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What's with all the Giant Mooks?


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#1
Cyrus Amell

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I am sure many in the community have noticed large figures lumbering onto the battlefield in various Dragon Age Inquisition gameplay videos, be they Chasind Barbarians or Hurlock Alphas. And of course the massive Commander Duhaim from the Dales! The darkspawn are one thing, but seeing a massive human warrior standing twice as tall as Cassandra is more than a little perplexing. I would expect such a display from a less serious game, which is not something I would describe the Dragon Age games as.

 

There are important matters being discussed such as morality, philosophy and cultural dynamics. Yet here we have people who are unexplainably huge and no one seems to notice this but the player. Chasind Barbarians were always just normal tribesmen in Southern Fereldan, and Hurlock Alphas were origionally just seasoned hurlock veterans armed and armored with the best gear available to the darkspawn. I just think this is a use of artistic license on the part of the development team that undermines the atmosphere of the Dragon Age Universe. I mean seriously, these guys would give a Qunari a vicious neck cramp just trying to maintain eye-contact!

 

I call these enemies "Giant Mooks" because that is the archetype in question, as specified in TV Tropes. I never expected to see them used in such a manner in a Bioware game. In my personal opinion perhaps the team should consider resizing these enemies to their normal height when possible if it can be done before release at all.

 

What do you guys think?


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#2
Knight_47K

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What do you guys think?


...

*Thinking nothing*
*Foaming at the mouth, looking at all the new videos*

#3
Gill Kaiser

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Do you have any screenshots? If any human is larger than a qunari in the absence of magical influence, I find that disconcerting.

 

The Avaar I can just about accept, since they look like giant celtic barbarians, who are generally depicted as being massive.



#4
X Equestris

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Do you have any screenshots? If any human is larger than a qunari in the absence of magical influence, I find that disconcerting.
 
The Avaar I can just about accept, since they look like giant celtic barbarians, who are generally depicted as being massive.


There were two bosses in a mercenary company in the last video, and both of them were fairly tall. I'm not sure either was bigger than a Qunari, but they were taller than average. One was a mage and one was a warrior.

#5
Cyrus Amell

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There were two bosses in a mercenary company in the last video, and both of them were fairly tall. I'm not sure either was bigger than a Qunari, but they were taller than average. One was a mage and one was a warrior.

 

The mage, their leader, seemed of normal size but the warrior, Commander Duhaim, was as large as the Arishok from Dragon Age 2 by my estimates.

 

I do not have any screenshots that validate my stance, the combat was so frantic that it was difficult to make stuff out. At 21:50 we get our first look of Commander Duhaim in the video linked below and he is big! We also see a bandit leader named Sister Costeau going toe-to-toe with Cassandra at 12:30 and she seems to tower over her.

 

 

At 7:20 on the video below here is a look at an Avvar barbarian (or Chasind?) and he appears big but then again the Inquisitor could be an elven mage - which has a very small height.

 



#6
Knight of Dane

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Why not Commander Ahnul, that seems more fitting.


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#7
X Equestris

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The mage, their leader, seemed of normal size but the warrior, Commander Duhaim, was as large as the Arishok from Dragon Age 2 by my estimates.
 
I do not have any screenshots that validate my stance, the combat was so frantic that it was difficult to make stuff out. At 21:50 we get our first look of Commander Duhaim in the video linked below and he is big! We also see a bandit leader named Sister Costeau going toe-to-toe with Cassandra at 12:30 and she seems to tower over her.
 

 
At 7:20 on the video below here is a look at an Avvar barbarian (or Chasind?) and he appears big but then again the Inquisitor could be an elven mage - which has a very small height.
 


I think Sister Costeau just looks big because of the feathers on her helmet. The mage leader seemed slightly oversized, but nowhere near as big as Duhaim. As for the Avvar, it's a common trope for barbarians to be big, probably because of Roman accounts of encounters with the Celts and Germans.

#8
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I read "giant mooks" in Joe Pesci's voice. 



#9
Drasanil

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Yeah they both look pretty over-sized. What's bothering me more is watching that guy play. He's bloody terrible  :pinched:



#10
Setiweb

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Apparently size does matter.



#11
Shapeshifter777

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The time period Inquisition takes place in is when the Carta are at their prime with their steroid smuggling operations.  David Gaider already confirmed this.  People will complain about ANYTHING these days.  I for one love the massive brutes.


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#12
funmachine

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Hm, I hadn't registered this before, but now that you pointed it out it definitely looks a bit silly IMO. I don't think "giant mooks" would be gamebreaking for me per se, but rather kind of distracting. That commander is without a doubt bigger than a qunari. I guess you could justify this as him being an exceptionally large human (if he even is human), but if all higher-tier opponents get a size increase, that would be pretty immersion breaking. On the other hand, it's probably handy to have a visual cue who's going to be the most dangerous opponent in an encounter.

 

Off topic: Whoever is playing that 30+min video needs to stop running around like a headless chicken during combat :D



#13
X Equestris

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Hm, I hadn't registered this before, but now that you pointed it out it definitely looks a bit silly IMO. I don't think "giant mooks" would be gamebreaking for me per se, but rather kind of distracting. That commander is without a doubt bigger than a qunari. I guess you could justify this as him being an exceptionally large human (if he even is human), but if all higher-tier opponents get a size increase, that would be pretty immersion breaking. On the other hand, it's probably handy to have a visual cue who's going to be the most dangerous opponent in an encounter.
 
Off topic: Whoever is playing that 30+min video needs to stop running around like a headless chicken during combat :D


Yeah, you could justify Duhaim's height by saying he had gigantism. The visual cue of larger enemies being more dangerous would be one thing, but if they're all that big, I'll have a bit of trouble waving it away.

Agreed about the people who've been playing the demos. Some of those encounters would have been a lot easier if the player weren't flailing about.

#14
Icy Magebane

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Extremely tall Darkspawn or Avvar I'm willing to accept, but Commander Duhaim's size was unexpected and very jarring.  Was he supposed to be just a normal solider or... some kind of magically altered human?  Whatever the case, he seemed very out of place.  I hope there is a supernatural explanation for his size, but I doubt it.

 

Oh, and I think there is a difference between Avvars and Chasinds, that's why I'm fine with the former being so tall.  Now that I think about it though, the Avvar are far larger than normal humans... they are more like qunari.  Maybe they should be classified as a separate race?  They don't seem all that close to humans, but that might just be due to the art style...


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#15
Wulfram

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Avvars were one of the tribes of the Alamarri in previous games.  Maybe that's been retconned?  But if it hasn't, then the Avvars are basically Fereldans who didn't convert to Andrasteanism, there's no reason for them to be huge.

 

Unless it's going to be down to magic somehow.  But that'd still be kinda silly.


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#16
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If it's not a frequent occurrence for Orlesian or Tevinter Human mooks I'm good. Chasind/Avvar are 'barbarians' so having a couple of bigguns running around fits the trope. Darkspawn are monsters. So as long as it's not 'Steel Golem' big (ogres being the exception) I'm okay with it too.

 

The reason I'm willing to accept a huge Tevinter or Orlesian warrior is because every army has it's vanguard and champions. I suspect these won't be your average mook. They'll certainly be named and ranked and with good reason. 



#17
Joe-Poe

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I hoping they are all not oversized....There are better ways to make a boss or "mini" boss easy to identify. What really concerns me though is the spamming of the Tower Shield Tank Mook....that will get old very fast if its used in every fight.



#18
Uccio

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Bio brings out large opponents because according to the Awesome Button™ handbook successful game needs to have large monster to fight and oversized weapons with colorful effects and over the top moves.


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#19
Han Shot First

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Hopefully there is some lore explanation for it, and not every human boss is a giant 'just because.' If there is no magical explanation for it, it is a bit jarring. People aren't built like Ogres.


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#20
Guest_Puddi III_*

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They touched a mysterious-looking mushroom that they found inside of a block with a question mark on the front. Just be happy they didn't get the raccoon suit.
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#21
thats1evildude

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Long ago, a pack of female giants in heat fell upon a human village. After eating the women, they whetted their other appetites with the men. Though impressive in size, the resulting half-breeds were more man than giant, and eventually, some of them integrated themselves into human society. Ever since, half-giants have been an uncommon occurence in Orlais; no matter how far removed they are from their giant ancestors, something in the blood causes a periodic resurge in these monstrous descendants, especially since the return of the dragons.



#22
Joe-Poe

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Bio brings out large opponents because according to the Awesome Button™ handbook successful game needs to have large monster to fight and oversized weapons with colorful effects and over the top moves.

Thats one book that needs to burned and he who wrote it banished never to be seen or heard from again....... ;)


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#23
Cyrus Amell

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You will also notice what appears to be more Giant Mooks in this Dev Video below.

 

At 9:40 we get a good look at a very big dwarf, a Carta Leader, who appears just as tall as a human male and far taller than his kin. Then at 15:35 we run into a Hurlock Alpha who seems to be similar in size to a Chasind Barbarian and is indeed far taller than the human player attacking it.

 

 

And I have to agree, all the guys making these videos are not very good at playing the game :P



#24
X Equestris

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Avvars were one of the tribes of the Alamarri in previous games.  Maybe that's been retconned?  But if it hasn't, then the Avvars are basically Fereldans who didn't convert to Andrasteanism, there's no reason for them to be huge.
 
Unless it's going to be down to magic somehow.  But that'd still be kinda silly.


Could be dietary differences between the Avvar and lowland Alamarri. That was at least part of the reason behind the size gap between the ancient Germanic tribes and Mediterranean peoples like the Greeks and Romans.

#25
Icy Magebane

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You will also notice what appears to be more Giant Mooks in this Dev Video below.

 

At 9:40 we get a good look at a very big dwarf, a Carta Leader, who appears just as tall as a human male and far taller than his kin. Then at 15:35 we run into a Hurlock Alpha who seems to be similar in size to a Chasind Barbarian and is indeed far taller than the human player attacking it.

 

Spoiler

 

And I have to agree, all the guys making these videos are not very good at playing the game :P

lol... a dwarf the size of a human?  :rolleyes:   Well, looks like this "Giant Mooks" thing is just one more item on the list of crap I never wanted but will have to adapt to... it's getting kind of long though.  I hope the story makes up for that.

 

Seriously though, do they think people are too stupid to figure out which enemy is a mini-boss or boss?  Or do they think people are just too lazy to check?


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