Most of my playtime (probably 95%+) is spent in real time combat mode on normal difficulty when I get a chance to "just play the game." I have done so recently with a dual wield rogue and a mage.
I just watched the recent stream with Darrah and Laidlaw. Laidlaw played both real time and tactical. He took enough damage to need 4 out of 8 health potions in just two "fights". Being level 3 vs level 4 enemies. It just seems so very punishing. Playing in tactical, at least when he did, didn't even help mitigate the damage.
I do not want an easy game, but it does worries me, being stuck at running "back to camp" to restore party health and replenish potions.
Now, I did hear them talk about being able to unlock more potion slots for your character, or even each party member character (I think), if that also means you can dump more health potions in there, that would be helpful, but then again you miss out on others.
All in all, I really would have preferred some out of combat heal spell or health regen out of combat. At higher difficulty it makes more sense to have limited potions and so on.
I don't want to end up in limbo of playing normal and being in a constant need of potions or play casual and it might be too easy. I want some challenge but IN combat, meaning I do not want to go in with low health and be at a disadvantage from start.
Mitigation via barriers do not seem to be all that good, it just temporarily mask low health, as soon as it wears off you are back to being easy bait.
Also the level 4 enemies he faced weren't anything else other than plebs, meaning not bosses or anything special and yet he still went from 100% down to 30% health in just 1-2 hits. Automatic potion use needed. Way too squishy with limited means to stay alive.
Yes I haven't played the game, but now having seen even developers play the game with inside knowledge and they STILL needed 4 potions in just two insignificant fights, that just screams imbalanced.
I will love the game, but it does worry me a lot.