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#351
lyin321

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Just noticed this

45a03117f9fce5a93a586a53ba56544e.png

Is this THAT Warden?

 Probably a desire demon to fool foolish mortals:)

 

 As for the dwarf jumping I believe one bow attack have a backflip in it...so probably unfortunate sequences of attacks and dodges...

...and Varric is pretty much epic character after all...he must have seen the practicality of jumping around (especially when dragons are involved).



#352
CronoDragoon

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You know what else you can do to evade attacks? Lean back about 20 centimeters. You know, instead of straigth up jumping back 30 meters.


That animation won't work well with dragon attacks.

#353
Zjarcal

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The buffs in Origins, for example, could be piled on to such a ridiculous degree that you couldn't even see your character anymore (award here goes to Arcane Warrior).


Ugh, that was awful, the mod that turned them off was a must have for me. I was happy DA2 at least gave the option to turn em off outside of combat (still used a mod to turn em off completely).

The flashiness certainly looks more tolerable in these videos (wouldn't mind if there's an option to tone all those effects down though).
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#354
Amaror

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That animation won't work well with dragon attacks.

 

From what i have seen in the new dragon fight video the backjump also won't be enough to evade a dragon attack



#355
CronoDragoon

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From what i have seen in the new dragon fight video the backjump also won't be enough to evade a dragon attack


I didn't catch that in the video, but I did see Varric backflip to avoid a giant slam.

Anyway, the point is leaning back isn't really sufficient for things other than normal-sized swords.

#356
hangmans tree

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A DWARF doing backflips and whatnot???

 

Ok, this is not crpg anymore, its anime :|


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#357
hangmans tree

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That animation won't work well with dragon attacks.

Well, I can think AT LEAST a couple that would... so BW should too.



#358
CronoDragoon

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Well, I can think AT LEAST a couple that would... so BW should too.


Okay?

#359
deuce985

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It's beautiful, but there's something about how the environments are structured that just seem so closed off compared to what you'd expect from an open world game.  I've yet to see footage where the game offers you a large draw distance of area that you'll get to explore, and rather there's always trees or cliffs not too far on the horizon blocking off the path. 

 

Bioware's level design has always been tunnel syndrome. That's how they design their games. It just seems in DAI they have more diverging paths that are more open with lots of artificial barriers. I think Bioware designs their levels like that to not confuse players who are on a direct story path. It's a big improvement in DAI but still seems to need work, IMO. Level design is one of Bioware's weakest points in their games to me. I'm not complaining though because it looks way better than the previous games. It's also possible that this is just an enclosed region compared to others. Remember, the desert they showed over a year ago was much more open. I'd imagine some regions are naturally bigger and others much more enclosed like this.



#360
The Elder King

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A DWARF doing backflips and whatnot???
 
Ok, this is not crpg anymore, its anime :|

If the other races and Not dwarves were doing backflips it'll be fine :huh:?
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#361
BloodKaiden

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I can't be the only one feeling Varric's backflips right? I mean is he a rogue, that and I hated the auto attack system of DAO, it was mildly realistic but boring as hell. I'd rather be engaged like DA2's combat system.

#362
deuce985

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Varric looks like a bowling ball when he does that backflip. The Iron Bull could totally throw him like a bowling ball. That should be an ability "bowling buddy" and IB just tosses Varric when they have enemies bunched up. Who needs Sera?


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#363
BloodyTalon

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Will say this about Varric.

He proves that no-one tossess a dwarf, not when they can flip like that!



#364
Brogan

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From the perspective of a numbers game, showing play with a Controller is the right thing to do.

 

Agreed, marketing-wise, it's clearly where they need to spend all the money. But if that's the case it begs the question, how much better must the pc ui look that they spent the first 4-5 months of promotion strictly on the console ui?  How scared are they that console players will see a better product?

 

Even so, I was more asking about BSN posters in this thread (and elsewhere) becoming increasingly agitated and in some cases almost offended, that none had yet been shown. Other than satisfying curiosity about the UI they will be using come release, what else would this show them that the existing gameplay does not? It's obvious to me how the camera movement would be more dramatic with a KB+M and the tactical map would react differently to a mouse click than to a thumbstick moving the curser around. 

 

See above.  Personally, I don't care one whit how much the game sells on consoles, I don't care how many customers might be swayed.  As far as I care, DA:I is coming out and I have not seen a single second of gameplay footage of it.  That's why people are ticked off.



#365
Brogan

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Could we get the OP amended to say:

"NO, ITS NOT YOUR WARDEN!"

 

If anything OP needs to amend the misleading title calling this PC Gameplay.



#366
Brogan

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Bioware's level design has always been tunnel syndrome. That's how they design their games. It just seems in DAI they have more diverging paths that are more open with lots of artificial barriers. I think Bioware designs their levels like that to not confuse players who are on a direct story path. It's a big improvement in DAI but still seems to need work, IMO. Level design is one of Bioware's weakest points in their games to me. I'm not complaining though because it looks way better than the previous games. It's also possible that this is just an enclosed region compared to others. Remember, the desert they showed over a year ago was much more open. I'd imagine some regions are naturally bigger and others much more enclosed like this.

 

Honestly, I just want to be wowed by the landscape.  I want travel to take time and be meandering.  I want vistas to come up out of nowhere, and I want to be able to stop and say, "I wonder if I can see more from that spot up there", and then get to that spot and there actually be a great view.

 

I'm very wary of the 'zoned' areas, but considering Frostbite should allow for much more flexibility in how they do it, I'm optimistic.

 

The one thing I'm not worried about is map density.  If anyone's played the new BF4 DLC map Pearl Market, they know this engine allows for a LOT of complexity, item placement, and multi-level construction.



#367
Joe-Poe

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Well, I can think AT LEAST a couple that would... so BW should too.

A simple dodge roll like in the Witcher 2 would be better. 



#368
RedWulfi

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Ninja Dwarf!



#369
Darkly Tranquil

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Varric looks like a bowling ball when he does that backflip. The Iron Bull could totally throw him like a bowling ball. That should be an ability "bowling buddy" and IB just tosses Varric when they have enemies bunched up. Who needs Sera?

 

Fastball Special

Spoiler



#370
KoorahUK

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Agreed, marketing-wise, it's clearly where they need to spend all the money. But if that's the case it begs the question, how much better must the pc ui look that they spent the first 4-5 months of promotion strictly on the console ui?  How scared are they that console players will see a better product?

 I think they are concerend the market they are appealing to will see an unfamiliar interface, as foreign to them as a controller centric interface is to some of us. They will see a game they don't get using a control method they don't understand and decide its probably not for them. 

"Better" is completely subjective. Its Better to you becasue thats what you know and understand, you've played DA before and know how to leverage the UI camera control to your advantage. To someone who had never played a game without a controller, a keyboard centric UI could well be a deal breaker. 



#371
Degenerate Rakia Time

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If the other races and Not dwarves were doing backflips it'll be fine :huh:?

yes, because for the other races its physically possible



#372
Schmonozov

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Holy crap the combat looks abyssmal, and animations look to be ripped straight out of DA 2, another lazy game from bioware, what a surprise.


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#373
Degenerate Rakia Time

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A simple dodge roll like in the Witcher 2 would be better. 

thats what warriors have, every class has its own evasion ability



#374
Maeshone

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Holy crap the combat looks abyssmal, and animations look to be ripped straight out of DA 2, another lazy game from bioware, what a surprise.

I really don't think you know what the word lazy means. If you did, you'd know that you are objectively wrong in how you just used it.



#375
The Elder King

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yes, because for the other races its physically possible

And you know it's Physically impossible for dwarves...how? It's about the height?
Also, why people started thinking about it now? It was obvious dwarves PC and Varric would be able to the moment They shown Sera doing it.
Also, I recall a similar ability was already present in DA2 for rogues, so he was able to do it already in DA2. It's Not exactly a recent news.