Aller au contenu

Photo

How has the ME series affected you? If at all...


  • Veuillez vous connecter pour répondre
110 réponses à ce sujet

#101
Razyx

Razyx
  • Members
  • 165 messages

[...]
I don't see the need to canonize anything..., with a good prologue you can rebuild the galaxy with any ending in hand.

 

Quoting myself and giving a better explanation; Endings to an end (a mere and simple suggestion).

[Through importing your last save game]

The prologue would explain the aftermath off each end till reach a common point where the new story would be developed.

Refuse - the Reapers are gone and, almost every civilization (some was/were annihilated #) and after getting out of its respective hidden bunkers, starts rebuilding its infrastructures and the mass relays.

Synthetics were labeled as public enemy.., the last report about the geth was that they were going through the Perseus Veil. In time, new AI 's will be built, but with big restrictions in their code.#

 

Destruction - Once the Reapers "are gone",  every civilization # starts rebuilding its infrastructures and the mass relays. #

 

Control - After Shepard took control of the Reapers they started rebuilding infrastructures and mass relays.
Due that the galaxy was in relative peace, and after having finished the rebuilds, the Reapers commanded by Shepard('s ethics) started a withdrawal in deep space (they will be monitoring from there on), because there was not need to interfere on every civilization progress.

 Although the Reapers and the synthetics have helped on the rebuild process, a xenophobic ambience against them has grown around the galaxy. The last report about the geth was that they were going through the Perseus Veil, the rest of AI 's and synthetics are being recoded extensively.

Synthesis - Here could be 2 options.
· the simple and **appy one; something went wrong, and the synthesis could not be completed dying lots of people in the process.
· the one interfering with the plot; (how you bear with a threat? with another one). People is dying and/or recovering from the "fusion" perpetuated by the Catalyst/Shepard. Medics have discovered that the cause is related with a rare genetic nanoengineering process coming from nowhere...?
(and everything while they were rebuilding everything).

 

A writer would do a better work, sure, but it's possible to work around each end and go on :).

 

Edit; Oh! I forgot the synthetics.. :rolleyes:



#102
Riven326

Riven326
  • Members
  • 1 284 messages

Because he doesn't think it is possible that the Reapers can be controlled.

Yes, but that was BioWare's decision to make my Shepard feel that way. I had no control over that until near the end of the game.



#103
SwobyJ

SwobyJ
  • Members
  • 7 373 messages

Yes, but that was BioWare's decision to make my Shepard feel that way. I had no control over that until near the end of the game.

 

Its Bioware's decision for everything. Revan doesn't know he's Revan until he learns he's Revan, regardless of you putting the pieces together before hand.

 

There is a narrative to follow in any RPG that focuses on story, even at their maximum sandbox.



#104
Riven326

Riven326
  • Members
  • 1 284 messages

Its Bioware's decision for everything. Revan doesn't know he's Revan until he learns he's Revan, regardless of you putting the pieces together before hand.

 

There is a narrative to follow in any RPG that focuses on story, even at their maximum sandbox.

But player agency is also important. For example, in ME1, I could be pro-human, pro-Council, or neutral.



#105
Nightshade715

Nightshade715
  • Members
  • 137 messages

Mass Effect trilogy piqued my interest in sci-fi genre. I still have a long way to go but thanks to Mass Effect I'm at least willing to give it a chance instead of going: "Not really my thing."


  • SNascimento et Dar'Nara aiment ceci

#106
Dar'Nara

Dar'Nara
  • Members
  • 246 messages

Mass Effect trilogy piqued my interest in sci-fi genre. I still have a long way to go but thanks to Mass Effect I'm at least willing to give it a chance instead of going: "Not really my thing."

Awesome! Glad to hear your giving it a chance, and yeah the Mass Effect trilogy does have that effect of piquing interest :P



#107
SwobyJ

SwobyJ
  • Members
  • 7 373 messages

But player agency is also important. For example, in ME1, I could be pro-human, pro-Council, or neutral.

 

But not anti-Alliance.

 

They give some agency. Some. It is guided.



#108
lastpawn

lastpawn
  • Members
  • 746 messages

Here's how the Mass Effect series affected me. 

 

While ME1 was (very) unpolished, it opened my eyes to what modern cinematic RPG games could do.

 

While I enjoyed most aspects of ME2 and some parts of ME3, neither really captured what ME1 suggested for me -- a novel sci-fi world to explore and truly immerse myself in.


  • Razyx et Dar'Nara aiment ceci

#109
Riven326

Riven326
  • Members
  • 1 284 messages

But not anti-Alliance.

 

They give some agency. Some. It is guided.

At least it exists in that game.

 

Here's how the Mass Effect series affected me. 

 

While ME1 was (very) unpolished, it opened my eyes to what modern cinematic RPG games could do.

 

While I enjoyed most aspects of ME2 and some parts of ME3, neither really captured what ME1 suggested for me -- a novel sci-fi world to explore and truly immerse myself in.

That's because the series fundamentally changed after the first. It was around the time EA entered the picture. Instead of improving on the formula the first had set up, BioWare gutted it and turned it into a hallway TPS with some poorly written dialogue occasionally. The entire game was shrunk down, even the combat zones. Exploration is literally gone from the sequels.

 

Compare what happened to the Mass Effect series to what happened to the Dead Space series. It's almost identical. What do both games have in common? They're both under the EA umbrella.


  • lastpawn aime ceci

#110
lastpawn

lastpawn
  • Members
  • 746 messages

That's because the series fundamentally changed after the first. It was around the time EA entered the picture. Instead of improving on the formula the first had set up, BioWare gutted it and turned it into a hallway TPS with some poorly written dialogue occasionally. The entire game was shrunk down, even the combat zones. Exploration is literally gone from the sequels.

 

Compare what happened to the Mass Effect series to what happened to the Dead Space series. It's almost identical. What do both games have in common? They're both under the EA umbrella.

 

I agree. But what can we do? Nobody but Bioware makes AAA "talky" RPG games nowadays. I suppose there's the Witcher series, but they have their own problems. (Personally I can't stand the combat.)

 

Like I said, I found ME2 quite enjoyable. It just wasn't what I wanted.

 

If another company starts making games in the ME1 vein, they have my money. Meanwhile, I'll probably continue buying Bioware products. Probably.



#111
Riven326

Riven326
  • Members
  • 1 284 messages

I agree. But what can we do? Nobody but Bioware makes AAA "talky" RPG games nowadays. I suppose there's the Witcher series, but they have their own problems. (Personally I can't stand the combat.)

 

Like I said, I found ME2 quite enjoyable. It just wasn't what I wanted.

 

If another company starts making games in the ME1 vein, they have my money. Meanwhile, I'll probably continue buying Bioware products. Probably.

Not much you can do other than letting them know what you think on here and voting with your wallet. I also tried getting into the Witcher games and ended up not liking the combat at all.