Though friendly fire is why 1 melee + 3 ranged is the best party set up.
Yeah, I suppose. I always roll 2 melee and 2 ranged, and that doesn't work too well.
For example, set Anders to cast Crushing Prison on Staggered Enemies. I always have extensive tactic pages for all my characters,
See, things like Crushing Prison. Stone Fist, Evade etc, skills that don't even cause friendly fire, are a different beast entirely. I guess I should've said that having a character completely controlled by tactics on nightmare is s bad thing. Although if you do do that than bless your heart. Sure, you can set it so Isabella goes into Stealth at 50% health, or that Merrill uses Chain Lightning on a staggered enemy, but those skills never endanger your own party.
What I was saying, and if anybody does do this please elaborate, is that skills like Mighty Blow, Cone of Cold, Miasmic Flask, Bursting Arrow etc. are not suited for tactics because they can harm your own party members. The fact that you set Anders to use Crushing Prison on a staggered enemy has nothing to do with this, although the firestorm example has merit.
I just find micromanaging pause and play more practical for nightmare. I guess it boils down to me thinking I'd rather have ALL skills in tactics or none at all. I'd love to see a video where someone is playing on Nightmare and never pauses because their tactics are so sublime and perfectly tuned.