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By watching the released gameplay so far it seems that removing healing has only moved the problem to barrier/mitigation?


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#76
Gtdef

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Laidlaw took much damage because he tried to showcase caltrops. If he wanted to showcase fear then he wouldn't take any. Also the big templar in the second clip, he could just fear him and nuke the other guys that died like insects. Then taunt and nuke him. Instead he cared more to talk about flanking and spiking the conveniently created choke point (which other videos feature as well). Forgot about Cassandra completely.

 

I'm pretty sure that if he wanted to beat these fights with taking close to 0 damage, he could. I can think of 2 ways to do it.



#77
wtfman99

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Would it help if I ran through the scene and gave a run down on how long/far I could go before running out of potions?  I can't take a video, but if I have the time tomorrow I could run through that area.  I'm pretty sure I did the whole area (and it includes mobs that respawn for plot reasons... though for those same plot reasons you can stop the respawning) without actually needing to return to camp.  There was one hard area which is related to completing a quest which does involve a series of fights which is typically where I find myself using potions when I play.  Although there's a unclaimed camp not far past it so even when I "returned to camp" I was still progressing since I was setting up a new camp and getting fresh potions then.  I can restrain myself by only playing as the Inquisitor too (I don't switch very often anyways).

 

While I have been playing the game which means I won't be raw and new and hence have an idea on what the enemies will do, I don't really consider myself to be doing anything all that ultra tactical while on normal difficulty to keep chugging along.  And I do have faith that you will be able to get the hang of effective ways to fight without that much difficulty, even if you don't swap away from the Inquisitor.

 

 

Keep in mind that while you play, you're not going to be trying to talk about what you're doing, nor are you going to be inactive while trying to show off what you're doing.

 

I don't know.  I think people are seeing "this is different" and their mind is running along imagining the worst possible scenario because hey, brains are dumb and do that (mine does it too).  If I can help assuage the concerns I can, though I can only do it by writing things up.

 

 

At the same time, maybe it's something that can only be really understood after playing the game?  I might not be able to help convince people (which is okay too)

 

That's fair, I initially wasn't a big fan of this limited potion/no regen/no healing spells thing, but I am willing to try it. I am pretty good at this game so we'll see how I experience things.

 

Do be prepared that if it becomes tedious and a pain that you guys will hear about it which I think is fair. I am pretty much remaining neautral until I play it for myself.



#78
Ieldra

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Would it help if I ran through the scene and gave a run down on how long/far I could go before running out of potions?  I can't take a video, but if I have the time tomorrow I could run through that area.  I'm pretty sure I did the whole area (and it includes mobs that respawn for plot reasons... though for those same plot reasons you can stop the respawning) without actually needing to return to camp.  There was one hard area which is related to completing a quest which does involve a series of fights which is typically where I find myself using potions when I play.  Although there's a unclaimed camp not far past it so even when I "returned to camp" I was still progressing since I was setting up a new camp and getting fresh potions then.  I can restrain myself by only playing as the Inquisitor too (I don't switch very often anyways).

 

While I have been playing the game which means I won't be raw and new and hence have an idea on what the enemies will do, I don't really consider myself to be doing anything all that ultra tactical while on normal difficulty to keep chugging along.  And I do have faith that you will be able to get the hang of effective ways to fight without that much difficulty, even if you don't swap away from the Inquisitor.

 

 

Keep in mind that while you play, you're not going to be trying to talk about what you're doing, nor are you going to be inactive while trying to show off what you're doing.

 

I don't know.  I think people are seeing "this is different" and their mind is running along imagining the worst possible scenario because hey, brains are dumb and do that (mine does it too).  If I can help assuage the concerns I can, though I can only do it by writing things up.

 

 

At the same time, maybe it's something that can only be really understood after playing the game?  I might not be able to help convince people (which is okay too)

You telling me that you're pretty sure you did the whole area is good enough for me. Thank you. I hope it will work out, for from what I'm seeing, there are some aspects of DAI's combat I'm really looking forward to, and that's saying something coming from a story player. I'm even considering playing a warrior (of which I have one in 13 Wardens and none in 9 Hawkes).
 



#79
KoorahUK

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Koorah Senpai will look after me, but yeah, I think it probably makes others feel anxious too.

Senpai, lol :)

It will require a new way of thinking about combat, this is very true, and anxiety about the unknown is perfectly normal.

i suspect though that once it clicks this will prove no harder than combat in other DA games - just different. But if you need help getting through that, you know where to come :)


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#80
Jaison1986

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I think the main point people are missing here is, that these new gameplay mechanics don't make the game harder at all. The problem is that it makes the game outright impractical. Because let's see it like this:

 

I have limited health potions and non regenerative health. That means that if I make some mistake in an battle I will be left with little to no health potions and an critically injured party, and then, the only thing I can do is fast travel back to an camp to restock and heal. However, if health potions were an loot item and health regenerated after battle, rather then completely wasting my time going back to an camp to recover, I could be right now continuing my quest without interruption. This is what this new mechanic is: an waste of time. Now I will have to waste one or two hours of gameplay just backtracking because the silly gameplay is holding me back.


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#81
Fearsome1

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I started reading through the remarks and then my brain shut down, because basically I'm indifferent - with one caveat. If the same degree of difficulty exists on the basic easy/casual setting, I believe that it would be off-putting to those who just want to play through the game to experience the story without having to fret over how few potions they are equipped with and so on and so forth.

 

Any ideas whether the change that has been implemented will be lessened on the vanilla setting?



#82
KoorahUK

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I think the main point people are missing here is, that these new gameplay mechanics don't make the game harder at all. The problem is that it makes the game outright impractical. Because let's see it like this:

 

I have limited health potions and non regenerative health. That means that if I make some mistake in an battle I will be left with little to no health potions and an critically injured party, and then, the only thing I can do is fast travel back to an camp to restock and heal. However, if health potions were an loot item and health regenerated after battle, rather then completely wasting my time going back to an camp to recover, I could be right now continuing my quest without interruption. This is what this new mechanic is: an waste of time. Now I will have to waste one or two hours of gameplay just backtracking because the silly gameplay is holding me back.

No, thats what you fear will happen; you don't know that will actually happen, and if you went from full health to everyone near death due to "one mistake" I'd wager you have difficulty up too high. 

When party health is low, stop engaging everything you see until you have located new camp and restocked.

Also, if you haven't discovered a new camp in two hours of gameplay I'd suggest stop walking around in circles. 


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#83
Shevy

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Is there any information on how "nightmare" in Inquisition competes against "nightmare" in Origins or DA II? Do enemies have insanely high resistences again on "nightmare"?



#84
KoorahUK

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I started reading through the remarks and then my brain shut down, because basically I'm indifferent - with one caveat. If the same degree of difficulty exists on the basic easy/casual setting, I believe that it would be off-putting to those who just want to play through the game to experience the story without having to fret over how few potions they are equipped with and so on and so forth.

 

Any ideas whether the change that has been implemented will be lessened on the vanilla setting?

No these changes won't lessened however enemies won't hit as hard, have lesser health/defences etc. Pretty normal stuff. 

Additionally, I think if a party member goes down they will be revived with more health, so the impact won't be so severe.



#85
Legenlorn

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Also, if I got this right,  a health pot get you from 1% to 100% health. So instead of using the pots at 50% when you are out of battle, you could attack another enemy and then heal with the pot.



#86
Ajna

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This is how I'm hoping things will go:- Me playing *smash, crash, kill, kill* "Hey! I can do this! I can actually do it!"

Sometimes I surprise myself.
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#87
Snorka

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I find the removal of healing spells quite innovative and fresh and after watching some game-play videos i noticed potions heal 100% of your health. This interests me greatly, tactically your potions are more valuable when you are almost dead, so engaging a fight already injured may actually be a smart idea. It also appeals to the gambler inside of me, do i heal up and breeze this fight with plenty health to spare? or do i take that chance and use tactics to get through ONE MORE skirmish before popping the potion!!! it makes the little battles actually mean something...


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#88
Ieldra

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I find the removal of healing spells quite innovative and fresh and after watching some game-play videos i noticed potions heal 100% of your health. This interests me greatly, tactically your potions are more valuable when you are almost dead, so engaging a fight already injured may actually be a smart idea. It also appeals to the gambler inside of me, do i heal up and breeze this fight with plenty health to spare? or do i take that chance and use tactics to get through ONE MORE skirmish before popping the potion!!! it makes the little battles actually mean something...

I think this is exactly what they want to achieve with this "attrition-oriented" combat encounter design. Rather than simply surviving the next fight, playing well means surviving more encounters before you need to go back to the camp. Unfortunately, this is prone to being circumvented by going back to the camp often, and that means there will be accusations of tedium caused by this by players who have a problem adapting to a game that doesn't require you to clear out whole areas, or find it difficult to overcome their conditioning that you just don't approach a fight with anything but full health. I know that if I didn't know about this change and its intention in advance, I'd be in both of those groups. I tend to play it super-safe when it comes to combat.

 

I know that if this works as intended, I'm going to enjoy it a great deal. I can see a mixed reception coming, though, and not just by us notoriously change-averse fans.


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#89
Ajna

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I think this is exactly what they want to achieve with this "attrition-oriented" combat encounter design. Rather than simply surviving the next fight, playing well means surviving more encounters before you need to go back to the camp. Unfortunately, this is prone to being circumvented by going back to the camp often, and that means there will be accusations of tedium caused by this by players who have a problem adapting to a game that doesn't require you to clear out whole areas, or find it difficult to overcome their conditioning that you just don't approach a fight with anything but full health. I know that if I didn't know about this change and its intention in advance, I'd be in both of those groups. I tend to play it super-safe when it comes to combat.

I know that if this works as intended, I'm going to enjoy it a great deal. I can see a mixed reception coming, though, and not just by us notoriously change-averse fans.


Back in my MMO raiding days I was a very neurotic healer, I had to have everyone at full health all the time and the sight of missing green in a bar gave me nightmares...I think this is what has made me a bit anxious, it's purely psychological...but...palpitations!

#90
Legenlorn

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The new 48 min gameplay shows that the health issue is ok.



#91
inquisitioned

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I'm cautiously optimistic about this change. Backtracking would be very tedious, obviously, but from what we've seen there's plenty of campsites to find as you go along.
Also judging by the gameplay videos it seems that even what little health regenerates after revival/after combat can be enough to engage a small group of enemies, which means you don't really need healing in these cases at all.
And of course the game will favor tactical camera, it can't not favor pausing and taking your time, but there's no way it will be too hard on casual.



#92
Nohvarr

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When I see people claiming this game is too hard, my only thought is:

 

aragorn___challenge_accepted_by_xho3546-


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#93
Ieldra

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The new 48 min gameplay shows that the health issue is ok.

That's what I was thinking. He's running around a lot with rather low health and that will take some getting used to, but he played for half an hour (not counting some cut footage) including a mini-boss fight *and* a demon fight around a rift with no backtracking, and after that there was a place for a new camp.



#94
Star fury

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At this point you're just being snarky. Yes, we gave it some thought. I do not find the combat overly difficult and I do find it fun.

Come on, you can't please everyone. Some people complained that easy difficulty will be too hard and they play only for story. They got an answer that 7 year old kid had no problem with DAI. Now some people complain that they can't play in real time. Somebody will just complain no matter what.  



#95
Lumix19

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That's what I was thinking. He's running around a lot with rather low health and that will take some getting used to, but he played for half an hour (not counting some cut footage) including a mini-boss fight *and* a demon fight around a rift with no backtracking, and after that there was a place for a new camp.

Indeed. Didn't he even take on the Rift fight without any potions? That seems indicative of how the health issue isn't really something people need to be getting their pitchforks out over.



#96
Sphynxian

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Would it help if I ran through the scene and gave a run down on how long/far I could go before running out of potions?  I can't take a video, but if I have the time tomorrow I could run through that area.  I'm pretty sure I did the whole area (and it includes mobs that respawn for plot reasons... though for those same plot reasons you can stop the respawning) without actually needing to return to camp.  There was one hard area which is related to completing a quest which does involve a series of fights which is typically where I find myself using potions when I play.  Although there's a unclaimed camp not far past it so even when I "returned to camp" I was still progressing since I was setting up a new camp and getting fresh potions then.  I can restrain myself by only playing as the Inquisitor too (I don't switch very often anyways).

 

While I have been playing the game which means I won't be raw and new and hence have an idea on what the enemies will do, I don't really consider myself to be doing anything all that ultra tactical while on normal difficulty to keep chugging along.  And I do have faith that you will be able to get the hang of effective ways to fight without that much difficulty, even if you don't swap away from the Inquisitor.

 

 

Keep in mind that while you play, you're not going to be trying to talk about what you're doing, nor are you going to be inactive while trying to show off what you're doing.

 

I don't know.  I think people are seeing "this is different" and their mind is running along imagining the worst possible scenario because hey, brains are dumb and do that (mine does it too).  If I can help assuage the concerns I can, though I can only do it by writing things up.

 

 

At the same time, maybe it's something that can only be really understood after playing the game?  I might not be able to help convince people (which is okay too)

 

Can I just say how awesome it is that Allan is willing to do this? The sheer amount of effort the Bioware team puts into interacting with fans is really excellent and heartening. I haven't been on these forums much leading up to the release, but now that D-Day is getting closer I'm reading through forums and watching dev diaries and... I'm just blown away. I don't know if people take this sort of face-time for granted or not, but I certainly hope that isn't the case.

 

Thanks, Allan, and thanks to the rest of the team who takes time out of their day to talk to fans!


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#97
JC1987

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You also have heal grenades and a heal focus spell and another slot for a revival grenade. Them on top of barrier maxed out and 8 potions should be more than enough healing to get you through....and you can set up plenty of camps to restock along the way!

#98
CannotCompute

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I'm just really glad healing magic is still present as a Focus power. :)

 

Might not have it in the beginning of the game, but I WILL damn sure get my hands on it. Then make use of that power as much as I can and enjoy every single one of those moments to the fullest extent.

 

Yes, I'm a little bit obsessed about it & not afraid to admit it.



#99
Medhia_Nox

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Cassandra:  Wonderful!  Now with your Barrier spell I won't have to bleed so much!

Inquisitor:  NO!!  It's horrible - you have to bleed and suffer wounds so I can HEAL you!  I'm a HEALER! 

 

Varric:  You're sick in the head is what you are.  



#100
leadintea

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Personally, I feel that it'd have been better to switch the limited health healing to limited mana/stamina healing. Not only would we have had another playstyle, but it'd have had more strategic gameplay than now where it's just go buckwild while watching your health as both mages and warriors/rogues would have to play as smartly as possible to avoid losing all their resources.