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What do you seek in games?


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#1
MEuniverse

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I mean besides the game being fun, what makes you play a specific game and keep on playing it?

 

Is it the world of the game/setting, gameplay, Characters, music, atmosphere, combat, races, action, challenges, all of them, or something else?

 

I myself look for a game that has a mixture of the mentioned aspects above & would eventually give me the "oh that is so beautiful <3 :crying: " feel. so far the only game gave that is Mass Effect.

 

Just curious what are the things that makes you still play [insert game name] :).



#2
Dominus

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It depends on the game, but if we're talking about average adventure-y game...

Action-Based, Preferably First-Person(or close Third-Person), I'm usually allured by either very dark atmospheric games or cartoonish ones. I like a sense of freedom in control schemes. Not necessarily open-world or whatever, but I'm not a big fan of confined ones. It's why I favor Mega Man X over the original, feels like I'm a human-shaped tank with jump abilities.

If it's Story-Centric, I like a bit more realistically portrayed. I like humor as long as A: It's appropriately portrayed for the character, or B: The game doesn't take itself seriously.

On a superficial level, I like Badass Bosses and anything Metal. Looking at my favorite game list, it's pretty much a given.
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#3
Kaiser Arian XVII

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Must have fun gameplay/combat, Great characters with some story/plot elements and lore, and acceptable ending.

Atmosphere: Non-important as long is it's not plain horror

Music: is just a good sound background. Low importance.


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#4
BroBear Berbil

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Immersion. My favorite games are able to pull me into the setting and maybe even inhabit my character. New Vegas for example, playing with hardcore mode running around as a lone ranger with little to no armor - my best bud Boone and I living off the land and hunting legionaires...


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#5
Althix

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depends of game type. you can't generalize really except for aspect of challenge.

 

if we are talking about pvp games, these games must have competitive gameplay on a good level. Example of a good game is Counter Strike or Quake, when example of bad games are battlefield and call of duty.

In mmo games, balance of weapons, classes for a fair pvp. In a good pvp game players as acommunity create their own content, artificial content which keeps them engaged for a very long time. Like a 'Fury' server of Age of Conan mmo game. When basically 3 guilds were carrying the game for two years straight.

 

if we are talking about pve games, we face another, more complicated situation. pve game must have plot, challenge, goal, game design, mechanics, atmosphere, characters. from these aspects fun is being born. because these aspects form a content of the game.

be it a single player game, coop or mmo game. most, if not all, of these aspects should be on a decent level.

Unfortunately for the last decade we may observe less and less products, which can be classified as a good games.

 

p.s. hate to bring this up. quality of the end product is also important. Because in these nights, a lot of developers and publishers deliver a products which are not ready to be released.

 

anyway, in short: game must challenge me.



#6
Guest_mikeucrazy_*

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Immersion. My favorite games are able to pull me into the setting and maybe even inhabit my character

pretty much this and few other things.

Music, it has to cradle me into the universe/world of the game.then gentle push me into adventuring,while forcefully touching my emotions.it has to be a true experience or itll end up becoming a back burner game.play when im bored and nothing else to do



#7
Tarek

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depth and excellent game play that will make u cringe from difficulty 


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#8
Jalil

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I want to be able to say "Wow, this is awesome!"

 

Other than that, I'm generally pretty flexible.


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#9
mybudgee

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the Magic Beans



#10
teh DRUMPf!!

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 A few things:

 

-- Customization. I do not need a blank-slate character, but I do want to make him/her/it my own in some way, so any option to customize the PC's features (face, apparel, weapons...) is very important. In my head, I am always role-playing.

 

-- Direction. I am not really a fan of open-world settings because even in games that are fairly linear I get lost a lot when I first start playing and I spend a lot of time being lost, and if I do not get back on track fast enough, that alone can completely drain my will to play.

 

-- Characters. Getting lost is one thing that tries my patience in a game. Being alone is another one. I want to play alongside other characters or other players.

 

-- Setting/Atmosphere. The little world that the game is taking place in needs to be interesting and engaging.

 

-- Gameplay. Not important at first, since it's basically a given that I am going to struggle and play poorly on my first run of a game. However, gameplay will dictate how often I go back and replay a game that I otherwise enjoyed. It may even get me to replay the game more than I liked it.

 

I don't really play too many games outside of BioWare's titles because very few offer enough of the above things for me to enjoy, but I am open to suggestions.



#11
Todrazok

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depends on the genre, for a more story driven game im mostly concerned about the story being interesting, otherwise its all about the gameplay being fun  :)



#12
Cyonan

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Gameplay is easily the biggest thing for me. Other than that it'll depend on the kind of game.

 

For most of BioWare's stuff I'm primarily looking for story, characters, and game world. Meanwhile in a survival horror game atmosphere is going to be extremely important.



#13
rapscallioness

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For me story and characters are number 1. Without those things, I don't really care abt the game, or the world I'm in. Which means I have no motivation to continue playing.

 

I like good pacing as well. I love adrenaline pumping combat, but I also love and need down time in between. And along those lines, I always like to have some type of home base.

 

I like the freedom to pursue the main campaign at my leisure, but then I love it when the main campaign is so good, I want to keep diving into it.

 

Other than that, atmosphere; sound/music; color; Life to the world. A sense of accomplishment. Like I'm actually getting something done. Making progress. Not a fan of the Forever Respawn enemies in the exact same areas...doing the exact same things.



#14
Gravisanimi

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It knowing what it's doing first and foremost.

 

Expansive universes is a plus.

 

Solid, at least semi-enjoyable gameplay, but a story has to pick up that slack.

 

A coherent art direction.



#15
Gtdef

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I like games that test my ingenuity. For this to happen, there are a few criteria that need to be met.

 

Immersion is important. The game needs to feel responsive and to make me think on it's terms. If I play a game and I think it's inconsistent or give me reasons to compare it to similar situations from real world or other games to highlight it's shortcomings, it's problematic. Also the gameplay and the setting need to be connected to a certain degree. If the world is dangerous, then leaving a door open can have bad results.

 

Chance to fail. This means that either losing has severe repercussions (like for example a death may result in losing a hand, then having to beat the game with a character that has only one hand), or reaching a point where my skills as a player are not enough to beat the level/quest/boss and I have to train. This also applies to non combat situations. For example if I need to solve a puzzle, then just picking all the options till I hit the right one is bad. It needs to have repercussions.

 

Exotic and unfamiliar settings. This works along with the first point. If the world is too familiar then it's easy to see the shortcomings. Also the more crazy and alien the environment while having some semblance of realism and applicability, the more stimulating it is. I have a pretty active imagination. Seeing imaginative environments is a back and forth of ideas which I enjoy.

 

These are the most relevant points. Everything else can be whatever as long as it's consistent or explained. I don't mind easter eggs and references but I don't want them to be completely random. Fallout is a good example of how references are used in the right context.

 

Mask of the Betrayer is the game that hits most of these points and it's my all time favorite single player game. It has it's shortcomings like every game, but it's strong points are the ones I care about. 



#16
Ria Kon

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A big touching story, characters I care about, complex universe/franchise, choises, accessable gameplay - that doesn't mean casual, for example, I started DA on easy, ended up with hard.


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#17
Sion1138

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I seek Sherlock Holmes.



#18
Inprea

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For me to purchase a game I absolutely must have a story. As far as the story goes I would say it needs to be good but I'm going to break it down into two different criteria. Either both the characters and story needs to be good or the characters need to be very good or excellent and the story can simply be mediocre. The characters are more important to me them the overall story they exist within.

 

This naturally excludes many games from my list as I have zero interest in any sports games and the vast majority of beatem ups.

 

After the storyline there has to be some kind of progression system in the game. Now this can come through levels, buying new skills or equipment but I want to see my character growing more powerful and watch as their performance improves. I tend to prefer customization but that isn't a requirement.

 

My next requirement is fairly strait forward. The player character must either be a female, give me the option to choose a woman or I have to be in control of a party which includes at least one female character I really like. This may seem sexist but I just can't bring myself to care about a male character the way I can a female. There is just no motivation there to spend hours leveling up a male character as there is for a female. This one kept me away from Mass Effect for a long time as all the reviews I read talked about Shepard as if he was only male.

 

Finally the combat system and controls can not be frustrating. I'm not saying it has to be good if the above criteria are met I'm fine with lack luster combat, I'm thinking Skyrim here. However, it can't be frustrating.



#19
Qwib Qwib

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I have absolutely no clue.

In my large PS3 game collection, I can only say I enjoyed like 4-5 of them. And they're often what I less expect.

I mean, my nephew fancies this ''Naruto'' chap. I bought him ''Naruto Shippuden: Ultimate Ninja Storm 3'' for his birthday, turned out he already had a copy. I am totally against trading and selling games, so I just went for it. I put more than 40 bloody hours in a 13 max hour game. After that, I went back and watched the entire first series. 

 

I once bought Skate 3 for the laughs. Then I understood I could do ''sick'' tricks as they say it in the game and not be goofing around all the time. I got good at it, and I've lost count to the hours I've played it. 

 

I thought I needed to own a football game (I'm talking about real football, not that American barbaric ''sport''), so I bought FIFA Street to remind me of the old days playing with fellow classmates. Good times.

In game I have great fun humiliating people in split-screen. Call me old fashioned, but it feels so great to be able to laugh in the face of someone who is right beside you.

 

If someone is smart enough to put together what those games have in common and tell me so I can buy what I will actually like, I'd appreciate it.

 

 


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#20
Kaiser Arian XVII

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I mean, my nephew fancies this ''Naruto'' chap. I bought him ''Naruto Shippuden: Ultimate Ninja Storm 3'' for his birthday, turned out he already had a copy. I am totally against trading and selling games, so I just went for it. I put more than 40 bloody hours in a 13 max hour game. After that, I went back and watched the entire first series. 

 

You rock pal! I got it for my little brother and I played it about two hours myself. It encouraged me to watch the series too.

Note: Don't go watch Naruto Shippuden first, go straightly to Season 1 of the first series. [it seems you did this well]


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#21
Sigma Tauri

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Companionship. Gameplay.



#22
Qwib Qwib

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You rock pal! I got it for my little brother and I played it about two hours myself. It encouraged me to watch the series too.

Note: Don't go watch Naruto Shippuden first, go straightly to Season 1 of the first series. [it seems you did this well]

 

Indeed. Naruto as a character was quite comic and interesting in his early years. I forgot to say, but I even bought some mangas. I stopped after starting Shippuden. Good lord it was inferior. 

But hey. It opened the door to a whole new world of modern Japanese pop-culture. I began watching Death Note and all. The first three episodes were magnificent. I stopped near the end, where the main character snaps out of the whole death-god thing. Not interesting anymore.


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#23
Kaiser Arian XVII

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Indeed. Naruto as a character was quite comic and interesting in his early years. I forgot to say, but I even bought some mangas. I stopped after starting Shippuden. Good lord it was inferior. 

But hey. It opened the door to a whole new world of modern Japanese pop-culture. I began watching Death Note and all. The first three episodes were magnificent. I stopped near the end, where the main character snaps out of the whole death-god thing. Not interesting anymore.

 

One Piece anime/manga is quite interesting too. It's one of the most popular in Japan itself.



#24
MEuniverse

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The first things I look for in a game are it's general atmosphere, characters (if it's story based), sounds (music & fx).



#25
Melra

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Longevity, some level of challenge and good story (except when talking about Civ / Total War kind of games). If it is an online game, I want some form of competitive aspect.

Weirdly enough in all of the years I've been gaming, I've never had as many games that I've failed to complete simply out of boredom as I have within past 2-3 years. Just going back to good ol' titles.