance Officer.

 

I imagine it is noticeable depending on how much you stack.  GTS in MP can get 25% from Advanced Hardware, 15% from Fortification, 30% from Shield Power Cells 3 and then 12% from Stronghold (or 15% from the pure recharge gear) for ~82% regen bonus, which is why partially depleted shields regen in 0.54s, or 0.72s if broken.  That is very noticeable.  I have never tried to stack it as high as possible in SP, just got recharge from the capacitor chest plate, intel, and fitness for the No Charge Novaguard I did way back when.


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#13
Vazgen

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Squad evolutions should apply to Shepard from Vengeful Ancient or Alliance Officer.

 

I imagine it is noticeable depending on how much you stack.  GTS in MP can get 25% from Advanced Hardware, 15% from Fortification, 30% from Shield Power Cells 3 and then 12% from Stronghold (or 15% from the pure recharge gear) for ~82% regen bonus, which is why partially depleted shields regen in 0.54s, or 0.72s if broken.  That is very noticeable.  I have never tried to stack it as high as possible in SP, just got recharge from the capacitor chest plate, intel, and fitness for the No Charge Novaguard I did way back when.

Thanks man! It helps a lot!  :)



#14
Vazgen

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Just tried to stack all armor bonuses, Kaidan and Javik, intel bonus, Fortification and Fitness bonuses. Shields start to recharge almost instantly! 


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#15
VilhoDog13

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Squad evolutions should apply to Shepard from Vengeful Ancient or Alliance Officer.

 

I imagine it is noticeable depending on how much you stack.  GTS in MP can get 25% from Advanced Hardware, 15% from Fortification, 30% from Shield Power Cells 3 and then 12% from Stronghold (or 15% from the pure recharge gear) for ~82% regen bonus, which is why partially depleted shields regen in 0.54s, or 0.72s if broken.  That is very noticeable.  I have never tried to stack it as high as possible in SP, just got recharge from the capacitor chest plate, intel, and fitness for the No Charge Novaguard I did way back when.

 

Throw an asari justicar in the mix and BAM. She too can get crazy shield recharge delay. I don't know the details since it's been so long since I've played, but it's fun as hell to just bunker down and dodge enemies in my bubble while having my shield recharge almost as soon as they hit me. (granted shield gate doesn't pop in - but still).