Interestingly, this was mentioned earlier in the thread too. "What's the point of distributing attributes if there's only one optimal method of placing them?"
You countered that people like to experiment, think outside of the box and come up with all sorts of non-standard builds just for the fun of it, and that this was one of the reasons that you enjoy placing attribute points yourself.
Putting aside that you have no evidence there are only eight optimal choices, your own logic applies here as well.
With 8 choices instead of 20+, basic math seens to indicate lesser options. While some like myself may wish to vary which eight, with the lesser choices on which to use for an encounter, options are lessened; more will likely go with the eight abilities most likely to be useful.
I was going to build another Hybrid, and while I still could, switching weapons during combat is not possible. Thus, I will have to switch from Archer Talents to DW Talents per encounter, or will lose the ability to utilize the ones associated with the other weapon. And decreasing options to 8 is enough, IMO.
No choice to distribute base Attributes, no weapon switching, weapon restrictions, eight hotkeys, one Specialization, and only a single casual set of clothes for Skyhold. While less is more may be better for Romance, for the game, it is simply less.