Well I am about to start a Mage build (NOt AW) Just a Regular mage with good AoE / CC spells.
For the team im thinking im going to us - MC (SH/BM) / Alistair (Templar/Champion) / Leliana (Bard/Ranger) / and for the last slot i was thinking of using Shale (Off-Tank)
For the MC i was wondering what are some good robes i could use and where do i get them? (What's a good mage helm, never seem to find any)
What spells should i be looking for as I've never really done mages well?
Anyways please and thankyou
Mage build help on nightmare
Débuté par
DAO Lemon
, janv. 24 2010 08:02
#1
Posté 24 janvier 2010 - 08:02
#2
Posté 24 janvier 2010 - 08:32
First Enchanter Robes
Reaper's Vestments
The Libertarian's Cowl
Magus War Boots
My Mage Spells:
Arcane Bolt
Winter's Grasp
Frost Weapons
Cone of Cold
Heal
Disorient
Horror
Sleep
Waking Nightmare
Group Heal
Mind Blast
Force Field
Telekinetic Weapons
Crushing Prison
Glyph of Paralysis
Glyph of Warding
Glyph of Repulsion
Blood Magic
Blood Sacrifice
Blood Wound
Lightning
Shock
Tempest
Heroic Offense
Heroic Aura
Heroic Defense
Haste
Mana Drain
Mana Cleanse
Spell Might
Mana Clash
Blizzard
Blood Control
Not in the best progression order, and some spells are debatable.
Reaper's Vestments
The Libertarian's Cowl
Magus War Boots
My Mage Spells:
Arcane Bolt
Winter's Grasp
Frost Weapons
Cone of Cold
Heal
Disorient
Horror
Sleep
Waking Nightmare
Group Heal
Mind Blast
Force Field
Telekinetic Weapons
Crushing Prison
Glyph of Paralysis
Glyph of Warding
Glyph of Repulsion
Blood Magic
Blood Sacrifice
Blood Wound
Lightning
Shock
Tempest
Heroic Offense
Heroic Aura
Heroic Defense
Haste
Mana Drain
Mana Cleanse
Spell Might
Mana Clash
Blizzard
Blood Control
Not in the best progression order, and some spells are debatable.
Modifié par wby87, 24 janvier 2010 - 08:38 .
#3
Posté 24 janvier 2010 - 08:43
MAGE GEAR:
amulet: spellward. The willpower boost is phenomenal
Staff: staff of the magister lord, massive willpower and regen. Keep one fire based staff for resistant enemies
Robe: reapers vestments (defense) or first enchanter robes (offensive). If you have the DLC, robes of avernus are good for blood mages
Belt: anduils blessing
Rings: a few choices:
Key to the city for all round goodness, lifegiver + blood ring will make you a very powerful blood mage, or ring of ages for defense
Gloves anything that gives +20% damage to your favorite primal line
helm: libertarian's cowl
boots:enchanter's footing
Note that the majority of the above items are BOUGHT, not found. So don't waste a dime on anything other than end game quality gear, and arcane spell tomes.
amulet: spellward. The willpower boost is phenomenal
Staff: staff of the magister lord, massive willpower and regen. Keep one fire based staff for resistant enemies
Robe: reapers vestments (defense) or first enchanter robes (offensive). If you have the DLC, robes of avernus are good for blood mages
Belt: anduils blessing
Rings: a few choices:
Key to the city for all round goodness, lifegiver + blood ring will make you a very powerful blood mage, or ring of ages for defense
Gloves anything that gives +20% damage to your favorite primal line
helm: libertarian's cowl
boots:enchanter's footing
Note that the majority of the above items are BOUGHT, not found. So don't waste a dime on anything other than end game quality gear, and arcane spell tomes.
#4
Posté 24 janvier 2010 - 10:32
Whats best,
Tevinter Mage Robes or First enchanter robe?
Edit:
Spells you want to get
Winter's Grasp
Cone of cold
Heal
Sleep
Walking Nightmare
Force Field
Mana clash
Crushing Prison
Tevinter Mage Robes or First enchanter robe?
Edit:
Spells you want to get
Winter's Grasp
Cone of cold
Heal
Sleep
Walking Nightmare
Force Field
Mana clash
Crushing Prison
Modifié par zereke, 24 janvier 2010 - 10:38 .
#5
Posté 24 janvier 2010 - 11:02
Okay, basically, three groups of spells that are great for caster mages:
Healing
- Heal line up to Regeneration
- Spirit Healer line up to Revive
Crowd Control
- Glyph line up to Repulsion
- Sleep line up to Sleep
- Blood Magic line up to Blood Wound
- Grease line up to Grease
- Forcefield line up to Crushing Prison
Damage
- Fire line up to Fireball
- Cold line up to Blizzard
- Electric line up to Tempest
- Walking Bomb line up to Virulent Walking Bomb
- Mana line up to Mana Clash
You may want to look at getting the hexes too. Obviously, you won't be able to get ALL of that.
Crowd control wise, you won't want ALL of those spells. I usually get the Glyphs and Blood Wound, on a PC, and get Sleep + Crushing Prison on Morrigan.
Damage wise, you can get most of them. I often get Blizzard, VWB and Tempest on Morrigan, and Fireball, Cone of Cold, Mana Clash on my PC.
You can end up with most of those spells between two mages quite comfortably. I really like Revive personally, many people don't bother with it much, so it's up to you. I sometimes get Lifeward, it isn't half bad (especially against Grab/Overwhelms, when your Heals are on CD).
Healing
- Heal line up to Regeneration
- Spirit Healer line up to Revive
Crowd Control
- Glyph line up to Repulsion
- Sleep line up to Sleep
- Blood Magic line up to Blood Wound
- Grease line up to Grease
- Forcefield line up to Crushing Prison
Damage
- Fire line up to Fireball
- Cold line up to Blizzard
- Electric line up to Tempest
- Walking Bomb line up to Virulent Walking Bomb
- Mana line up to Mana Clash
You may want to look at getting the hexes too. Obviously, you won't be able to get ALL of that.
Crowd control wise, you won't want ALL of those spells. I usually get the Glyphs and Blood Wound, on a PC, and get Sleep + Crushing Prison on Morrigan.
Damage wise, you can get most of them. I often get Blizzard, VWB and Tempest on Morrigan, and Fireball, Cone of Cold, Mana Clash on my PC.
You can end up with most of those spells between two mages quite comfortably. I really like Revive personally, many people don't bother with it much, so it's up to you. I sometimes get Lifeward, it isn't half bad (especially against Grab/Overwhelms, when your Heals are on CD).
#6
Posté 30 janvier 2010 - 09:42
I have only 4 words for you: Tempest, Blizzard, Spell Might and mana clash. Pure win! Storm of the century is so damn overpowered it's hilarious
and so is mana clash. \\\\o/ I dont even need a tank. All enemies die before they reach me:p most of the time anyway. PC+Morrigan=awesomeness.
edit: Well, that's 7 actual words, but you get my drift:P
edit: Well, that's 7 actual words, but you get my drift:P
Modifié par Tor_pedo, 30 janvier 2010 - 09:43 .
#7
Posté 30 janvier 2010 - 09:48
I wouldn't get spellward if I were you, as a blood mage you don't need the willpower bonus, I would go for blood gorged amulet if you want to be able to cast more spells or lifedrinker if you want more powerful spells.
You also need to make usre you have either the robes of Avernus or blood ring for the Improves Blood Magic effect, you don't need both on a single charecter as they stack so you can give one to any other blood mages you have. Lifegiver is a definite and andruils blessing are good for any charecter.
You will want the black hand gauntlets as it will increase spirit damage by 20%, just pop them on when you are going to use blood wound and then switch to whatever other gauntlets match your primal spells.
Staff of the Magister Lord is a definite aswell.
Also, make sure you buy every Tome of Arcane Techneque you can find. That should use up all the money you get in this playthrough.
You also need to make usre you have either the robes of Avernus or blood ring for the Improves Blood Magic effect, you don't need both on a single charecter as they stack so you can give one to any other blood mages you have. Lifegiver is a definite and andruils blessing are good for any charecter.
You will want the black hand gauntlets as it will increase spirit damage by 20%, just pop them on when you are going to use blood wound and then switch to whatever other gauntlets match your primal spells.
Staff of the Magister Lord is a definite aswell.
Also, make sure you buy every Tome of Arcane Techneque you can find. That should use up all the money you get in this playthrough.
Modifié par DJ0000, 30 janvier 2010 - 09:50 .





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