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Reaver + Lifesteal stats, possibly best class to solo MP


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#26
Maria Caliban

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Yes, Reaver will be the best class at launch. I've had the pleasure of speaking with someone who managed to play the MP demo and they said the Reaver they played absolutely wrecked face compared to the other classes.

They said the Reaver was the best, an unstoppable juggernaut of destruction who reaped terror among her foes before devouring them -- body and soul. They also added that the Reaver was sexy as hell and people who play the Reaver are awesome while people who ask for Reaver nerfs are nubs.

This is just what I've been told, of course. What I've happened to hear. Not at all something I imagined and posted as fact.
 

I suppose we'll find out when we find out, though it does look to be that way. Me? I'll stick with Qunari or the Legionnaire (until we get a Mabari, that is!)

*waits for Maria to come into this thread* :P


I hope you didn't wait too long. I've been keeping away from the forums so as to avoid spoilers.
 

Don't say that too loud, lest Maria hear you and she eats your soul as forfeit.


I like my souls best with a bit of lemon or orange zest for flavoring.
 

Keep it in as is, but either give it a longer cooldown or make it so that it restores 60% of your max health rather than the full amount.


I believe that the self-heal is baked into Aura of Pain, which is a sustainable DoT around you. Every couple of seconds, it does X amount of damage to all the foes around you and you get a percentage HP back based on damage done.

If you're fighting one, powerful enemy (say a boss), it won't be doing much damage or healing you much. If you're in the middle of a pack of regular mooks, you'll be doing good damage and getting lots of life back.

#27
EmperorSahlertz

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Supposedly the Reaver cannot generate "guard", so their lifesteal is basically just a tradeoff for the lack of guard.



#28
WillieStyle

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If the Reaver's life steal in DAMP is designed to match the guard that other warriors get, then the single player Reaver will be an awesome tank. Since, presumably, the Single player reaver can generate guard via other skill trees.

#29
EmperorSahlertz

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If the Reaver's life steal in DAMP is designed to match the guard that other warriors get, then the single player Reaver will be an awesome tank. Since, presumably, the Single player reaver can generate guard via other skill trees.

Indeed. But the skills that generate guard aren't available to the multiplayer Reaver (note I am not entirely sure this is true). So the REaver in multiplayer, will essentially be a high risk/high reward type tank. Whereas the Legionaire tank is more of a reliable but inflexible sort of deal.


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#30
Adhin

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I can already tell you Reaver can generate guard. They have Block and Slash, it's upgrade generates 15% guard. Every skill in vanguard except 1 of them generates guard. Charging Bull, both taunts and Unbowed. Ultimately it depends what abilities the Reaver gets 'besides' the 3 Reaver skills. If the last stream was any indication each class has 12 active abilities to pick from (6 in each tab) and 20 passives (10 per tab). So... probably a good bit of wiggle room, and I'm sure there is at least 1 other guard builder then just block n attack. But then a move that nullifies a hit completely and builds some guard isn't such a bad thing.

 

As far as the 2 abilities we 100% know about (well, for base). Area of Pain seems to add 200% weapon dmg, consumes 10 stamina per second and is a toggled ability. Not sure if that's 200% dmg per second to everything in the area, or if it's just adding +200% weapon dmg to EVERY attack you do. If it's to every attack, auto-attacks become pretty deadly (I mean 300% weapon dmg? yus prees).

 

Devour is only 100% dmg, but does 20% bonus dmg per 1% of life missing, so at half health your looking at a pretty solid 1100% weapon dmg. It has a secondary bonus effect of healing you for (and this is hilarious how its written) 1% your life per 1% missing life. Or you know, in less words - full heal - as long as you use devour on an enemy currently effected by your Ring of Pain.

 

Third Reaver skill I don't have any hard information on except 1 tiny little detail.. it's a 3 hit combo (or just has 3 hit chain if used in succession) and doesn't consume stamina. It consumes health. So if you where able to build solid guard, you could use this to get your health lower to bulk up devour, and combo pain + devour for a full heal before guard breaks.

 

That all said, Devour cost like 65 stamina which is absurdly high cost compared to all the other skills (most are 35). Block and Attack is 10 to 'start' but you can keep holding it and it'll only drain 5 per second. Does 150% weapon dmg, I think +50% and the 15% guard when upgrade. If you did that inside a Ring of Pain you'd be consuming 15 per second past the initial cost and do like 400% weapon dmg each time you blocked to gain guard back at your attacker... not sure how sustainable that would be and or how useful against multiple enemies.

 

Outside of the 2H counter move.. Reavers might only have other 2H skills and Battlemaster stuff which would heavily limit there ability to generate guard... but I haven't heard any actual evidence towards any of that. All I know are the 4 skills on the class card thing. Which is you know, 4 of 12 so that's a good 8 skills on there list just kinda missing, well, 7 since we can assume the 3rd reaver skill will be in there. Course, Mighty Blow and Counter is 2 out of 5... so that leaves 3 from 2H that could be in there and... yeah, they could totally have no vanguard abilities. Somehow I doubt Reaver completely lacks guard builders though outside of the Block n Attack move.

 

-edit-

Actually from the MP video I'm pretty confident Reaver also has the earth shattery BS move from 2H tree too. Good chance she just has all the 2H skills. Not that it matters 'to' much. Your ultimately stuck with only 4 skills you can possibly bind. I'd imagine each warrior has a taunt though, would seem odd to have a warrior with out a taunt, and all taunts build guard at base. Oh and we've seen weapons that build guard per hit, forgot about that. But then that was a lvl 4 char building 10 per hit... not exactly a ton but hey it's something!



#31
Bayonet Hipshot

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Don't say that too loud, lest Maria hear you and she eats your soul as forfeit.

 

Maria is on a media blackout so you can sound your Anti-Reaver and Reaver nerfs out loud and proud.



#32
irons

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After seeing Vivienne in action I think Arcane Warrior will be the strongest char. Reaver is one if not the best Dps class but therefore you have to play it on the edge of dying.

#33
Catastrophy

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Nerf it! Nerf it with fire! Nerf all the things!

 

I'm really looking forward to the balance changes already.


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#34
Orochi

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well it is 2h damage type so it has its draw backs



#35
RedJohn

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Concerning soloing in DAMP, will that even be possible?

 

In ME3MP there were gameplay elements that allowed soloing:

 

-An open map (for kiting)

-Discrete waves of enemies  

-Enemies distributed over a large area behind walls/height-levels/obstacles

-Twitchy gamestyle, preventing damage with character movement alone

-Ability to deal damage without taking any (jinking corners to shoot/cast)

-Ranged damage dealing

-Reliable damage prevention with shield

-Abusing the AI with all of the above :)

 

In DAMP, I seriously wonder if anything similar might be possible, even then it would probably take forever and need an accompanying Benny Hill soundtrack. DAMP has:

 

-Rooms of enemies (ie. restricted map), so kiting backwards through already cleared rooms or within rooms.

-Many melee hero classes that will likely be taking damage to deal damage, or to close range on casters/archers.

-Unlikely to reliably avoid melee-vs-melee damage with basic movement/kiting, as attack/casting animations may lock movement for second(s).

-Boss encounter? Potentially very high damage + high health with special CC abilities (not just elite units like a Banshee or an Atlus).

-Shield units and similar, designed to be defeated with multi-player combos/tactics.  

-Enemy archer or mage ranged CC abilities (undodgeable perhaps, needing LoS break or out-ranging).

-Limited healing/damage prevention (certainly won’t be tuned for soloing rather than expected party of 4).

-Non-twitchy combat will be harder to abuse/cheese the AI.

 

While all that may be still possible in solo DAMP for a certain few classes, it will likely cost extra time or health that it didn't need to in ME3MP because of the differences in their game-combat styles.

There is always a way.



#36
Orochi

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Reaver won't be that heal tastic 



#37
Guest_Lathrim_*

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I'm honestly just hoping that we won't get the "Reaver/*insert random class* or GTFO" mentality at any point in this game's lifespan.

 

Ah the nerf threads and the ever amusing belief that wanting one overpowered thing nerfed somehow means I want everything as weak as the Shuriken.

 

How I've missed you.

 

I know, right? Those threads made me question if the forums managed to be more entertaining than the multiplayer itself when balance changes day came around, and I'm still not really sure. :P



#38
Cirvante

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I'm going to kick any Reaver that comes into my lobby on principle. Bunch of noobs.



#39
Orochi

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yea ive seen a few f skills it seems too be a DPS u need tank in this co op soo idk where itl fall



#40
SoVengeanze

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Let me voice my thoughts here for a second. The Reaver is VERY powerful. With the right gear and specs, I can solo anything on Threatening. However, as has been stated previously, it is a high risk, high reward. With a keeper to give barriers, the Reaver is perhaps the best class to handle dps/initiate in any engagement.

 

The Reaver has NO GUARD ABILITIES. So the guy a few posts back that said the Reaver can generate guard in MP is WRONG. The Reavers armor isn't even the heaviest. It's decent, but any other warrior class has better armor and can take more hits.

 

If the Reaver gets cc'd, almost at all, or flanked by a rogue, I can pretty much guarantee that you will die. I don't feel that he's overpowered, esp in light of some of the other class abilities. They shine in their role. Just as Elementalists, Arcane Warriors, and Necromancers(every class as a matter of fact, but these are the only ones I have played) each excel in their own fields, the Reaver does as well.

 

These threads about nerfing classes are basically: "BioWare, please nerf rock. Paper is fine. Thank you, Scissors." Reavers have good solo potential, but there are classes that can hit harder, tank more, or support better. Their role is an off-tank dps, and they are perfect where they are at. What they really need to do is improve the Necromancer AI for the souls they steal from others. The AI for those sucks right now. And, yes, a necromancer can make the Revenant it's slave. (If that's not OP, I don't know what is.)



#41
apbevan

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The Reaver has NO GUARD ABILITIES. So the guy a few posts back that said the Reaver can generate guard in MP is WRONG. The Reavers armor isn't even the heaviest. It's decent, but any other warrior class has better armor and can take more hits.

 

The rever has a counter attack ability that will parry an attack, generate guard and do extra damage back. so yes you can get guard but not like a legionnaire.

I certainly take more damage than my legionnaire but as they are the toughest class I would hope so. I also do way more damage than my legionnaire.