So how strong we are, or how fast, or healthy or magically inclined seemingly depends on what we decide to wear. Do you know f*cking ridiculous this is? Your telling me they only difference between a mage and rogue stats wise is the clothes their wearing? Your telling me that i wont be able to cast a certain spell or use a certain skill or pick a damn weapon if im not wearing the right armor? Bioware needs elaborate more on this asap.
No attribute points on level up
#252
Posté 09 octobre 2014 - 03:37
ugh...another disappointing announcement leading me to think that crafting is going to be shoved on us in the game. Maybe not though, maybe the items you find in random looting will have good stats. I'll try not to "panic" cause apparently disliking any choice BioWare makes means you are running around like a chicken with it's head cut off. -rolls eyes-
Either way, I'm annoyed by this development.
- Bekkael, Steelcan, PrinceofTime et 2 autres aiment ceci
#253
Posté 09 octobre 2014 - 03:37
YEP.
This is turning into ME3 and DA2 all over again. Except this time the complaint is on gameplay.
Prediction :- We will have a free Extended Cut DLC where we will have a Fade Spirit explain the ingenuity and integrity of game mechanics will be released post game.
I wish it was turning into ME3. Say what you will about the writing, but the guys designing the gameplay end of it actually listened. They dropped the weapon restrictions on classes, added in a ton of new weapons and armors that were severely lacking in ME2, and gave us both weapon upgrading and weapon customization back. All the while making the weapons function differently so they weren't just clones with reskins like so many of ME1's were, which is what ME2 had attempted to fix.
- omnitremere, dirk5027, pawswithclaws et 8 autres aiment ceci
#254
Guest_TrillClinton_*
Posté 09 octobre 2014 - 03:38
Guest_TrillClinton_*
I'm not mad really, stats for me are usually just like s template for the character I am making. The character's battle personality comes alive during the skills and perks. Also, I usually just increase the dominant attributes in iteratI've priority.
This idea of leveling up while you grow is interesting. There was a system of leveling up the more you perform a certain action in a game which was just implementated terribly. I still think bioware games need a heavy perk system but whatevs. This and the stronghold will do
#255
Posté 09 octobre 2014 - 03:38
It isn't trivial. LOL it's a staple of RPGs and one of the most common complaints of Skyrim. I mean really, what is there to streamline? There's six ****** attributes. It's not rocket science.
Except as some people have already pointed out it's really not.
#256
Posté 09 octobre 2014 - 03:38
YEP.
This is turning into ME3 and DA2 all over again. Except this time the complaint is on gameplay.
Prediction :- We will have a free Dragon Age Inquisition Extended Gameplay Cut DLC where we will have a Fade Spirit explain the ingenuity and integrity of game mechanics released post game.
I'm sure we will find plenty to complain about story wise after release
- Star fury aime ceci
#257
Posté 09 octobre 2014 - 03:38
Ah BSN. Just when I thought you couldn't get upset over anything more trivial, this thread appears.
Bravo, everyone.
How the hell is changing something like attribute points that worked perfectly fine in two games and tying them to crafting trivial?
Seriously answer that.
This change was not needed.
- ddman12, Nashimura, Silent Rogue et 2 autres aiment ceci
#258
Posté 09 octobre 2014 - 03:38
Most people do prefer a loot and crafting based equipment system however, as it offers the best form of progression and gives you a sense of achievement.
And now that we're getting Skin schematics, we don't even have to worry about crafting something that looks like sh*t.
the one good thing I've heard so far
- PrinceofTime aime ceci
#259
Posté 09 octobre 2014 - 03:38
But it's not about "augmenting". It's about the opportunity cost, and augmenting it "properly". Let's pretend the stats work like DA:O. Armour that does +2 MAG and +2 WIS is worse compared to armour that gives +4 MAG for a mage, especially for a damage build. Getting a mage drop like the former and not the later is a problem.
Is there really an "opportunity cost" if said +2 MAG and +2 WIS can be crafted with an extra +4 MAG? What about your entire armor set? I think DAI will have a robust enough system to compensate.
I think that's probably why there so many angry posts on this subject along with the healing and 8 ability limit. Everybody is comparing it to what they know.. in this case DAO. All these limitations just give way to knee-jerk reactions..."Bioware is taking away xyz" "They don't know what they're doing". People need to relax and save the pitchforks for after launch.
- pawswithclaws, VilhoDog13, Lumix19 et 1 autre aiment ceci
#260
Posté 09 octobre 2014 - 03:39
I wish it was turning into ME3. Say what you will about the writing, but the guys designing the gameplay end of it actually listened. They dropped the weapon restrictions on classes, added in a ton of new weapons and armors that were severely lacking in ME2, and gave us both weapon upgrading and weapon customization back.
Yep and ME3's combat was so superior to ME2's I can't really go back.
- dirk5027, Steelcan et PrinceofTime aiment ceci
#261
Posté 09 octobre 2014 - 03:39
ugh...another disappointing announcement leading me to think that crafting is going to be shoved on us in the game. Maybe not though, maybe the items you find in random looting will have good stats. I'll try not to "panic" cause apparently disliking any choice BioWare makes means you are running around like a chicken with it's head cut off. -rolls eyes-
Either way, I'm annoyed by this development.
random loot gear is always crap
- ssanyesz aime ceci
#262
Posté 09 octobre 2014 - 03:40
the one good thing I've heard so far
Yep gonna find my fabulous outfit and rock that sucker til the wheels fall off ![]()
#263
Posté 09 octobre 2014 - 03:40
Yep gonna find my fabulous outfit and rock that sucker til the wheels fall off
here's hoping the armor isn't as ridiculous as in past games
#264
Posté 09 octobre 2014 - 03:41
here's hoping the armor isn't as ridiculous as in past games
From the armor I've seen so far, that look good
#265
Guest_TrillClinton_*
Posté 09 octobre 2014 - 03:41
Guest_TrillClinton_*
Isn't it like that in every single RPG?
I mean, cripes, Baldur's Gate had no attribute increase per level and your power mostly came from your gear as well as innate class bonuses. You literally had items that gave you extra spell slots, and removing them made you lose the slot.
I mean, let's not act as if RPGs are a monolithic genre where every game must have every element of a checklist in order to work.
I lost a spell once in divinity when I removed my armor. Which is standard because of restrictions these spells have.
#266
Posté 09 octobre 2014 - 03:41
here's hoping the armor isn't as ridiculous as in past games
I like that mage robe so far. The one the Qunari quizzy wears. Looks lovely.
random loot gear is always crap
Not always. You sometimes get that beautiful drop.
It's just nine times out of ten it's not for the character you're playing. (Particularly if you veer away from the default warrior types >_< )
#267
Posté 09 octobre 2014 - 03:41
How the hell is changing something like attribute points that worked perfectly fine in two games and tying them to crafting trivial?
Seriously answer that.
This change was not needed.
What I hear whenever anybody says something like this is that they want a carbon copy of a previous game (usually DA:O). This is a new game people, just relax a little bit.
- DavoRaydn aime ceci
#268
Posté 09 octobre 2014 - 03:42
From the armor I've seen so far, that look good
well that's good, I've lost hope of weapons ever bearing any resemblance to reality
#269
Posté 09 octobre 2014 - 03:42
Lol. I can honestly say, the more I read these negative comments, the more excited I get about the game. It's as if the stats on equipment is a new concept here on BSN.
It's not a new concept but why exactly did attribute points have to be tied to gear?
You know the old saying "if it's not broke,don't fix it" applies perfectly to this change.
#270
Posté 09 octobre 2014 - 03:43
you know everytime I hear something new I'm reminded of that kid at christmas who throws out his old toys because he has new ones... this not something I am comforted by. really I like new things too but getting rid of nearly everything isn't a good idea.
#271
Posté 09 octobre 2014 - 03:43
well that's good, I've lost hope of weapons ever bearing any resemblance to reality
Some of the weapons look good too
#272
Posté 09 octobre 2014 - 03:43
So how strong we are, or how fast, or healthy or magically inclined seemingly depends on what we decide to wear. Do you know f*cking ridiculous this is? Your telling me they only difference between a mage and rogue stats wise is the clothes their wearing? Your telling me that i wont be able to cast a certain spell or use a certain skill or pick a damn weapon if im not wearing the right armor? Bioware needs elaborate more on this asap.
Since I plan on changing Vivienne's outfit practically every 5 minutes due to her fabulous avant garde fashion sense, it's like she'll be a completely different person on the battlefield after each fight.
#273
Posté 09 octobre 2014 - 03:44
How the hell is changing something like attribute points that worked perfectly fine in two games and tying them to crafting trivial?
Seriously answer that.
This change was not needed.
They clearly wanted to make the game harder.
#274
Posté 09 octobre 2014 - 03:44
D&D spell use is all stat-based. It determines what you can cast, how well you can cast it, and how far you can advance.
But those stats didn't advance in level. The game just took your Int at level X, and calculated how many spell slots you got based on that (In 2nd ed, 3rd ed and further I didn't play) And if you wanted truly optimal builds in BG, you needed fast cast, extra spell slots, the works. And that came from gear. And lo and behold, it meant that every single mage build maxed Int and dumped the rest of their points in Con. How wonderfully original.
Plus, we don't know what proportion of attributes comes from abilities. Perhaps 3/4 of your attribute points come from picking your talents, the rest from gear, and power gamer will be able to shift that as desired. Might be convenient to be able to change attributes with your gear rather than having to respec every time.
Let's at least see how it plays out in-game before going on and on about the doomsaying, is all I mean.
- Muspade et blahblahblah aiment ceci
#275
Posté 09 octobre 2014 - 03:44
well that's good, I've lost hope of weapons ever bearing any resemblance to reality

Never forget ![]()
- Allan Schumacher aime ceci





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