Dragon Age: Origins
Dragon Age 2
Mass Effect 1, 2, & 3
Yes, I am on a BioWare kick. Why do you ask?
Dragon Age: Origins
Dragon Age 2
Mass Effect 1, 2, & 3
Yes, I am on a BioWare kick. Why do you ask?
The combat does. That's the game's one great flaw.
AD&D combat, character progression and equipment system have an INSANE potential and depth. In modded Baldur's Gate 2, I was able to defeat enemy parties which were 6-8 levels above mine (and had seriously enhanced AI compared to base game) because of preparation, knowledge about the system and skill. This is hardly possible in DnD 3.5 or Dragon Age system (not that it would even give you a chance to fight someone much more powerful than you... I'm really looking forward to Inquisition because of that).
The encounter design (in BG2, Throne of Bhaal and Icewind Dale) also overshadows anything that was released since then.
The one complain I had, were overpowered multi/dual classes. Basically Mage-Warrior combination was superior to anything else.
Was playing Destiny. Good shooter controls, sorta a case study into to make a poor overall game. Felt like a bad version of Borderlands....no now I am playing Borderlands the PS.
Work & studies
Shadow of Mordor (I'm honestly bored of the generic protagonist, but do enjoy the gameplay)
SW:TOR, I have a lot of chars to level to 55
Well, I have the uni to work with, but in down time I'm on Europa Universalis IV, Super Smash Bros and Skyrim, currently. Planning on getting Pokémanz Omegacool Ruby as well, but that comes almost on top of DA:I
So, The Evil Within is sort of a disappointment to me, which hurts because it does quite a lot of things so very very right. The visual design and atmosphere are ridiculously tight, the gunplay is satisfying and meaty and the stealth doesn't suck. But then it throws the stealth out after not even half the game and turns into a straight up shooter, except you spend most of the time scrounging for more ammo. Then it keeps throwing bosses at you rather than letting you build any sort of connection to the really cool ones like Laura (bloody spider woman-thing) and The Keeper (Safe Head). There's a reason people still talk about Nemesis and Pyramid Head, and it's not because you kill them 20-40 minutes after first seeing them only to have them be replaced by something else in the next level. The story is also ridiculously disjointed and never explains anything. And then there are the insta-kill bossfights where you run in circles around a tight area hoping that the boss doesn't decide that you were totally within range for his grab and then you get eaten.
Just felt I had to vent a bit ![]()
Lately Styx: Master of Shadows.
Swtor and recently finished a playthrough of Dragon Age 2
Shadows or mordor epic game
Xcom i just picked it up on steam its so good
Watch dogs i like the story
Assassin's creed black flag&freedom cry love the ship combat
Titanfall big mecks
BF4 love pawning noobs
I can understand if you're not that much into counting and all of that stuff before going into combat...but I kinda liked it, reminds me of the time I played tabletop RPGs with friends in middle school
Edit: well there was a lot of luck included as well....that kind of sucked but yeah...
I mean the mechanics don't make sense for a dungeon crawler. In DnD, Mages/clerics have limited spells based on the assumption that you're only facing a couple of baddies per day, but BG2 is nonstop action. That's part of the reason why they resorted to using wands and potions as a crutch when they should have completely revamped the mage and cleric mechanics.
And maybe it's just me, but I find that games sometimes have too much combat and it just wears me down. I like being able to just explore without having to worry about running into packs of enemies all the time or random traps everywhere.
I mean the mechanics don't make sense for a dungeon crawler. In DnD, Mages/clerics have limited spells based on the assumption that you're only facing a couple of baddies per day, but BG2 is nonstop action. That's part of the reason why they resorted to using wands and potions as a crutch when they should have completely revamped the mage and cleric mechanics.
And maybe it's just me, but I find that games sometimes have too much combat and it just wears me down. I like being able to just explore without having to worry about running into packs of enemies all the time or random traps everywhere.
I see what you mean, but normally the game master should give you the opportunity to rest in order to restore your spells. However this is not possible when you have player-only control over the pace of the action/story development. I think it was great that they had this mechanics still implemented with the wands and scrolls as well because it kept you on edge without overly punishing you (unless you faced a mind flayer...those things made me cry). Frankly I always played as a mage and they are seriously OP, if you dual class with a warrior it's just unstoppable with the right gear. I think it's not too bad that it could be toned down a bit with the rythm of game. After all you could always revisit a dungeon previously cleared for loot and it was usually empty (random encounters when you try to sleep outside and bloody guards who will force you to go to an inn)
But then again, it's just tastes. I liked that combat mechanic but maybe it's just me being nostalgic
Shadow of Mordor & The Evil Within.
But gahhhh I need Inquisition, the wait is killing me. >_<
Dragon Age 2 and Medieval II when I feel like it.
It will be a loooooong month.
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I was trying to play the Witcher 2, but it runs like ass on my current machine. My new PC components probably won't arrive for a few weeks.
So, I'm probably just going to twiddle my thumbs until Friday when Civilization: Beyond Earth comes out.
Replaying DA:O and DA2 (almost done). Alternating with Mass Effect 3 and Assassin's Creed Black Flag on my free time, and then I play and post my 10%-game-time project on my "work time", currently 10% of Batman Arkham City.
But that sanity still eludes me... =)