Ah, see, you're still seeing archer and dual-wield as the only two possible choices. And in Origins, you'd be right. But in Inquisition, the limitation of 8 abilities means more choices can be made. Do you favour the stealth-and-backstab approach? Or would you rather use debilitating poison? Perhaps a mix of the two? Crits or counters? Traps? elemental damage?
The choices -and by extension, variety- are vast, that's just for the dual-dagger rogue. When you switch to a bow, all the trees are laid out again, and with the advantage of range and entirely different set of options opens up.
So you claim. In practice though, players tend to settle into a rotation that works. Start with skill A, follow up with skill B, watch out for a chance to trigger C and so forth.
If you don't switch up the skills, there's no reason for a player to divert from that rotation in the next playthrough. It worked fine on the previous character, why wouldn't it on this one?
Roleplaying reasons. Not everyone is all about combat. Some design their character's fightng style and combat behavior based on their character's personality.





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