Sounds like a lot of emphasis on "tactical", to constantly open it up to scout ahead. Sigh.
I think you overstate the
moment that I take. But hey, you're unsure of what you're going to get and it's not uncommon for people to take that uncertainty and for their brains to run with it and assume worst possible case.
You also mentioned, that your thinking; "is it worth it to attack them, is there a camp nearby". Yet again just reaffirms my worries that these camp sites and the constant running back to them for potions is going to be a nuisance. Not a smart development strategy to annoy the players
You misunderstand. Is there a camp on the other side of them? One that I haven't found already and hence I will be rewarded by enduring a tough fight because it will open up a place for me to fast travel to in the future.
If some people want a more easy time playing and not feel punished, but still challenged, the solution is not to limit your progress by running back. Stupid artificially increased "difficulty" only adding frustration that even IF or WHEN you beat a hard enemy you are just left with a Phyrric victory because now you're out of potions and your party sit at 25% health. Then the awesome fun time of running back to camp AGAIN comes up. I know it will infuriate me if that is the case.
The more I think about it the more offput I am getting. Seeing that Twitch stream and how he had to chug 4 potions in just 2 insignificant fights was just a "sigh" moment.
Fair enough, wait for release then?
I don't find the game overly difficult, but you've already made up your mind at this point so I think it's safe to say that the only thing that can convince you if it worked is the game, not words I type here.
I just watched the fights. If you're going to gauge the difficulty based upon Mike walking back and forth
not actually fighting as he describes the effects of the caltrops while taking hits as being unfairly difficult, then I will admit that standing around not doing anything will make the game more difficult, yes.
Or, Mike had an idea of the types of things that he wanted to show and was deliberately playing a particular way to show things off. A segue into healing potions doesn't do much if you don't actually need healing.
Same goes with Mike sitting there not using Solas' Winter Grasp while talking and describing what's going on.