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No attribute points on level up


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#2601
Dunbartacus

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I wanna put points in stats on level up not have the game pick for, me hell I used to have mages with 40+ points in health in DA2 also used to have rouges with high stamina cause they would burn it so fast, just takes the fun out of gaming when the devs make games that hold your hands. 

 

DAO/A I made rouges that could handle heavy armour and tank while dishing out massive DPS cause I got to add points the way i wanted not sure i'll get any of that freedom in DAI, hell i thought DA2 was a step back in this department as rouges couldn't use the same weapons as warriors.  

 

Firmly on the fence about even buying this game and there is no hope of a pre order due to being burnt on the past 2 titles pre ordered from bio despair. 

In case you didn't know the majority of your attributes are still within your control through passive and gear choice.



#2602
Timate

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Lol people don't like to read they just see one word and run with it also most people can read something but not read it the same way as others. Many things are explained straight and to the point yet people want to over nuke it and make it seem less or more complicated then it really is in any case this game is going to allow you to do more then the previous titles when people start reading and not just skim reading then we will have fewer comments about this kind of stuff I urge people to read and understand what it is saying if you need help understanding something ask for advice. Not bashing on anyone just would like people to read before they make a post you can make all the comments you want but because you decide not to play a game because whatever reason and for all you know you would love the game because you read something wrong without thinking about it. If you see a stop sign you stop otherwise you could get hit by a car if you need to get off a intersection you look for the one you need to get off at all because you read signs if you get off the wrong one it happens maybe I am using the wrong analogy but I am trying lol :)



#2603
Medhia_Nox

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@Rawgrim:  You don't "beat" D&D.  You can finish CRPGs.. but you can't beat real RPGs. 

 

And no - Gauntlets of Ogre Power have never been artifacts in tabletop.


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#2604
Sylvius the Mad

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In case you didn't know the majority of your attributes are still within your control through passive and gear choice.

Passives count. Gear doesn't. Something I can swap in and out is not intrinsic to my character.

I hope the automatic increases are very small. I don't like how much of my character's design is now tied to his class.

I would mind less if there were more classes, but with knly 3 that leaves us very little space to be creative with our character designs.

If you look at 1st edition AD&D, the classes were pretty rigidly defined, but there were 10 of them:

Fighter
Paladin
Ranger
Thief
Thief-Acrobat
Assassin
Magic-User
Illusionist
Cleric
Druid

Not to mention multi-class or dual-class options, or the Bard, so you had more options in terms of which character development path to follow.

Personally, I prefer a classless system, but if there must be rigidly defined classes I would prefer to have lots of them, rather than few.
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#2605
Medhia_Nox

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@Sylvius the Mad:  And in Red Box you had Halfing, Dwarf and Elf as classes.  I'm not sure of your point.

 

Basically it's:  I like something and if this game doesn't have it it's inferior to the things I like because the things I like are better and superior because I like them.



#2606
VikingDream

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In case you didn't know the majority of your attributes are still within your control through passive and gear choice.

 

But can you role a rouge in heavy armour with 2x warrior weapons in dual wield or a warrior with dual wield skills? that's the freedom I'd miss being able to make builds that are really random but some how viable DA2 took that out of dragon age so i guess it wouldn't have expect them to go back to it in DAI but the choice would have been fun ;)  



#2607
Dunbartacus

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Passives count. Gear doesn't. Something I can swap in and out is not intrinsic to my character.

This is subjective, gear counts as part of my character because i choose what to wear and it is essential to my character / parties success as a combat squad without equipment is rather useless.

 

I hope the automatic increases are very small. I don't like how much of my character's design is now tied to his class.

I would mind less if there were more classes, but with knly 3 that leaves us very little space to be creative with our character designs.

If you look at 1st edition AD&D, the classes were pretty rigidly defined, but there were 10 of them:

Fighter
Paladin
Ranger
Thief
Thief-Acrobat
Assassin
Magic-User
Illusionist
Cleric
Druid

Not to mention multi-class or dual-class options, or the Bard, so you had more options in terms of which character development path to follow.

Personally, I prefer a classless system, but if there must be rigidly defined classes I would prefer to have lots of them, rather than few.

If the specializations can alter play-style significantly then it is very similar to the system you describe.



#2608
Dunbartacus

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But can you role a rouge in heavy armour with 2x warrior weapons in dual wield or a warrior with dual wield skills? that's the freedom I'd miss being able to make builds that are really random but some how viable DA2 took that out of dragon age so i guess it wouldn't have expect them to go back to it in DAI but the choice would have been fun ;)

you can't dual wield swords in inquisition though it will probably be in the next one for warriors as the tweets we got regarding its absence suggested they just didn't have the time / resources for a unique warrior dual wield talent tree this time. I think you can get heavy armor for mages and rogues through crafting or loot but its supposed to be rare or difficult to attain.



#2609
Morroian

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If you play on pc then you can just use cheat engine to gain more.

 

Unless ofcourse, one would feel above doing such things.

 

Relying on cheats for replayability would be poor game design.



#2610
KoorahUK

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For the love of the Maker folks, its ROGUE... R-O-G-U-E.

 

Rouge is what ladies wear on their face. 

 

Sorry for spell-fu fascism but I cant stands no more.



#2611
Medhia_Nox

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@KoorahUK:  What about a Rogue in rouge? 



#2612
KoorahUK

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@KoorahUK:  What about a Rogue in rouge? 

Perfectly acceptable. 



#2613
Abraham_uk

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Perfectly acceptable. 

 

What about a bat called rouge?

 

Character from Sonic the Hedgehog!

She also appeared in a Bioware video game! :P



#2614
VikingDream

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Oh watch out gramma police aboot :( 



#2615
Timate

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Lol this what happens when people don't think to far there is three classes yes but within those three there is specializations three per each so that's 3 variations within each class. On top of the gear that you can get creating very different play styles thus giving you many different areas to go into. When you saw the three classes did you manage to stop there and not see the three specs they can go into I am guessing that's what happened. Not trying to be mean but again please read before you think you are only getting three classes and you get 8 skills you can use but you can always switch out of each class has 11 skills on top of specs you will have many different combinations they said there is 200 or more skills that means. That means within each class you could anywhere between 16 to 30 different set ups as far as combat. Does nobody do math in there head other then a few who look at what it's really saying.



#2616
Medhia_Nox

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There's:

Warrior - Diplomat - Reaver

Warrior - Diplomat - Champion

Warrior - Diplomat - Templar

Warrior - Militant - Reaver

Warrior - Militant - Champion

Warrior - Militant - Templar

Warrior - Espionage - Reaver

Warrior - Espionage - Champion

Warrior - Espionage - Templar

 

This is based off Class - Perks and RP focus - and Spec.

 

Now repeat that with two more classes.


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#2617
Dunbartacus

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This is a combat skills only version of the standard warrior build options (does't include jack of all trades builds or specless builds):

S&S+BM+Champion

S&S+BM+Templar

S&S+BM+Reaver

S&S+VG+Champion

S&S+VG+Templar

S&S+VG+Reaver

TH+BM+Champion

TH+BM+Templar

TH+BM+Reaver

TH+VG+Champion

TH+VG+Templar

TH+VG+Reaver

VG+BM+Champion

VG+BM+Templar

VG+BM+Reaver


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#2618
Illyria God King of the Primordium

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There's:

Warrior - Diplomat - Reaver

Warrior - Diplomat - Champion

Warrior - Diplomat - Templar

Warrior - Militant - Reaver

Warrior - Militant - Champion

Warrior - Militant - Templar

Warrior - Espionage - Reaver

Warrior - Espionage - Champion

Warrior - Espionage - Templar

 

This is based off Class - Perks and RP focus - and Spec.

 

Now repeat that with two more classes.

And what abilities you give them in s'n'b or two-handed, how much you invest in battlemaster tree, etc.,etc.  

 

There's metric fucktonnes of choice.  



#2619
Elhanan

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....  
 
And yet, restrictions are the only way to get the variety you crave. Without restrictions in Origins, every mage would be the same. Every rogue would be the same. Every warrior would be the same. Restrictions are what breed variety.


If every Class would take the same Spells and Talents had there been room on the Quickbar, this would seem to not be the case in the prior games with more Hot-keys available; would have been no variants. Flawed logic.

Restricting picks to eight will possibly result in the same designs based on the supposed eight best active choices, and the same passives to support them.

#2620
Mercedes-Benz

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This is another change that I don't like.



#2621
Timate

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You do realize what you think is best and someone else4 may think is best can vary greatly trust me I have built better builds then what others claim to be the best.



#2622
Dunbartacus

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Restricting picks to eight will possibly result in the same designs based on the supposed eight best active choices, and the same passives to support them.

No 8 talents will be the definitive best choices as they all do different things. a warrior built for buffing and battlefield control will be very different from one built for pure damage and that will be different again from someone built for Tanking as a few examples without even taking into account the variation specs can potentially provide.

You have no evidence to support this statement its just your own bias against the 8 ability limit.


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#2623
Sylvius the Mad

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If the specializations can alter play-style significantly then it is very similar to the system you describe.

True.

Especially if the automatic stat increases differ by spec.

#2624
Illyria God King of the Primordium

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If every Class would take the same Spells and Talents had there been room on the Quickbar, this would seem to not be the case in the prior games with more Hot-keys available; would have been no variants. Flawed logic.

Restricting picks to eight will possibly result in the same designs based on the supposed eight best active choices, and the same passives to support them.

But everyone will have a different 'best eight' depending on how they're being played.  

 

So for example, you could have a very aggressive ss character.  Grappling chain to launch into combat, taunt for drawing people in and building guard, then retreat backwards with shield wall while everyone else kills them.  Or you could have a more defensive one - horn of valor for the party buff, shield bash to knock people away, counter strike or whatever it's called for people that attack you.  The only one I can think of that I'd have with both is taunt.  


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#2625
Keroko

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If every Class would take the same Spells and Talents had there been room on the Quickbar, this would seem to not be the case in the prior games with more Hot-keys available; would have been no variants. Flawed logic.

Restricting picks to eight will possibly result in the same designs based on the supposed eight best active choices, and the same passives to support them.

 

Interestingly, this was mentioned earlier in the thread too. "What's the point of distributing attributes if there's only one optimal method of placing them?"

 

You countered that people like to experiment, think outside of the box and come up with all sorts of non-standard builds just for the fun of it, and that this was one of the reasons that you enjoy placing attribute points yourself.

 

Putting aside that you have no evidence there are only eight optimal choices, your own logic applies here as well.


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