I know one of the problems people had with the first game was that mages were 1 man/woman wrecking crews, given enough time to set it up and a mage could cast combo spells that would sometimes set off bigger spells that would be game changers if not encounter enders, like Storm of the Century.
Yet for me this has always been a part of high end fantasy role playing. There are just some things that can't be undone, and by that I mean the idea that a master wizard can call down the fury of the gods themselves and mop the floor with a bunch of mooks. I'm not saying these kinds of spells should be easy to access, cast or even end major battles against bosses who are meant to challenge you, but having them does seem like a trope worthy of considering. I mean for most any mage the idea of having a signature spell that embodies all their years of practice, study and most of all applicable use (in this case offensive decimation) is the height of magecraft.
What do you guys think?





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