Then in your second playthrough, you can just rely on item drops for your stat increases.
Just like how those who considered manual attribute placement a hassle used the auto-assign.
Relying on drops is no different than DAO/DA2, essentially taking out your choice in stats pretty much.
The difference is the magnitude of that hassle. a few seconds to assign points? Or hours, if not days? How about an option to give me all the stuff I need for crafting? Or keeping what I have through subsequent playthroughs? Highly doubtful.
Playing a rogue build on a warrior class is not variation. I have no idea how you see it that way.
I have no problem seeing it that way. No doubt, DAo needed more distinction, but they went to far and after 4 years didnt do anything to solve it. How about, instead of the 10 or so drapes we can choose in skyhold be used to create new animations and talents to accommodate hybrid builds?





Retour en haut




