And the heat is still on. 
Sorry I was busy the last days. There is absolutely no need to apologize for a different opinion. I also think it is impossible to discuss the ending without talking about the death of Shep.
To choose between Kaidan and Ashley in ME1 was really easy for me, because I didn't think about the other two games at that time. When you played it right after it was released you couldn't even know that more games would come. So inside my head everything was quite:
"I don't want to romance that girl because she is a girl and most of the time she annoys me, so she has to do the dirty work and if she dies I don't care that much. I can't romance the cute guy but I like him and want him around me."
That's really interesting, because my penis made that decision (I hate my baser human instincts
), and I'm pretty sure that this was the case with most players. Character development wasn't that big in ME1. And then I started ME2, and everything was WHOA and the more I played the deeper the relationships got. All the time doing missions with a personal background. Sometimes I was even like "enough of the foreplay, when will the real game start?" And then one day it struck me: that IS the real game! All you do is connect between those characters. I waited all the time for when the "real" action would start until I realized I'm already inside of it. When the suicide mission came along, I instinctly knew that I didn't wanted anybody to die. Something changed. No penis thinking this time. I had a connection to everyone and I couldn't stand the thought of losing one of them.
Then there is ME3 and you have built up your friends- family and everything finally concludes into a further going romance and enduring love. And when you have everything, you can also lose everything. I think this is a really great way for this message in the game: the more you have, the more you can lose. And then you really actually lose it. In your face!
As I mentioned in my opening post, there is a difference in consuming a book or a movie/series where you have to go the path the writer(s) set out for you and consuming a game that is designed to make you choose. All of this makes you much more involved with everything. I stayed away from walkthroughs because I never like it to spoiler myself. My suicide squad survived because I was lucky and chose the right people and did every mission because I wanted to know everything about everyone. And then BAM: Kelly didn't make it. Because I chose to absolve other missions after the kidnapping. Later I read about it, and that I could have saved her if I chased them right after. That's something you never want to experience. You come late to appointments or work or you oversleep your alarm call. But if someone could die because of that, well I don't know if I would see it as casual anymore.
I also don't get the problem with the Crucible. If they hadn't discovered it, the AI would've never shown up and the Reapers would win.
Or do you talk about a total different ending instead?
What I find way more interesting the longer I think about it, is the fact that there was an AI that lets you choose. And that it only shows up when someone got that far to have the Crucible built. That would ultimately mean that the greater force who created the AI and the Reapers already knew that the "cycle" isn't a solution for eternity and that one day someone would break it. So what does that mean? Is it all part of a much greater plan that will be uncovered in ME4? I have no idea but it makes me wonder, and that is something good.
Have a nice start in the week folks! 