Long title says everything...
Well my question is, do you think Bioware have planned Hawke to be a human since the beginning or he/she was chosen to be a human becouse of EA rushing the game?
Long title says everything...
Well my question is, do you think Bioware have planned Hawke to be a human since the beginning or he/she was chosen to be a human becouse of EA rushing the game?
Guest_StreetMagic_*
Yeah.. Hawke was meant to be human. But the initial concept (at least from one of the designers) was even more specific. He was going be a blood drinking Reaver or werewolf or something. And his name was Ulrich Von Hawke. Heh.. I think the other writers pulled him back from that idea.
Human itself is definitely no afterthought. Even as it stands, the specific immigrant story with his family is too intertwined in the plot to be some kind of afterthought. The whole game hinges on this background, rather than being tacked on.
Very likely they meant Hawke to be human especially since it involves family. What Bioware probably wanted to do was greatly expand the story such as showing us Hawke's time as a smuggler or Mercenary.
Yup
I myself think that the character they show in all the trailers/pictures/screenshots is most likely to be the thought to be race + class + looks. For instance in Dragon Age Origin it was a human male warrior warden that was shown, for Dragon age 2 it was a human male mage. In DA 2 you can chose from 3 different pre set worlds from DA:O. When you start DA 2 the default history from DA:O is the human male warrior warden (Hero of Ferelden).
There is also 2 pre-built histories a dalish female rogue warden (The martyr) and lastly a male noble dwarf warrior warden (No compromise).
For DA:I on the other hands they have stated that there will only be one default world state (if I've understood it right) and that for DA:I the default warden history will be switched from the human male to the dalish female and for DA:2 it will be a male mage Hawke. The switch here to a dalish female is most likely because of gender equality or to just mix it up from human male to human male.
Guest_StreetMagic_*
I myself think that the character they show in all the trailers/pictures/screenshots is most likely to be the thought to be race + class + looks. For instance in Dragon Age Origin it was a human male warrior warden that was shown, for Dragon age 2 it was a human male mage. In DA 2 you can chose from 3 different pre set worlds from DA:O. When you start DA 2 the default history from DA:O is the human male warrior warden (Hero of Ferelden).
There is also 2 pre-built histories a dalish female rogue warden (The martyr) and lastly a male noble dwarf warrior warden (No compromise).
For DA:I on the other hands they have stated that there will only be one default world state (if I've understood it right) and that for DA:I the default warden history will be switched from the human male to the dalish female and for DA:2 it will be a male mage Hawke. The switch here to a dalish female is most likely because of gender equality or to just mix it up from human male to human male.
Yeah, I think it's gender variation.
Funnily, my canon playthrough is similar.. just it'll be a Dalish male warden and a Lady Hawke mage.
Yes, I believe that he/she was always intended to be a human.
I always loved the fact that a human mage Warden from Origins is a cousin to Hawke. I was actually a little disappointed that the human in DA:I wasn't going to be related to the human mage Warden in some fashion. I wanted to keep the greatness in the family. I liked having that little link between the games.
the default warden history will be switched from the human male to the dalish female and for DA:2 it will be a male mage Hawke. The switch here to a dalish female is most likely because of gender equality or to just mix it up from human male to human male.
The actual cannon story for DA was always a Female Dalish Warden for Origins that made the Ultimate Sacrifice (AKA The Martyr default story for DA2). DA2's cannon was always a Male Mage that was pro-mage.
So it makes sense that the default world they bring in for DA:I will be that background story since that is BioWare's cannon
there is no canon; there is default.
Yes, I believe that he/she was always intended to be a human.
I always loved the fact that a human mage Warden from Origins is a cousin to Hawke. I was actually a little disappointed that the human in DA:I wasn't going to be related to the human mage Warden in some fashion. I wanted to keep the greatness in the family. I liked having that little link between the games.
The actual cannon story for DA was always a Female Dalish Warden for Origins that made the Ultimate Sacrifice (AKA The Martyr default story for DA2). DA2's cannon was always a Male Mage that was pro-mage.
So it makes sense that the default world they bring in for DA:I will be that background story since that is BioWare's cannon
Again as I earlier said and as DeathScepter just posted there is no "real" canon for the game or it's universe for DA2 you can chose 1 default back story or 2 pre-built. To quote a few examples "The epilogues in the Dragon Age game series are not meant to be canonical: they should be treated as rumors or hearsay". This being for example that Anders could have died earlier but is alive in DA2. They have also stated that every story written outside of the game establishes it's own canon.
Also to go back on topic, again I think he was alway's meant to be human since they were running from Lothering a pretty much human only village (I dont remember any elves or dwarves there except for Sandal and his dad that was just moving through). The game was rushed quite a bit in my opinion seeing as they only had a few dungeon maps that were just reused over and over as an example. Also seeing as DA had the game react to some degree differently depending on your Origin it would be alot faster and cheaper to just have a single Origin.
Also if you think about it alot of the story was focused on Hawke's family and background, it would be alot of work to add in different races here I mean you would need 2 new siblings for every race a new mother + uncle. You would need a new home depending on every race, and frankly it would have to be a very different game. I think a big reason for choosing a single race was so they could make that in game family make you care for it and then well you know if you've played the game what happens. It did in my opinion make you more invested in the game because of all that happens.
there is no canon; there is default.
There is a BioWare canon that the novels and comics follow. Bioware's canon is a default.
http://youtu.be/qVRjIkmDqMw?t=9m14s
Long title says everything...
Well my question is, do you think Bioware have planned Hawke to be a human since the beginning or he/she was chosen to be a human becouse of EA rushing the game?
Definitely meant to be human. There's a lot of work put into Hawke's background.
There is a BioWare canon that the novels and comics follow. Bioware's canon is a default.
That is only canon for the novels and comics however. Choices the player makes are still canon within the game universe, even if they conflict with the novels or comics.
Game canon > novel canon, basically. Sort of like how with the Star Wars canon, the films were always a higher level of canon than books, comics, or games.
Guest_StreetMagic_*
The novels do a decent job of not getting too specific about the Warden or Hawke, so I don't think it matters either way.
The only thing they've truly retconned is Leliana's death. And good. To hell with the people who killed her. lol
It seems completely set that way. This game is such a big setup to Inquisition.
Considering that the Human Commoner origin was (conspicuously) missing in DAO, it stands to reason Hawke always being human in DA2 was intentional.
Human definitely. I have been told that humans are preferred even in Bioware's other games (Kotor and Mass Effect), because their back stories are easier to grasp and people's reaction to them are understandable. I find this argument a load of bologna but I will admit the choice made the game simpler.
- Only two voice actors cuts down on time and money (male and female)
- Only one moniker for npc's to converse with (Hawke)
- Only one back story to recite ad infinitum with everyone you meet
- Less body types to contend with when making armor sets
And...
- More of a chance to recognize an NPC for later use (Brand recognition is big on these massive games, we all recognize Hawke just like Halo fans recognize Master Chief or nintendo fans with Mario. The recognition makes us remember the good time we had and nostalgia makes us want to buy more games. This might not have worked to Bioware or EA's advantage in the the nostalgia aspect for DA:I but I did notice a lot of familiar faces from the first game, and some choice favs from DA2, so Bioware may have their bases covered for that oh-yeah!-I-remember-him ploy)
Well, we all know the Inquisitor was meant to be human at first but then they changed it, lucky for me as an Elven fan, altough, Imo Hawke's story could've fit to a city elf backround, running from lothering, but that they dont have anything connected to a noble family, and that they're the only city elves that have actual MONEY too, damn it could've fit a surface dwarf story too... A surface dwarf that lived with he's or her's family in lothering till they ran away, and that they were a noble house in orzammar but went to the surface or were forced to go to the surface, like Varric's house, and then they retrived their ancient ancient ancient treasure from the deep roads expedition :-)
The novels do a decent job of not getting too specific about the Warden or Hawke, so I don't think it matters either way.
The only thing they've truly retconned is Leliana's death. And good. To hell with the people who killed her. lol
Lol, Leliana should have simply abandoned the Warden immediately. Anyway, it's good for a laugh though, especially if you go through the ritual with Kolgrim, then kill him anyway. It's like the darkspawn taint turned the Warden into some kind of deranged psychopath.
Yes because you cannot name a dwarf Hawke, The majority would have no idea what a hawk is much less have Hawke as a surname
I think Bioware went through this phase where they wanted to turn Dragon Age into Mass Effect and "Hawke" was supposed to be the new Sheperd. Of course, Dragon Age 2 simply didn't sell well, certainly not as well as the Mass Effect series (not even close). Hawke was basically scrapped as a failure, as he should have been. And even still looking at the sales numbers it's a wonder that Inquisition didn't move MORE back towards Origins. I guess it's this idea that everything has to be Call of Duty to be successful?
Well, we all know the Inquisitor was meant to be human at first but then they changed it, lucky for me as an Elven fan, altough, Imo Hawke's story could've fit to a city elf backround, running from lothering, but that they dont have anything connected to a noble family, and that they're the only city elves that have actual MONEY too, damn it could've fit a surface dwarf story too... A surface dwarf that lived with he's or her's family in lothering till they ran away, and that they were a noble house in orzammar but went to the surface or were forced to go to the surface, like Varric's house, and then they retrived their ancient ancient ancient treasure from the deep roads expedition :-)
I think i remember reading somewhere the game was rushed,and a voiced protagonist was part of the reason there was only human protagonist due the amount of dialogue.
I think i remember reading somewhere the game was rushed,and a voiced protagonist was part of the reason there was only human protagonist due the amount of dialogue.
That's the way I remember it as well. Still, at the time, Dragon Age didn't need a voiced protagonist. Going by sales numbers, people just wanted more Origins. If the series would have continued as it was originally stated, "spiritual successor to baldur's gate", it would have sold well. But again, it's this idea spewed by EA that all games need to be action oriented to sell. And they all must have multi-player with micro-transactions. EA is cancer.
I think Bioware went through this phase where they wanted to turn Dragon Age into Mass Effect and "Hawke" was supposed to be the new Sheperd. Of course, Dragon Age 2 simply didn't sell well, certainly not as well as the Mass Effect series (not even close). Hawke was basically scrapped as a failure, as he should have been. And even still looking at the sales numbers it's a wonder that Inquisition didn't move MORE back towards Origins. I guess it's this idea that everything has to be Call of Duty to be successful?
I actually wouldn't have minded if Bioware doubled down on Hawke and made him the Inquisitor. I'd have preferred the more fleshed out story/character interactions associated with the Hawke character than the blandness of our Inquisitor, who I swear has got to be the most neutral character ever (caused in part by the open world; having Hawke would have helped alleviate that).