
Backstory
Guest_TrillClinton_*
Games are just interesting from a system perspective. If I like any aspect of a game that is done well.
Examples :
->Batman games for the combat system.
->RPGs for how the variables influence the game logic.
->Racing Games for the physics.
->Artistic games for the visual talent.
->e.t.c.
sexy quarterbacks
What about sexy 6packs?
The first things I look for in a game are it's general atmosphere, characters (if it's story based), sounds (music & fx).
The atmosphere ain't very important. If there are some good and tolerable characters, the non-favorite atmosphere can be ignored.
Dangerous women and Hot Dragons..... or did I get that backwards? ![]()
The meaning of it alllllllllllllllll
*Shakes fist at the heavens*
The meaning of it alllllllllllllllll
*Shakes fist at the heavens*
Pssssttttt. Its "42". Everyone knows that.
Guest_Act of Velour_*
Fun, usually.
Plots
Backstory
good point.
The atmosphere ain't very important. If there are some good and tolerable characters, the non-favorite atmosphere can be ignored.
I agree but some games has the opposite of what you said & they are still play worthy.
I play 3 kind of games, roughly:
I am God-games: Civilization, X-COM that kinda thing. (4X games, so you will)
Live my life through the computer-games: NBA2K, other sportsgames
Live someone else's life-games: Mass Effect, Dragon Age, RPG's pretty much.
Special mention goes to the Football Manager series, previously Championship Manager, which has stolen huge chuncks of my life since one of it's first installments back in the 90's (Championship Manager Italia... think it's '94, not sure). It combines all 3 kind of games, the I am God-variant the least though.
Enjoyable gameplay. If a game is not fun to play then I'll most likely won't bother with it, even if it has a good story.
Also character customization and open world.
I want to be able to say "Wow, this is awesome!"
Other than that, I'm generally pretty flexible.
You're pretty much like me.
-Emergent Gameplay, because in games that allow you to make you own fun to the same degree as Skyrim and Minecraft, who needs a story?
-A Good Story, because if you're not going to allow me to murder every character I meet because you need them to tell your story, then the story had better not be a waste of my time. The characters should have interesting things to say and/or do, it should quickly be made clear why my character should care about whats going on around them, and the lore should be logically consistent.
-Practical Action Sequences, because if the boss fights, or other parts of the game that are supposed to be "epic" are always filled with quick time events and contextually based controls, that only means that there is something lacking in the controls and abilities used for the rest of the game. Staring down giant monsters before trying to avoid getting clobbered using responsive and intuitive movement controls is fun. Shooting them with a machine gun out of a helicopter and occasionally having to shoot down projectiles isn't.
-Environmental Storytelling, because occasionally walking across an interesting scene, and being able to choose whether or not to investigate is infinitely less annoying than a cutscene. I've always felt like quicktime events and unskippable cutscenes were like the story getting in your face and waving his arms around shouting "LOOK AT ME LOOK AT ME!" like a four year old child. If you can't be bothered to mesh the story with the gameplay seamlessly, but it is still an interesting story, I'm perfectly willing to seek it out on my own.
-Diverse Dialogue options, because in RPGs, I like being able to create many characters with a distinct personalities. It adds to the replayability, and makes the experience feel more personal. The fewer dialogue options there are, the less likely it is that any of the dialogue options will suit what I imagine my character's personality to be. I also don't like auto-replies in RPGs that try to make you *think* you can create a distinct character, like that part of "Lair of the Shadow Broker" where Shepard automatically tells Visas Marr that she's a bad person for working with the Shadow Broker, and stumbled right into her most annoying talking points like a punk.
-Scariness, because if I spent $5 on something that you call a "Survival Horror" game, than by all means, scare me. If I was more interested in action, I would have played a shooter or something.
Above all else: fun gameplay.
A game could have the best story, best characters, best graphics I've ever seen, but if it's not fun to play, I won't buy it. (I'll just watch a Let's Play on Youtube
)
Other than that: voiced dialogue and good music are certainly a plus. Co-op games that require good teamwork are also one of the most fun for me. (TF2, Battlefield 4, Starcraft 2, Borderlands 2 are all good examples). Always feels great when I'm part of a winning team.
Raphael knows what games need.
Guest_Catch This Fade_*
Games are just interesting from a system perspective. If I like any aspect of a game that is done well.
Examples :
->Batman games for the combat system.
->RPGs for how the variables influence the game logic.
->Racing Games for the physics.
->Artistic games for the visual talent.
->e.t.c.
NERD!!!
Guest_TrillClinton_*
NERD!!!
gay romance plain and simply
Guest_Catch This Fade_*
good point.
Spoilerlol![]()
Dead or Alive > Mass Effect. FACT
While there's no one or two things I deem essential in any game, there do seem to be a few common threads I've noticed in the games I enjoy:
- I prioritize having a compelling art style over having high-fidelity graphics; graphics are simply a means to an end, and hyper-realism isn't always the best way to achieve that end.
- I tend to avoid games that place a premium on having very good reflexes and hand-eye coordination, as I'm pretty lacking in both of those things. There are a couple exceptions (Hotline Miami and some of the old console platformers from the late 80s to the early 90s spring to mind), but for the most part, I try to avoid games that heavily feature twitch gameplay.
- I have a mild to moderate preference for story-driven games, but have rolled my eyes at enough game writing to be able to enjoy plenty of games with mediocre stories (Dishonored falls into this category IMO) or which don't even attempt the pretense of a story.
- I'm a pretty antisocial gamer; I don't play a lot of multiplayer games. Probably has something to do with my reflexes and coordination. ![]()
There are probably plenty of other things I can put here, but I'm too busy to think of them and write them down right now, so I'll just leave it at that.
Dead or Alive > Mass Effect. FACT
And why is that?
Guest_Catch This Fade_*
And why is that?
Hot ladies with big boobs fighting each other, sometime in swimwear. Mass Effect can't beat that.