Aller au contenu

Photo

Anyone hoping for the return of the powerful DA:O mages?


  • Veuillez vous connecter pour répondre
23 réponses à ce sujet

#1
revan017

revan017
  • Members
  • 344 messages

Mages, in Origins, were epic to the point that the party members serve as joyful banter. Ah, Storm of the Century. Storm of the Freaking Century. I owned the game with Storm of the Century + Mana Clash. Literally, traipsing through the toughest battles (including the kidnapping) and killing everything. I had to stop using magic just because I wanted the breaking-out of the prison level, but I destroyed every single one with that spell.

 

And then DA2 came...and no more Storm of the Century. And I was sad. My mage Hawke is not as powerful as my mage Warden.

 

Who here believes that a mage Inquisitor can rise up to be as powerful as the mage Warden?

 

 



#2
Medhia_Nox

Medhia_Nox
  • Members
  • 3 530 messages

Well - the new videos released show some form of area dispel - so I got an anti-magic spell back!  Woohoo! 

 

Here's for hoping for some other fun stuff.



#3
vertigomez

vertigomez
  • Members
  • 5 301 messages
I dunno, my mage Hawke ate DA2 for lunch. I imagine they'll still be pretty powerful.
  • Ophir147, EmperorKarino, AlexiaRevan et 6 autres aiment ceci

#4
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages

Without healing, I don't think it's possible for mages to be as OP as they were in DA:O.

 

I just hope they have a wide selection of crowd control spells, at least.



#5
Medhia_Nox

Medhia_Nox
  • Members
  • 3 530 messages

@Gill Kaiser:  Mages have Group Heal and Revive...



#6
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages

I know they have revive, but where have you seen group heal?



#7
GalacticDonuts

GalacticDonuts
  • Members
  • 106 messages

Oh yes please! I loved my AW/SH combo, tankiest mage EVER.



#8
X Equestris

X Equestris
  • Members
  • 2 521 messages

I know they have revive, but where have you seen group heal?


A Focus based Group Heal spell was mentioned a while ago, but we haven't actually seen it in action.

#9
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages

Is that mage only, or is it available to all? I still don't quite get how Focus works.



#10
Home8Less

Home8Less
  • Members
  • 83 messages

Oh yes please! I loved my AW/SH combo, tankiest mage EVER.

 

sticker,375x360.png



#11
raging_monkey

raging_monkey
  • Members
  • 22 915 messages
I would like a return to god status

Desan amell: demolished the game

Hawke: was a disapointment even b4 patches

I want my mage inq to be over 9000 and put my enemies in the ground 30x over

#12
X Equestris

X Equestris
  • Members
  • 2 521 messages

Is that mage only, or is it available to all? I still don't quite get how Focus works.


Pretty sure the group heal requires a mage to cast it. I'm also not sure if the accumulated Focus is put in one pool for the entire party, or if each party member gets their own. They haven't said much about Focus.

#13
Wynne

Wynne
  • Members
  • 1 612 messages

I really want mages to be awesome. IT'S IN THE LORE! 

 

The other classes should be necessary to keep their flimsy butts from dying, but yeah. Even when I play a rogue/warrior, I want to feel like this is REALLY the DA-verse I'm in, and that requires some awe-inspiring badassery from mages.

 

My wishlist would be: make me a little scared of my mage companions, please. And make me feel like the people who fear my mage SHOULD fear my mage. That's what I look for when I play a mage in general, and even more so in DA. I look for things that make me cackle maniacally. 



#14
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

Mages should be sort of OP since they are in the lore, but I don't think that will be the case in DA:I... the devs seem pretty focused on balance and if anything turns out to be too powerful, it will likely be nerfed in the first or second patch.  They are usually pretty good at clearing out groups of weak to mid-range enemies, however, so that probably hasn't changed...



#15
iheartbob

iheartbob
  • Members
  • 583 messages

I imagine the focuses are like Limits from the Final Fantasy series. They are special abilities that require an "energy" of sorts to be built up over time (with battle experience possibly contributing to the Focus and speeding the "timer" along). In Final Fantasy, each character had unique "limit" attacks that were very strong and powerful, which was why you could not use them all the time. And once you reached your "limit" ... sometimes you wanted to hold onto it until an opportune moment came along to use it.

 

If I had to guess, I'd probably say that the limits are class restricted, but not necessarily character restricted. So for instance, all mages would eventually have access to group heal once it was unlocked.

 

I'm mostly curious as to whether or not the focus we accumulate is shared by all the characters, or if each character builds their own focus and can use it whenever it's ready. I'm hoping for the latter, but we'll see.

 

Anyway. Playing as a mage in Origins almost makes me feel like God, because once you get Mana Clash you can pretty much one shot almost any mage. And of course Storm of the Century is amazing when it comes to nuking large crowds. I used to do the glyph of paralyses/glyph of repulsion combo in order to do a mass paralyses ... and then unleash Storm of the Century as everyone was hopelessly frozen in place. It was glorious.


  • Icy Magebane et Doominike aiment ceci

#16
10K

10K
  • Members
  • 3 234 messages

My force mage in DA2 on nightmare couldn't be touched. DA2 mages were alot more fun for me. 



#17
Shahadem

Shahadem
  • Members
  • 1 389 messages

I dunno, my mage Hawke ate DA2 for lunch. I imagine they'll still be pretty powerful.

 

Mages were pretty gimp in DA2 compared to how ridiculously powerful they were in DA:O. Especially because the spells in DA2 did far less damage to bosses than they did in DA:O, in part because there were no actual spell combinations like dual-ward paralysis. Very few DA2 mage CC spells were able to affect boss-type enemies in a meaningful manner, and since the only enemies that would ever be troublesome were boss-type enemies, the ineffectiveness of mages in that area shows how much weaker DA2 mages were. Being able to CC trash meant nothing.

 

My DA:O mage could keep every boss-type enemy paralyzed and caught in a lightning storm until they died without having ever so much as touched the party.



#18
Lumix19

Lumix19
  • Members
  • 1 842 messages

Not really to be honest. I love playing mages, don't get me wrong (in fact it's all I play), but they were ridiculously OP in Origins.



#19
Riverdaleswhiteflash

Riverdaleswhiteflash
  • Members
  • 7 914 messages

Without healing, I don't think it's possible for mages to be as OP as they were in DA:O.

I'm not sure why one class should be the obvious best choice anyway. Now, if the suggestion was to make mages as godlike as they were in DA:O, and to raise the other two classes to that level as well, I'd hear you out.



#20
BloodKaiden

BloodKaiden
  • Members
  • 794 messages
I just hope spell combinations return.

#21
The Ascendant

The Ascendant
  • Members
  • 1 379 messages
In the words of Darth Sidious, 'Power! Unlimited power!'
  • Doominike aime ceci

#22
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

I imagine the focuses are like Limits from the Final Fantasy series. They are special abilities that require an "energy" of sorts to be built up over time (with battle experience possibly contributing to the Focus and speeding the "timer" along). In Final Fantasy, each character had unique "limit" attacks that were very strong and powerful, which was why you could not use them all the time. And once you reached your "limit" ... sometimes you wanted to hold onto it until an opportune moment came along to use it.

 

If I had to guess, I'd probably say that the limits are class restricted, but not necessarily character restricted. So for instance, all mages would eventually have access to group heal once it was unlocked.

 

I'm mostly curious as to whether or not the focus we accumulate is shared by all the characters, or if each character builds their own focus and can use it whenever it's ready. I'm hoping for the latter, but we'll see.

 

Anyway. Playing as a mage in Origins almost makes me feel like God, because once you get Mana Clash you can pretty much one shot almost any mage. And of course Storm of the Century is amazing when it comes to nuking large crowds. I used to do the glyph of paralyses/glyph of repulsion combo in order to do a mass paralyses ... and then unleash Storm of the Century as everyone was hopelessly frozen in place. It was glorious.

Some time ago, there was a Combat Q&A in which the devs stated that Focus was earned collectively but spent individually... I'm not sure if that's changed though, since they haven't really said a lot about it since then...



#23
Ignasious

Ignasious
  • Members
  • 51 messages
While it was fun to turn Ferelden into a blazing crater in DA:O, I do think mages were a bit too powerfull. Same goes for DA2, but to a lesser extent, since the mooks had a tendency to come in waves quicker than my spells could recharge.

Since healing will be less of a thing, and that there will be more focus on tactics, I think it will be pro and con balancing. Mages lose healing, but get better support spells and debuffs. They get more fragile, but instead deal more easy damage (unlike others that need backstab, or CCC). But...most likely not as powerfull AoE though, to avoid making all fights easy, and Orlais ending up looking like a Swiss cheese.

#24
Doominike

Doominike
  • Members
  • 906 messages

I love OP personally, my Arcane Warrior in DAO was so powerful I could just stand there and nuke everything while taking virtually no damage in all encounters without exception. That hilarious oddball was flat out invincible. Broodmother, easy. Ser Cauthrien's arrest squad, pff. Flemeth, don't care. Archdemon, zero fucks given. 

 

My mage Hawke, while definitely weaker was still pretty OP, Force Mage + Spirit Healer. Pretty much all damage becomes insta-regen'd chip damage and the gravity spells if targeted to put enemies dead center slows them down so much they might as well be paralyzed

 

But developers want balance and stuff so we might see another downgrade. Or they might just have bumped the other classes up a bit. Though I do remember my Rogues being fairly OP too

 

My Dalish Warden had so much dodge chance (or whatever it was called) that she virtually never got it and Scattershot could stunlock entire hordes

 

My dual dagger Hawke dealt criticals so often that the health bars of enemies I attacked practially glowed white


  • TheChosenOne aime ceci