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Warrior DW or 2H for solo?


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12 réponses à ce sujet

#1
Jono564

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I want to try soloing Nightmare with a warrior and looking for advice on which weapon spec to go with.
I know DW has much better dps & attacking faster has numerious advantages over slow massive hits. It sucks for example when you take a monster to 10% health with a 2H and still require that extra slow attack which is mostly overkill, meanwhile you have 6 archers shooting you.

The main advantage to going 2H spec is Indomitable. Getting stunned while swarmed with enemies or a series of knockdowns in a row is often fatal. If you have played DW & 2H could you give me your opinion which one would work better playing solo.

I'm planning to spec Templar to better deal with magic, and think Reaver might good a second choice for the devour heal.

#2
LarryFine

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I don't have a 2h warrior but I do have a dw warrior who is level 14. Stuns and knockdowns are more or less the only reason he dies. I know knockdowns check against physical resistance but I've heard that stuns check against mental resistance. The wiki on the other hand states that the stun on riposte is based off of physical resistance.



A physical resistance of 100 is not very hard to achieve. I managed it on my first playthrough with my sns warrior and I've seen items on my way to level 14 that will let you easily achieve this at a relatively low level. I saw the rock knocker on my playthrough with my dw for 6 gold on gorim which gives 25 physical resistance. Owen in redcliffe sells a grand master hale rune which gives another 25 to physical resistance. Another grand master hale rune can be stolen from piotin in the proving grounds. If you don't save Owen's daughter and you tell the new smith you were a close friend he gives you an amulet that gives 20 to physical and 20 to mental resistance. For around 21 gold you can get 95 physical resistance. If you can't pick pocket the dwarf you can buy a master hale rune and get 90 resist.



Now is it worth giving up those slots to get your physical resistance high enough to be able to solo the game as a dw warrior? If getting a physical resistance of 100 doesn't solve the problem of stuns and knockdowns completely then you have to go 2 hand




#3
knownastherat

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Reaver is neat solo heal especially with many bodies around, but try Frightening Appearance on an Ogre, mage and basically everything except bosses - life saver. Better .. DW is easier, early on and through most of the game, while 2H shines later and against bosses. DW, especially Dex based, loaded with runes, good gear, spell resist feels like Chuck Norris on auto-attack, while 2H is more like Conan with Krom telling him what to do :) while both will get the job done. Could try both ...

#4
Snorepoke

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Physical Resistance is not a percentage. Even at 100 physical resistance (which is the max), you're going to get knocked off your feet and stunned, and with higher level enemies, it'll still happen fairly often.



I can't speak for DW solo because I've only done 2H and AW nightmare solos; but I imagine running into a large-sized mob of shield-wielding enemies would be incredibly annoying. This isn't a problem for AW because they are nigh unkillable anyway and 2H just use indomitable, but I imagine being knocked down or stunned would be an issue for DW.



2H starts off tough and by around level 10 you're going to want to have some spell resist, but it gets a lot easier and more enjoyable at level 14+.

#5
Faffnr

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DW is good for killing mobs, 2H is good for baddies who stun and knock down, which happens to be many bosses. I would suggest focusing your talents on 2H and pick a few DW talents and switch back and forth. DW has such good DPS you don't need to invest many talents into it to make it effective.

#6
dkjestrup

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I'd say go 2h. From what I've heard, Dual Wield is easier at first, but then 2h becomes easier later on.

#7
Lord Phoebus

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Most of the stun abilities require that an opponent hits you (e.g. shield bash), if you keep pumping defence they miss, so that helps out dual wielders at higher levels (though Dirty Fighting is a pain). I know for my DW solo, Ser Cauthrien was a joke in Howe's Estate. She just couldn't hit me, I took her down without using a single poultice. The Sloth Demon in the Fade (Ogre form) was the hardest fight I had and I was level 8 or 9 for that one. Ogres in general were the only enemies where I had any trouble, everything else went down fast.

#8
Timortis

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Lord Phoebus wrote...

Most of the stun abilities require that an opponent hits you (e.g. shield bash)


Shield Bash is not a stun. The three most common stuns in the game, Shield Pummel, Dirty Fighting and Scatter Shot are all "always hit" abilities. Shield Pummel is 2 hits and a stun, even when the hits miss because of high defense, the stun, unless you resist it, always lands.

#9
dkjestrup

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Do those abilities have to pass a physical resistance check Timortis? I don't think Dirty Fighting does, but I'd presume that Shield Pummel is?

#10
Timortis

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Yes, Shield Pummel can be resisted but even with max resist, it seems to be a low chance in my experience.The other two can only be resisted if you have Indomitable or Evasion.

Modifié par Timortis, 25 janvier 2010 - 09:50 .


#11
SAFairGame

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2h simply because you will tear your hair out trying to fight an ogre otherwise.



The stupid ogre sub-boss in the fade is infuriating because on higher difficulties he'll frequently move from one special that knocks you off your feet to the next, never giving you a chance to get up, heal, fight back, etc. Even more annoying when he resists your Spirit Form's crushing prison and you don't even get the free few seconds to beat on him.

#12
Lord Phoebus

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Timortis wrote...

Lord Phoebus wrote...

Most of the stun abilities require that an opponent hits you (e.g. shield bash)


Shield Bash is not a stun. The three most common stuns in the game, Shield Pummel, Dirty Fighting and Scatter Shot are all "always hit" abilities. Shield Pummel is 2 hits and a stun, even when the hits miss because of high defense, the stun, unless you resist it, always lands.


Either I was getting very lucky with resistance checks or something else was going on, because dirty fighting was the only one of those abilities that was landing against my DW warrior.    I didn't have any problem with Shield Pummel and no problem with Scattershot either except against Ser Cauthrien's Archers who could hit me.

#13
ownedbywitt

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SAFairGame wrote...

2h simply because you will tear your hair out trying to fight an ogre otherwise.

The stupid ogre sub-boss in the fade is infuriating because on higher difficulties he'll frequently move from one special that knocks you off your feet to the next, never giving you a chance to get up, heal, fight back, etc. Even more annoying when he resists your Spirit Form's crushing prison and you don't even get the free few seconds to beat on him.


It happens the same to me, i just changed to my normal form and he stopped doing that ****.