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#126
CENIC

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Normally, I would do the same, for Fennecs, rams and the like as well. BUT WHAT IF THAT'S THE ONLY WAY TO GET THEIR CODEX ENTRIES?!?

*Head explodes*

 

If modding is possible for DAI, I forsee a future mod that makes wildlife invulnerable. :D



#127
Greenface21

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If an enemy can use a sword one-handed, I'm sure that will be an option for the Inquisitor and co. as well.

 

However - you may not have access to some of the skills in the Sword & Shield tree that require a shield.

 

I thought i saw a tweet from Laidlaw saying players will default to a shield regardless. 



#128
Hrungr

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If modding is possible for DAI, I forsee a future mod that makes wildlife invulnerable. :D

 

Hell, if by some miracle modding becomes possible - I want some enterprising modders to recreate DA:O and DA 2 in o-so-glorious Frostbite! :)


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#129
thevaleyard

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Hell, if by some miracle modding becomes possible - I want some enterprising modders to recreate DA:O and DA 2 in o-so-glorious Frostbite! :)

 

And then get shut down by EA after years of hard work.



#130
Gill Kaiser

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Is it just me, or was that video horribly pixelated at 720 and 1080p?



#131
BloodyTalon

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Is it just me, or was that video horribly pixelated at 720 and 1080p?

It looks a little better when you find it and load it from the main youtube site.



#132
Eveangaline

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passing by perfectly lootable plants

 

the savage


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#133
Gill Kaiser

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It looks a little better when you find it and load it from the main youtube site.

I did :/



#134
BloodyTalon

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I did :/

:(



#135
Hrungr

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Yeah, the video is not the greatest. There's a lot of compression going on. But even still, it's a very, very cool area. :)


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#136
Guest_Puddi III_*

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You can just click the youtube button of an embedded youtube video to watch it on youtube btw, no need to 'find' it.

#137
Orzammar OG

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I watched it on my PS3's YouTube app and it looked great.

#138
TheLittleBird

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Yeah, the video is not the greatest. There's a lot of compression going on. But even still, it's a very, very cool area. :)

 

The Brecilian Forest ain't got nothing on the Emerald Graves.

 

Its-so-beautiful.gif


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#139
Elhanan

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Would like to see more gameplay footage, but with Tactical and Pause functionality in play. Overall, the areas are looking lush and well designed, and the ambient sounds seem spot on currently. The small change I would make is the sound FX of the Veil being repaired; currently makes me think of Sci-Fi rather than Fantasy. IMO.

Thanks for posting! :)

#140
Jaison1986

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Another thing, is this game auto attack again? Cause sometimes I saw the characters attacking even when the enemy died or went away. Or is the combat button smash now?



#141
Hrungr

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The Brecilian Forest ain't got nothing on the Emerald Graves.

 

Its-so-beautiful.gif

 

Indeed. :)

 

But that said, I thought the Brecillian Forest was one of the more impressive areas in DA:O. Second only to Orzammar...



#142
Chiramu

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Hell, if by some miracle modding becomes possible - I want some enterprising modders to recreate DA:O and DA 2 in o-so-glorious Frostbite! :)

 

If only they make it better than the HD Origins mod, that chewed up so much space. As if Origins didn't dump enough files onto the RAM...



#143
Hrungr

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Another thing, is this game auto attack again? Cause sometimes I saw the characters attacking even when the enemy died or went away. Or is the combat button smash now?

 

I saw the Inquisitor stabbing at air as well. But auto-attack is a toggle in the game.



#144
TheLittleBird

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Indeed. :)

 

But that said, I thought the Brecillian Forest was one of the more impressive areas in DA:O. Second only to Orzammar...

 

Hmm. I have to say Ostagar looked pretty good too. But yes, Orzammar and the Deep Roads did look the best.

Imagine those exact areas in Frostbite 3.... 



#145
Giantdeathrobot

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True for that but still shows people need not worry about system requirements at-least if the whole thing is optimzed like that.

 

I underlined the IF. I trust Bioware to a degree, but they haven't worked on a cutting-edge engine since... well, forever, really, unless you count the Infinity engine. And Frostbite is not known for being generous regarding requirements. AND maybe the lastest string of poorly optimized AAA titles have undermined my confidence somewhat *glares at Watch Dogs*.

 

I don't think you will need twin Titans to run at max settings, but it will probably be pretty close. And I don't see minimum requirements required anything but a relatively recent card.


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#146
BloodyTalon

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I underlined the IF. I trust Bioware to a degree, but they haven't worked on a cutting-edge engine since... well, forever, really, unless you count the Infinity engine. And Frostbite is not known for being generous regarding requirements. AND maybe the lastest string of poorly optimized AAA titles have undermined my confidence somewhat *glares at Watch Dogs*.

 

I don't think you will need twin Titans to run at max settings, but it will probably be pretty close. And I don't see minimum requirements required anything but a relatively recent card.

Know what you mean about watch dogs, I'm still a little hopeful but not letting that hope cloud my judgement.

Edit: Still looking like one par with BF 4 though. And planning to upgrade to an GTX 970 Asus version from my current gtx 770 if possible before DA:I or some other GTX 970.



#147
Gill Kaiser

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I plan to upgrade my PC before DA:I's release. A Geforce GTX 970 should be more than enough.


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#148
Hrungr

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Hmm. I have to say Ostagar looked pretty good too. But yes, Orzammar and the Deep Roads did look the best.

Imagine those exact areas in Frostbite 3.... 

 

Yes indeedy... They showed off some fantastic natural-looking caves recently.

 

2014_09_25_05_07_55_EGX_Twitch.jpg


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#149
taviastrife

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1.) For the first time, I really noticed the SOUND. It sounded amazing - footsteps on grass going to footsteps on stone. And I LOVE how the companions talk in battle: "Solas needs help!" and Varric says something like, "We're coming, Solas!" when he goes down.

 

See, I love things like this among the party members.  Shouts and any dialogue during fights adds a lot.One thing I noticed were the portraits.  Really digging the style of them, and I found it interesting when the characters health was low the appearance of the portrait turned bloody and beaten up.

 

Anyway, it looks great overall.  And the sound effects really stuck out to me, especially the ambiance of the forest.



#150
TheLittleBird

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Yes indeedy... They showed off some fantastic natural-looking caves recently.

 

*snip*

 

Oh I nearly forgot about that one...

 

*drools*


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