Well this gave me a better visual of what combat is like, it's not amazing but it seems decent. I'm not liking how very flashy it is and while those back flips look fun it seems a little too outlandish for my taste. I am loving the open and natural feel of the enviroments. The other thing though that bothers me are those rift tears, they remind me way too much of the RIFT MMO and Oblivion gates. The concept doesn't seem very unique.
Max Graphics- PC gameplay!
#326
Posté 07 octobre 2014 - 04:45
#327
Posté 07 octobre 2014 - 04:46
This trailer was pretting amazing. Can't wait to play the game for myself and beat the hell out of mages, Templars and darkspawn.
#328
Posté 07 octobre 2014 - 04:59
Do we know what difficulty this was played in? Was somewhat dissapointed by the player not using tactical cam or pause even at all ![]()
On another note, i paused the video when it listed the questing progress at 5:06, and at the bottom of the questing progress log it reads: "Go to the war table to find the warden" ![]()
#329
Posté 07 octobre 2014 - 05:04
gameplay is quiet. needs more banter/dialogue
#330
Posté 07 octobre 2014 - 05:06
On another note, i paused the video when it listed the questing progress at 5:06, and at the bottom of the questing progress log it reads: "Go to the war table to find the warden"
That could also refer to Blackwall or any other plot-related Grey Warden, not the DA:O Warden specifically.
#331
Posté 07 octobre 2014 - 05:10
Perhaps, then again Cassandra and Leliana were looking for both the warden and hawke at the end of DA2. The Inquisition could still be trying to find them during the plot of the game, and ultimately only ends up finding Hawke.
#332
Posté 07 octobre 2014 - 05:14
too flashy, and too quiet. I was looking for da:o 2.0, but I can't hel;p but feel like this is just gonna be some attempt at a series revamp and it is just eating me inside.
On the bright side, low expectations and disappointment means that I won't be let down by hype, rather, hopefully it'll be incredible and be that much better because i didn't have the hype.
#333
Posté 07 octobre 2014 - 05:14
"NO, ITS NOT YOUR WARDEN!"
There is more than one Grey Warden in Thedas folks and our Warden is confirmed as Sir Not-appearing-in-this-game
#335
Posté 07 octobre 2014 - 05:17
Could we get the OP amended to say:
"NO, ITS NOT YOUR WARDEN!"
There is more than one Grey Warden in Thedas folks and our Warden is confirmed as Sir Not-appearing-in-this-game
Im fully aware of that
, all im saying is that we could potentially be attempting to figure out what the warden is up to, but yeah, in all likelyhood its referring to someone else ![]()
#336
Posté 07 octobre 2014 - 05:21
hehe cool. Think at this stage its safer to assume passing reference will be made to the wardens current status and leave it at that anything more becomes a bonus.Im fully aware of that
, all im saying is that we could potentially be attempting to figure out what the warden is up to, but yeah, in all likelyhood its referring to someone else
#337
Posté 07 octobre 2014 - 05:25
Kinda sums up everything I dont like about the combat so far
The Rogue!Inquisitor's animations, as well as Cass's, seemed fine to me. But yeah, it seems Varric has like 3 different flips and it doesn't look very good.
#338
Posté 07 octobre 2014 - 05:27
Kinda sums up everything I dont like about the combat so far
Agreed. The way I see it, DA had two different styles in each of its games, so Inquisition didn't have some "definitive characteristic" to follow. So it would be the one to tip the scale. I was hoping it would lean more towards the gritty and dirty combat of DA:O, but instead it seems like an even flashier version of DA2. Both the excessive lights and the exaggerated acrobatics don't appeal to me. Or, at least, have them mitigated. I can understand Sera jumping around, but Varric just doesn't feel right.
Oh well.
- Neverwinter_Knight77 aime ceci
#339
Posté 07 octobre 2014 - 05:32
Agreed. The way I see it, DA had two different styles in each of its games, so Inquisition didn't have some "definitive characteristic" to follow. So it would be the one to tip the scale. I was hoping it would lean more towards the gritty and dirty combat of DA:O, but instead it seems like an even flashier version of DA2. Both the excessive lights and the exaggerated acrobatics don't appeal to me. Or, at least, have them mitigated. I can understand Sera jumping around, but Varric just doesn't feel right.
Oh well.
i agree. Bioware just doesn't get that DA:O won all the GOTY awards and the fanbase loves it.
I understand the appeal of action pretty combat, but this is just ridiculous. even da2 had grit in its combat. I want my sword to be heavy, and if you want flashy, fine, but don't make it a blinding gymnast light show.
This is dragon age, not america's got talent or gymnasts r us.
- seraphymon, dirk5027 et Neverwinter_Knight77 aiment ceci
#340
Posté 07 octobre 2014 - 05:32
Kinda sums up everything I dont like about the combat so far
For some reason I can't stop laughing at this. Varric's backflips look ridiculous. ![]()
- dirk5027 aime ceci
#341
Posté 07 octobre 2014 - 05:33
Tac cam+micromanagement is my style, but there's plenty of room for realtime players too. If they can attract new people, especially people who wouldn't normally play party-based RPGs, that benefits me. It means RPGs will be more profitable and desirable to build. It means more people I can discuss RPGs with.
And it does not mean that they'll cut out the stuff that I love. If anything, a larger budget means more of the stuff I love, plus a bunch of stuff that other people will enjoy too. Everyone wins.
- WikipediaBrown aime ceci
#342
Posté 07 octobre 2014 - 06:03
Dragon Age games have always been about fantastical abilities and magic, even for swordsmen.
If you don't like the magic and the enchantments and... superpowers, then perhaps you are looking at the wrong game.
And if all you see is flashes of light, then maybe there is something wrong with the medium you are viewing on, or your focus is critically in the wrong place.
I see an amazing game with a fantastic blend of elements, creating the best Dragon Age game ever!
All DA games had magic and good abilities but there was a clear distinction between magic and realism. If one can slam the ground and cause an earthquake, how is that different than a damn mage?
I to have complained about the clutter of special flashes and effects and it seems alot of people are as well. Its hard to tell what the hell is even going on.. Again. Bioware like most is going for flash and eye appeal, but really this just breaks the immersion for me.
Fair enough, but you're in a nearly unquantifiable minority. Doesn't mean you're wrong. There are aspects of Origin's combat that I prefer to II as well, but I wouldn't dream of a regressive approach to game development.
I disagree. I think a lot of people prefer DAO combat. I am one of those as well. DA2 was better in terms of smoothness but that was just it. I dont want them to regress, but DA2 didn't quite do it right and it seems DAI is just copy and paste from DA2.
i agree. Bioware just doesn't get that DA:O won all the GOTY awards and the fanbase loves it.
I understand the appeal of action pretty combat, but this is just ridiculous. even da2 had grit in its combat. I want my sword to be heavy, and if you want flashy, fine, but don't make it a blinding gymnast light show.
This is dragon age, not america's got talent or gymnasts r us.
Fully agree 100%
#343
Posté 07 octobre 2014 - 06:04
Kinda sums up everything I dont like about the combat so far
That's why I plan not to give Varric that ability ![]()
#344
Posté 07 octobre 2014 - 06:10
Well they've already demonstrated a tactical overheard cam for those of us who want to get all classical RPG and slow down the combat to plan our fights. This guy who made the video simply chose not to do it and obviously preferred a charge straight at em' approach. Nothing wrong with that and it looks like the game will cater to both styles. I honestly don't see the need for worry about that.
The real worry is the game looks good here but not as great as in previous showings and that could be what system he had or the limitations of Youtube. I am not quite sure which however the floating crates that appear a minute or so into the demo suggest to me that there are still some things to nail down.
#345
Posté 07 octobre 2014 - 06:11
What, this is not official?
I meant that your comment asking for more PC gameplay can't include this video since it's not an official one. Of course the E3 Demo was official.
Yes, this week. But don't take my word for it. This comes directly from Producer, Cameron Lee.
(from twitter)
That just says 'PC News', not 'gameplay'.
#346
Posté 07 octobre 2014 - 06:21
All DA games had magic and good abilities but there was a clear distinction between magic and realism. If one can slam the ground and cause an earthquake, how is that different than a damn mage?
Some rocks popping up isn't an earthquake.
I disagree. I think a lot of people prefer DAO combat. I am one of those as well. DA2 was better in terms of smoothness but that was just it. I dont want them to regress, but DA2 didn't quite do it right and it seems DAI is just copy and paste from DA2.
I'd prefer we didn't frame this in terms of minorities/majorities since no one has any clue what the actual numbers are of people preferring what.
Dragon Age 2 did more right than just smoothness, or rather, that "smoothness" is a general category that encompasses several important gameplay characteristics. One of those, completely absent in Origins, was responsiveness. Just as DA2 was clearly built with console gameplay in mind, Origins was built with the PC in mind. And it shows. Characters in Origins have low mobility (even rogues), poor targeting capabilities, and the combat lacks a certain type of interactivity. These are all typical of top-down RPGs, but when translated to the 3rd person it becomes awkward. In DA2, you can actually evade moves. In DA2, Stonewall can be timed well as a short-term block. Attacking will attack the enemy nearest (unless you designate otherwise) instead of accidentally sending you across the zone.
When I look at Varric's backflips as a fan of both actions games and RPGs, I don't see "breaking my immersion." I see "right when Varric backflips, the enemy takes a swing at him and misses. Then Varric goes right back in to attack." This reads as rewarding gameplay to me that fulfills the promise of an action-RPG hybrid.
I don't want the clumsiness of Origins' gameplay. I don't want the simplicity of wave combat and copy/paste enemies. They are both gone in Inquisition, which does look to be a hybrid of both games' combat for the better.
- lyin321 et WikipediaBrown aiment ceci
#347
Posté 07 octobre 2014 - 06:45
Some rocks popping up isn't an earthquake.
I'd prefer we didn't frame this in terms of minorities/majorities since no one has any clue what the actual numbers are of people preferring what.
Dragon Age 2 did more right than just smoothness, or rather, that "smoothness" is a general category that encompasses several important gameplay characteristics. One of those, completely absent in Origins, was responsiveness. Just as DA2 was clearly built with console gameplay in mind, Origins was built with the PC in mind. And it shows. Characters in Origins have low mobility (even rogues), poor targeting capabilities, and the combat lacks a certain type of interactivity. These are all typical of top-down RPGs, but when translated to the 3rd person it becomes awkward. In DA2, you can actually evade moves. In DA2, Stonewall can be timed well as a short-term block. Attacking will attack the enemy nearest (unless you designate otherwise) instead of accidentally sending you across the zone.
When I look at Varric's backflips as a fan of both actions games and RPGs, I don't see "breaking my immersion." I see "right when Varric backflips, the enemy takes a swing at him and misses. Then Varric goes right back in to attack." This reads as rewarding gameplay to me that fulfills the promise of an action-RPG hybrid.
I don't want the clumsiness of Origins' gameplay. I don't want the simplicity of wave combat and copy/paste enemies. They are both gone in Inquisition, which does look to be a hybrid of both games' combat for the better.
Perhaps I should say a sort of Fissure instead? Either way, it's the same point I am trying to make.
As for the smoothness. That is generally what I mean. The responsiveness of the use of abilities and no awkward suffling to get into position. I realize we will never get a dragon age game again that is built with PC in mind, but the the heady action rpg just doesn't fit. I am a fan of both styles and all in between as long as it is consistent throughout a game and series and fits the genre style.
Varric's backflipping is immersion breaking. I see him evading a move and going into attacking again, but that is someone better suited for an elf and and not 3 times in a couple of seconds. I love immersive gameplay and DAI just seems a DA2 copy in terms of visually, with a more emphasis on flash. The only thing I see that edges DAI, is cause of the encounters and more tactics put in.
#348
Posté 07 octobre 2014 - 06:55

Is this THAT Warden?
#349
Posté 07 octobre 2014 - 06:58
As for the smoothness. That is generally what I mean. The responsiveness of the use of abilities and no awkward suffling to get into position. I realize we will never get a dragon age game again that is built with PC in mind, but the the heady action rpg just doesn't fit. I am a fan of both styles and all in between as long as it is consistent throughout a game and series and fits the genre style.
I think it fits fine. Inquisition's combat DOES fit its genre style; it's been billed as an action/RPG hybrid since it's inception. And I don't agree that consistency is what's important; TES' combat is consistently poor, and when I start a new game I don't think "well the combat will suck, but since that's expected of TES it's fine." You always want the gameplay to be the most fun it can be. That doesn't always mean more action, however, as Dragon Age 2 taught us.
I love immersive gameplay and DAI just seems a DA2 copy in terms of visually, with a more emphasis on flash. The only thing I see that edges DAI, is cause of the encounters and more tactics put in.
Well, the backflips are much slower than DA2's backflips, so I don't really think it's the same. I also think the "more flash" is just a result of the engine being much better. The buffs in Origins, for example, could be piled on to such a ridiculous degree that you couldn't even see your character anymore (award here goes to Arcane Warrior).
With all that being said, when it comes to immersion they could have definitely went with better options for Varric. A shorter back-step instead of a backflip, for example. But personally the enjoyment gained from seeing a little dwarf backflipping everywhere far outweighs the negative of it not being true to character.
Just noticed this
Is this THAT Warden?
Blackwall.
#350
Posté 07 octobre 2014 - 06:59
When I look at Varric's backflips as a fan of both actions games and RPGs, I don't see "breaking my immersion." I see "right when Varric backflips, the enemy takes a swing at him and misses. Then Varric goes right back in to attack." This reads as rewarding gameplay to me that fulfills the promise of an action-RPG hybrid.
You know what else you can do to evade attacks? Lean back about 20 centimeters. You know, instead of straigth up jumping back 30 meters.
This is highly unrealistic and highly immersion breaking.
I don't mind a bit of unrealism in games. Jumping farther than humans normally can is all good as long it's in a sensible range. Varric basically flying across the battlefield is just too much.





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