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Dragon Age: Inquisition Gameplay Videos: The Mega-Thread (Updated Oct. 16th)


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#101
Hrungr

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So healing isn't completely gone from the spell list...

 

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#102
sandalisthemaker

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At the expense of sounding like an elitist snob:

 

Man, who are these people?  They don't seem to have ever played a DA game before.  They don't pause and use strategy at all.  They don't perform basic attacks and just run around waiting for their ability cooldowns to expire,  they never switch between party members, they keep Solas and Varric in the middle of combat, they don't even attempt to assist their companions, and with roughly 1% of their health remaining, they insist on bulldozing into the center of combat with a delicate rogue.

 

I wish they would show us a video with someone who knows what they are doing, to show off some tactics and efficient gameplay.


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#103
Hellion Rex

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Here is a bunch of screenshots that I took of the different trees.

 

 

More

 

Spoiler

 

 

Here are some

 

Spoiler

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#104
Hrungr

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Interesting Focus Ability - note the different "tiers". Also note, this is an Artificer ability...

 

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#105
DV-01

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That Artificer ability may actually be Bianca specific;)

 

The environment is gorgeous and seeing Varric in action was so much fun.

Though all these guys tromp through the same place - not one of them thought to go through each tree to see all the abilities. If I knew there were three+  feeds going up, I would think the way to attract viewers would be to do something different, that the fans would want.



#106
Avaflame

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Yeah I'm stuck on the 'tiers' thing. With the focus we've seen so far, the golden line depicting Focus seems to stop circling the abilities around the quarter-mark. Maybe eventually it will go all the way around and thus be 'Tier 3'.



#107
Ganzevort

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Ohh! Dispel - "Eldritch detonator ability: use on incapacitated foes for a combo"

 

So DA:I's using ME terms. Hopefully there are a lot more skills involved when doing combos, I dunno, but for me it was quite easier to grasp ME's prime/detonate combo mechanic than DA2's combo system since there were a lot more skills that could be used.



#108
LaughingWolf

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Yeah I'm stuck on the 'tiers' thing. With the focus we've seen so far, the golden line depicting Focus seems to stop circling the abilities around the quarter-mark. Maybe eventually it will go all the way around and thus be 'Tier 3'.


If you look closely during the videos; focus seems to look like diamonds now.
You can see three of them slowly solidify.
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#109
Hrungr

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If you look closely during the videos; focus seems to look like diamonds now.
You can see three of them slowly solidify.

 

 

Interesting, it looks as though you can keep acquiring "tiers" as it looks like this group acquires 1, but later works their way towards acquiring 5...

 

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#110
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What does focus do?



#111
Hrungr

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What does focus do?

 

You build up Focus to fuel your most powerful talents - like Haste, Hail of Arrows and so on...



#112
Imported_beer

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All these videos. They are in such a hurry. Slow down brothers! Pause a while, think, observe, maybe examine a couple of things once in a while.

 

The rush causes me physical agony, quite literally. 

 

These hurt me more than Cameron Lee's make-up skills on that male human in the Twitch character creator demo.


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#113
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You build up Focus to fuel your most powerful talents - like Haste, Hail of Arrows and so on...

So do you earn focus just by fighting, or is there specific things you must do within the fight to earn focus? 



#114
Hrungr

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So do you earn focus just by fighting, or is there specific things you must do within the fight to earn focus? 

 

From the Combat Q&A:

 

How, exactly, does focus work in the game?

 

[DK]: Focus is earned as a party, but spent as an individual. Focus is given to all party members when any of them damage a foe: this allows lower-damage characters like defensive warriors to fulfill their role while still accumulating focus. After enough is earned, a character can use an ability that costs focus. That character's focus is then spent, but not the focus of their allies, who can still use it for their own abilities.  

 

[ML]: Focus requires you to think long-term. You may need it to get out of a sticky situation, or you may want to save it for a particularly tough battle you're anticipating. Because focus abilities can't be used every fight, the combat team has been able to "turn up" their effectiveness. They can be real game-changers if deployed strategically.


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#115
Muspade

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This video by WikiGameGuides is Destiny gameplay but he spends most of it talking about his trip to EA. He expresses annoyance at some of the other invitees futzing around instead of taking it seriously.

 

(I hope this wasn't posted already, but it's worth a  listen.)

 

<Video>

By the sound of it, that sort of thing isn't going to happen again if those people were behaving like they came directly from Kindergarden.


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#116
Avaflame

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With the diamonds, what I meant was that they seem to accumulate until about a quarter-way around, and then they flash gold. I don't think you'll be able to use a Focus ability while it is still in diamond form, and that eventually as you go through the game you'll be able to accumulate enough Focus that it does a full circle, allow you to perform that ability at it's highest tier.



#117
LEXX

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The more game play that I see the more I think it's damn chaotic and fast and hard to see what's going on.  This video doesn't make it any better because the camera is all over the places.  I'm not really happy with with multiple characters attacking and jumping through or going right through one character to the other.  If they want to make these kind of combat then do it properly.  They need a proper collision detection.



#118
Bayonet Hipshot

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I also think that we will only see Focus abilities in Specialization trees. I have not see any Focus abilities on the normal tree so far. 



#119
andar91

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I just wanna say something that I haven't really seen commented on.

 

I LOVE the general encounter design that I'm seeing. Basically, i like that there isn't a fight ever 10 seconds - we're allowed to run around the villa and check out the ambiance, but they didn't feel the need to fill all the time with fighting.

 

I often felt like DA2 had fights in arbitrary places all of the time so you were constantly fighting to compensate for monotonous levels. I'm glad they didn't do that again. It feels much more believable. I can buy that a handful of guards are posted, not endless masses of them (and nevermind the waves).


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#120
Swaggerjking

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Can someone remind me what the warrior get that  was announced in the last twitch live stream build up extra Armour/health by taunting and does replace focus



#121
Avaflame

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Guard? I don't believe Guard replaces Focus, it's just Warrior-specific.



#122
theflyingzamboni

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So much lol at Cassandra running in place while the Inquisitor talks to the Orlesian guy at the beginning of the 40-min video. Aren't you getting enough exercise already? :lol:



#123
Hrungr

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With the diamonds, what I meant was that they seem to accumulate until about a quarter-way around, and then they flash gold. I don't think you'll be able to use a Focus ability while it is still in diamond form, and that eventually as you go through the game you'll be able to accumulate enough Focus that it does a full circle, allow you to perform that ability at it's highest tier.

 

Do you remember where you saw that Focus accumulation...?

 

 

EDIT: I think I found (at least part of) it.

 

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#124
ElitePinecone

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Hm, the second Focus meter is bigger than the one we saw in the YouTube videos.



#125
Hellion Rex

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Thought I'd post Barrier and its upgrade.

 

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