Not gonna lie, I always found it odd when you max out a stat like Strength but restrict you from doing something like bashing a door because you lack the requisite skill. Good to see they are at least tied in some way.
Exactly.
Guest_TrillClinton_*
Not gonna lie, I always found it odd when you max out a stat like Strength but restrict you from doing something like bashing a door because you lack the requisite skill. Good to see they are at least tied in some way.
This would honestly be fine with me if we knew what attributes got leveled up for each class, because I tended to put a point into Constitution no matter what. Now that I can't do that, coupled with the no healing spells and limited potions....I don't know if that's a fun challenge or just insanely, needlessly difficult.
Have you seen the new gameplay videos released this week? Have you seen how those players are so bad they make normal seem challenging. Yeah, thats the type of player normal is meant for.
I actually haven't looked at the vids because I want to avoid spoilers, and I play on PC anyway so the twitch action gaming does nothing for me. I'd probably suck that bad too if I had to play with a controller.
Guest_TheDarkKnightReturns_*
Ah BSN. Just when I thought you couldn't get upset over anything more trivial, this thread appears.
Bravo, everyone.
It isn't trivial. LOL it's a staple of RPGs and one of the most common complaints of Skyrim. I mean really, what is there to streamline? There's six ****** attributes. It's not rocket science.
I don't think talents are locked by attribute requirements like in Origins. I think its like in DA 2, where talents are locked by level requirement only.
That would mitigate to an extent, but if attributes also impact things like damage, spell effectiveness or what have you, it's still a similar sort of issue.
In a period when traditional isometric type rpgs are becoming more popular why is the DA series seemingly turning further away from the rpg aspects of those games?
Wasteland 2 made $1.5 million in 4 days, and Divinity Original Sin sold 500K units.
Diablo 3 (which is more streamlined than DA:I) sold 20 million units world wide.
It isn't trivial. LOL it's a staple of RPGs and one of the most common complaints of Skyrim. I mean really, what is there to streamline? There's six ****** attributes. It's not rocket science.
I don't know about Divinity but you can't add attributes to characters on level up in Pillars of Eternity (I'm a beta player). Also I'm struggling to think of old school rpgs in which you could (aside from Planescape).
Have we gained anything for classes in DAI?
The weapon restrictions are still the same goofy ones they were in DA2.
Active skills are now limited to eight.
You still can't switch weapons in battle.
You can't change skills in battle, either.
Now attribute gains are tied into the damned crafting system? Really?
I hate crafting systems in RPGs. The only time I've ever found it tolerable are when the entire game revolves around it - like in the Summon Night Swordcraft Story games on the GBA. Otherwise you wind up where it kills exploration and NPC merchants at the same time, and sets in stone that you're never going to find anything better than the items you can craft.
The more I hear about this game, the more I think the only things Bioware heard about DA2 was "too many reused levels". They've basically murdered utility builds as it is, and now it's just becoming more and more obvious that the game is designed to have a character that can do one thing, and only one thing, and you've got no real wiggle room at all.
*changes clothes*
*can't cast spells anymore*
great idea
Err, but Spells don't have attribute requirements so this is a non-issue.
Has no one here played DA 2? lol
Guest_TheDarkKnightReturns_*
*changes clothes*
*can't cast spells anymore*
great idea
I AM THE INQUISITOR!
No, you're not. You just blew up your armor.
Wasteland gives you 1 Stat point for each 10 levels.
I actually like this system better than one that gives you attributes at each level. It would help if they had an array of non combat skills.
What is the level cap on this?
The short answer is, we don't know. Just like we didn't know for Skyrim.
It isn't trivial. LOL it's a staple of RPGs and one of the most common complaints of Skyrim. I mean really, what is there to streamline? There's six ****** attributes. It's not rocket science.
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Hell the game even tells you what each attribute DOES when you hover.
Err, but Spells don't have attribute requirements so this is a non-issue.
Has no one here played DA 2? lol
wasn't talking about requirements, how about having enough mana, or having bonuses to spell damage
Soon, I will be the greatest mage who ever lived. When I craft these pants, I shall - goddamnit, I don't have the components.
*goes to grind*
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The Inquisitor found the long lost golden pantaloons!
*changes clothes*
*can't cast spells anymore*
great idea
Isn't it like that in every single RPG?
I mean, cripes, Baldur's Gate had no attribute increase per level and your power mostly came from your gear as well as innate class bonuses. You literally had items that gave you extra spell slots, and removing them made you lose the slot.
I mean, let's not act as if RPGs are a monolithic genre where every game must have every element of a checklist in order to work.
Soon, I will be the greatest mage who ever lived. When I craft these pants, I shall - goddamnit, I don't have the components.
*goes to grind*
part of the reason I've never been a fan of loot based equipment.
I prefer say ME2/3 where your armor is mostly cosmetic, sure you can get slightly better cooldowns or shield strength, but most of that was accomplished via upgrades (tech or SB intel) or by leveling up fitness/class specific skill
Goddamn it!First the health system is changed and now attributes are too?This sucks big time.
It's presumably optional because - like DA:O and DA2 - the game is a joke on the standard difficulty.
I think it looks harder based on recent videos.
Now, before you or somebody else says it, yes, they were being played by people that didn't seem to understand how to play very well at all.
But it still looks to me like careful playing will be necessary to do well, which wasn't really the case (mostly) for DA2.
Isn't it like that in every single RPG?
I mean, cripes, Baldur's Gate had no attribute increase per level and your power mostly came from your gear as well as innate class bonuses. You literally had items that gave you extra spell slots, and removing them made you lose the slot.
I mean, let's not act as if RPGs are a monolithic genre where every game must have every element of a checklist in order to work.
D&D spell use is all stat-based. It determines what you can cast, how well you can cast it, and how far you can advance.
Have we gained anything for classes in DAI?
The weapon restrictions are still the same goofy ones they were in DA2.
Active skills are now limited to eight.
You still can't switch weapons in battle.
You can't change skills in battle, either.
Now attribute gains are tied into the damned crafting system? Really?
I hate crafting systems in RPGs. The only time I've ever found it tolerable are when the entire game revolves around it - like in the Summon Night Swordcraft Story games on the GBA. Otherwise you wind up where it kills exploration and NPC merchants at the same time, and sets in stone that you're never going to find anything better than the items you can craft.
The more I hear about this game, the more I think the only things Bioware heard about DA2 was "too many reused levels". They've basically murdered utility builds as it is, and now it's just becoming more and more obvious that the game is designed to have a character that can do one thing, and only one thing, and you've got no real wiggle room at all.
YEP.
This is turning into ME3 and DA2 all over again. Except this time the complaint is on gameplay.
Prediction :- We will have a free Dragon Age Inquisition Extended Gameplay Cut DLC where we will have a Fade Spirit explain the ingenuity and integrity of game mechanics released post game.
I think it looks harder based on recent videos.
Now, before you or somebody else says it, yes, they were being played by people that didn't seem to understand how to play very well at all.
But it still looks to me like careful playing will be necessary to do well, which wasn't really the case (mostly) for DA2.
Yeah, I found DA2 too easy so I quit.
So I suppose unlocking doors and chests is just a universal rogue thing now, and not tied into stats?
Hazzah! I may be alone on this, but the old system mandated that you rush cunning on all of your rouges otherwise they get left behind.
part of the reason I've never been a fan of loot based equipment.
I prefer say ME2/3 where your armor is mostly cosmetic, sure you can get slightly better cooldowns or shield strength, but most of that was accomplished via upgrades (tech or SB intel) or by leveling up fitness/class specific skill
Most people do prefer a loot and crafting based equipment system however, as it offers the best form of progression and gives you a sense of achievement.
And now that we're getting Skin schematics, we don't even have to worry about crafting something that looks like sh*t.