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DA Inquisition - video thoughts


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#1
Raydenos256

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Here are some thoughts I have after watching the latest gameplay videos available on youtube.

 

The GOOD:

 

- awesome graphics, although it feels a bit cartoonish compared to Origins

- great sound

- beautiful environments

- use of tactics to gain advantage in a battle

 

The BAD:

 

- spells felt weak, it was as if spells and abilities did 2-10% damage, I don't know if it was because player characters were low lvl or if the zone he was in was way above their level.

When I cast a spell/skill on an enemy I expect it to be able to be deadly (at least to human like enemies), in Origins when I used Fireball it tossed enemies away and dealt significant damage, not to mention the fact that enemies should have burn over time damage applied to them.

In those videos all 4 characters had to hit a target to kill it, which is ok for a huge boss of some kind, but looks just weak when we need 20 attacks to kill normal enemy. If assassin comes in from stealth from behind he should be able to one hit the target and kill it, otherwise it is failsassin. Things should be a bit more realistic. If an enemy casts a skill on one of my characters I expect it to be able to kill the character, but so would my skills. (Does anyone remember Baldur's Gate  ? ).

When I cast an immensely powerful spell I expect it to shatter the walls and cause a quake near where it landed.

 

- Varric doing jumping acrobatics ???? That is totally unrealistic, no one could have jumped that high. I realize that this is a fantasy game, but making unrealistic skills really breaks the experience for me. Dragon Age shouldn't feel like some anime.

 

The UGLY:

 

- still no video showing PC interface in action and game requirements ?

- Interface is a bit too colorful, radial menus, everything I have seen so far reminds me of consoles.

- I'd like to have minimap at the top right corner of my screen, minimap size should be adjustable.


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#2
boissiere

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We do not know which difficulty they choose neither if they were in a higher area than they should. That will affect the effectiveness of their skills. Second point, if you watched carefully, they essentially used ice/freezing damages which effectively slowed their ennemies. I expect thunder to stun or weaken and fire to burn ennemies. There was videos we saw that in the website. However I'm not completly sure if there was any effect on ennemies after spells reached their targets.

In addition, you didn't see any blood. Maybe this feature was removed from the setting they chose.

 

For jumps, they were not impossible at all. Just watch gymnastics... the champions can do that with no real sweat.

 

If you remember carefully, even in the previous games of DA series, when you had some heavily armored and/or high amount of hp, the ennemies weren't dropping that easily. In higher difficulties, even assassinate couldn't destroy a sten or a saarebas. (Even we the upgrade that ensure you critical damage even against immune opponents to critical strikes )



#3
Joe-Poe

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Also as far as the spells go it seems spell damage is tied to weapon (staff) level damage instead of your character's power/level/ability with said spell...Yeah that sucks.



#4
Shadow Quickpaw

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I noticed no more compass at the top a-la Skyrim. Curious...



#5
Pen-N-Paper

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- Varric doing jumping acrobatics ???? That is totally unrealistic, no one could have jumped that high. I realize that this is a fantasy game, but making unrealistic skills really breaks the experience for me. Dragon Age shouldn't feel like some anime.

 
http://www.mancheste...ing-axed-994793
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#6
10K

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That is horrible, LOL  :lol: