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No attribute points on level up


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#2676
Rawgrim

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Ah, see, you're still seeing archer and dual-wield as the only two possible choices. And in Origins, you'd be right. But in Inquisition, the limitation of 8 abilities means more choices can be made. Do you favour the stealth-and-backstab approach? Or would you rather use debilitating poison? Perhaps a mix of the two? Crits or counters? Traps? elemental damage?

 

The choices -and by extension, variety- are vast, that's just for the dual-dagger rogue. When you switch to a bow, all the trees are laid out again, and with the advantage of range and entirely different set of options opens up.

 

 

 

So you claim. In practice though, players tend to settle into a rotation that works. Start with skill A, follow up with skill B, watch out for a chance to trigger C and so forth.

 

If you don't switch up the skills, there's no reason for a player to divert from that rotation in the next playthrough. It worked fine on the previous character, why wouldn't it on this one?

 

Roleplaying reasons. Not everyone is all about combat. Some design their character's fightng style and combat behavior based on their character's personality.


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#2677
xkg

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15, give or take. Not all talents are active ones and the level cap in Origins is 25.

 

 

Say there are 15 stealth skills. When two rogues in Origins take all 15, they will both have the exact same abilities. When those two rogues are limited to 8, they have to make choices. Choices which may lead to the two picking almost entirely different skill loadouts.

 

More variety.

 

 

These 2 rogues in Origins can pick 8 skills and use them. They can also pick 15 if they want. In DAI they can't.

 

Math is math, so talking about varieties.

 

if you can pick up to 8 skills from 15 available = 22 819 possibilities

if you can pick up to 15 skills from 15 available = 32 768 possibilities

 

The numbers speak for themselves.


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#2678
QueenofPixals

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Roleplaying reasons. Not everyone is all about combat. Some design their character's fightng style and combat behavior based on their character's personality.

Maybe 5 percent of all players will play like that - should they design the game to make 5 percent a little bit happier?



#2679
Rawgrim

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Have you actually looked at the talents available to disengage from your attacker so you can continue fighting at range or maybe another member of you party can gain their attention. To engage with daggers when you are more proficient with a bow is not the optimal decision. Remember you are part of a squad, would you rather each was a jack of all trades doing their own thing or masterful specialists using teamwork to overcome obstacles.  

 

What about players who want to solo the game?



#2680
Muspade

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What about players who want to solo the game?

I do hope that's not possible on higher difficulties...I would eyeroll so hard.



#2681
Rawgrim

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Maybe 5 percent of all players will play like that - should they design the game to make 5 percent a little bit happier?

 

If you can't back that claim up with statistics, your point falls utterly short. I personally know plenty who roleplay like that.



#2682
Rawgrim

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I do hope that's not possible on higher difficulties...I would eyeroll so hard.

 

Same here.



#2683
seraphymon

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Maybe 5 percent of all players will play like that - should they design the game to make 5 percent a little bit happier?

I am soo interested as to where that percentage  came from. Otherwise, that argument doesn't hold weight. I play like that, and I know many others do


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#2684
Dunbartacus

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The prior games also had mastery of Spells/ Talents, and emphasized teamwork, but allow for more choices during the encounter. And personally, I do not bother with aggro or many other MMO concepts; prefer to hit and kill an opponent rather than Taunt them, unless Spiderman is involved.

The game is built around aggro management though you could probably get by with cc in its place. The party means you have 32 abilities per encounter which sounds like plenty to me. Don't get me wrong i wouldn't mind having access to all the abilities I've unlocked which probably wouldn't be more than 40 at max lvl but im also liking the idea of optimizing my current abilities, gear and potions for my current foe.

 

In regard to the previous games more isn't always better. The origins skill trees were awful forcing us to take multiple abilities that i personally never used because they weren't what i wanted but needed them to access higher abilities, also some of them were pretty worthless. The new game seems to have none of the trash of origins and you will be using pretty much every ability you have until late game which is an improvement imo. 



#2685
Rawgrim

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The game is built around aggro management though you could probably get by with cc in its place. The party means you have 32 abilities per encounter which sounds like plenty to me. Don't get me wrong i wouldn't mind having access to all the abilities I've unlocked which probably wouldn't be more than 40 at max lvl but im also liking the idea of optimizing my current abilities, gear and potions for my current foe.

 

In regard to the previous games more isn't always better. The origins skill trees were awful forcing us to take multiple abilities that i personally never used because they weren't what i wanted but needed them to access higher abilities, also some of them were pretty worthless. The new game seems to have none of the trash of origins and you will be using pretty much every ability you have until late game which is an improvement imo. 

 

A better way to do it would have been to replace the "trash" with better abilities instead. Not just take an axe to it


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#2686
Dunbartacus

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A better way to do it would have been to replace the "trash" with better abilities instead. Not just take an axe to it

The only class with less talents is the mage class. some abilities were replaced with upgrades and passives not axed. I would of liked another talent tree per class but apparently there wasn't time / budget for inquisition, hopefully next time.



#2687
Lee T

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I never considered "stat allocation" as my main reason to replay a game.


Some people like to try new playthroug based on builds and tweaks, this might give them less replayability. Unless the system is well done and give them enough to play with item and abilities. I'm not one of them, but they do existe and they have every righ to enjoy the game too.

#2688
Kleon

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The only class with less talents is the mage class. some abilities were replaced with upgrades and passives not axed. I would of liked another talent tree per class but apparently there wasn't time / budget for inquisition, hopefully next time.

 

The power of PR is amazing. You practicly follow a script for your answers. It makes me wonder how many people on these forums are actually hired posters to spread the PR message. I also wonder how many people swallow PR message, accept it without a thought and spread it. Almost like voluntary PR posters. 

They are obviously paying attention to the forums. When this thread first exploded they organized emergency gameplay stream to give people something else to talk about. 


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#2689
Lee T

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Disagree here; the ME series is a top RPG that does not have Attributes. This does not define what is a real RPG.However, the DA series does have Attributes, and more and more decisions of how that character is designed internally are being restricted and removed. I prefer the freedom of choice when available.


You misunderstood me. I didn't say it was not a real RPG as opposed ot other video games, I meant it's not a real RPG as opposed to Pen & Paper RPGs.i do not expect the same kind of freedom in the real thing than in a video game emulation.

#2690
Muspade

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The power of PR is amazing. You are practicly follow a script for your answers. It makes me wonder how many people on these forums are actually hired posters to spread the PR message. I also wonder how many people swallow PR message, accept it without a thought and spread it. Almost like voluntary PR posters. 

They are obviously paying attention to the forums. When this thread first exploded they organized emergency gameplay stream to give people something else to talk about. 

Sounds like someone broke when their opinion wasn't agreed upon.

I shall mourn.



#2691
AlanC9

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Gauntlets of Ogre Power is on the Minor Artifact list in the DM guide. So yes...Artifact. You have no clue about what you are talking about, do you? Seems I have to explain d&d to you several times per page. First it was the druids, then the clerics, then how armours work, and now this.


Which edition? I don't even remember a Minor Artifact category.

#2692
Timate

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Its funny how peoples maths is off and you want to bring up math if you have 15 out of 15 and can use 15 all you can do is switch them around in the bar no varaiation other then when you use the skill. If you have 8 out of 15 you have more variations due to the fact you can only use 8 at a time. I took higher learning math aka statistics if you had any idea of that concept you would understand that some of you don't know the simple foundation of doing math and I hate math. You have way more variety to top if off in this game/time around the prior games had more skills that were not so useful in certain areas some were ok. This game has more strategy in mind with the idea many people wont have the same build as others having a full bar of 15 and that's all there is for skills brings not much to the table meaning everyone would have the same setup then with a 8 variety without being able to use all of them at once. People need to understand the basics before you attempt to justify what you don't like about a game. I am not the greatest with math but sure as hell know the basics. Please before you try and say there is less variety come up with something vaild evidence other then what you think it to be. A perfect example would be dice when it comes to statistics.



#2693
Dunbartacus

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The power of PR is amazing. You are practicly follow a script for your answers. It makes me wonder how many people on these forums are actually hired posters to spread the PR message. I also wonder how many people swallow PR message, accept it without a thought and spread it. Almost like voluntary PR posters. 

They are obviously paying attention to the forums. When this thread first exploded they organized emergency gameplay stream to give people something else to talk about. 

really???? im pr for stating the facts you might not like them but they are true.

 

Also please don't try and inject your constant negativity into conversation im having with a reasonable poster. I mean when was the last time you posted something positive or constructive :angry:



#2694
Timate

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Yes it's only 8 you can use at a given time but remember this has thinking in mind they want you to have to use your brain unlike most games this is getting away from the hand holding meaning more preparation for combat.



#2695
Kleon

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Sounds like someone broke when their opinion wasn't agreed upon.

I shall mourn.

 

Are you really this clueless or are you just hired by their PR?

 

Anyone with with even a little knowledge about today's PR knows it to be a widespread practise. 

 

I must say though that it made me laugh how you didn't even try address the PR posters, By the looks of some new posters I guess that they are hiring an army before the launch.



#2696
AlanC9

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If you can't back that claim up with statistics, your point falls utterly short. I personally know plenty who roleplay like that.


So maybe it's 10%?

#2697
Muspade

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Are you really this clueless or are you just hired by their PR?

 

Anyone with with even a little knowledge about today's PR knows it to be a widespread practise. 

 

I must say though that it made laugh how you didn't even try address the PR posters, By the looks of some new postersI guess that they are hiring an army before the launch.

 

All I hear is whinning and I'm certain it's a similiar noise you're hearing. 

Everything is a conspiracy! Fear everything!


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#2698
Timate

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Just because someone talks facts and positive about something does not make them a PR lol



#2699
AlanC9

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Are you really this clueless or are you just hired by their PR?
 
Anyone with with even a little knowledge about today's PR knows it to be a widespread practise. 
 
I must say though that it made laugh how you didn't even try address the PR posters, By the looks of some new postersI guess that they are hiring an army before the launch.


If you're going to make charges like that, you ought to go all the way and name names.

#2700
Medhia_Nox

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@Kleon:  You a college student taking majoring in communications... or are you just slumming it in a single advertising course for the easy credits?