But seriously, 8 is less options than what we had previously. It might force us to think more about the spells we keep equipped and upgrade, but as far as more tactical, no. Removing the actions available to us removes tactics we have. Simple as that. Whether it suits the feel of the game or not and whether its too restrictive are subjective conversations that we can have and argue about, but to say that removing possible tactics makes the game more tactical is either dishonest or ignorant.
No attribute points on level up
#2751
Posté 28 octobre 2014 - 06:34
But seriously, 8 is less options than what we had previously. It might force us to think more about the spells we keep equipped and upgrade, but as far as more tactical, no. Removing the actions available to us removes tactics we have. Simple as that. Whether it suits the feel of the game or not and whether its too restrictive are subjective conversations that we can have and argue about, but to say that removing possible tactics makes the game more tactical is either dishonest or ignorant.
#2752
Posté 28 octobre 2014 - 06:35
But seriously, 8 is less options than what we had previously. It might force us to think more about the spells we keep equipped and upgrade, but as far as more tactical, no. Removing the actions available to us removes tactics we have. Simple as that. Whether it suits the feel of the game or not and whether its too restrictive are subjective conversations that we can have and argue about, but to say that removing possible tactics makes the game more tactical is either dishonest or ignorant.
#2753
Posté 28 octobre 2014 - 10:30
Which edition? I don't even remember a Minor Artifact category.
3.5, I believe. Look through the magic items list in the DM book.
#2754
Posté 28 octobre 2014 - 10:31
So maybe it's 10%?
More like 50%
#2755
Posté 28 octobre 2014 - 10:40
More like 50%
This number seems a bit high to me. I would be interested in the results of an internet poll on this subject.
#2756
Posté 28 octobre 2014 - 02:57
The power of PR is amazing. You practicly follow a script for your answers. It makes me wonder how many people on these forums are actually hired posters to spread the PR message. I also wonder how many people swallow PR message, accept it without a thought and spread it. Almost like voluntary PR posters.
They are obviously paying attention to the forums. When this thread first exploded they organized emergency gameplay stream to give people something else to talk about.
Wow you are paranoid!!!! lol
Guy, open your eyes. Almost EVERY ONE in this forum will buy the game, that is why they registered in a damn forum and started posting. They are already interested in the game enough to buy it. Even if some people here does not buy it, it is a % so low, that EA nor Bioware would not even bother to convince them.
They do NOT need to convince anyone in the forum. Whatever you are seeing, it is done not for "boosting the sales", it is done out of their philosophy of responding to the fan base.
What they DO need to boost sales is to go where the fans are NOT, this means, shows, conventions, etc. THERE is where they are focusing, that is why they are traveling so much even to Japan, in those events, in the YouTube coverage, there is where they are boosting the sales.
NOT THE FORUM LMAO
Forum has hundreds of people already wanting to buy the game.
The world has millions of gamers that do not even know the forum's address.
Where would you go to evangelize?
#2757
Posté 28 octobre 2014 - 03:12
Wow you are paranoid!!!! lol
Guy, open your eyes. Almost EVERY ONE in this forum will buy the game, that is why they registered in a damn forum and started posting. They are already interested in the game enough to buy it. Even if some people here does not buy it, it is a % so low, that EA nor Bioware would not even bother to convince them.
They do NOT need to convince anyone in the forum. Whatever you are seeing, it is done not for "boosting the sales", it is done out of their philosophy of responding to the fan base.
What they DO need to boost sales is to go where the fans are NOT, this means, shows, conventions, etc. THERE is where they are focusing, that is why they are traveling so much even to Japan, in those events, in the YouTube coverage, there is where they are boosting the sales.
NOT THE FORUM LMAO
Forum has hundreds of people already wanting to buy the game.
The world has millions of gamers that do not even know the forum's address.
Where would you go to evangelize?
That's a perfect example of shallow thinking. You obivously have no knowledge about advertising, brand or the simplest forms of PR.
Also I'll be paranoid for fun, just for you.
Paranoia mode on:
It appears that you joined the forums in may of 2014, you managed to write 359 posts. Which makes it about 70/80 posts a month?
Paranoia mode off.
Damn I felt like a spy for a moment, so much fun.
- Star fury aime ceci
#2758
Posté 28 octobre 2014 - 05:25
That's a perfect example of shallow thinking. You obivously have no knowledge about advertising, brand or the simplest forms of PR.
Also I'll be paranoid for fun, just for you.
Paranoia mode on:
It appears that you joined the forums in may of 2014, you managed to write 359 posts. Which makes it about 70/80 posts a month?
Paranoia mode off.
Damn I felt like a spy for a moment, so much fun.
Many companies hire people or even make a contract to have people writing praising comments about them or their products. I want to stress that I'm absolutely sure EA/Bioware will never ever use such practice! After all EA is such a noble corporation.
I guess comments like "less choice is more choice" about attributes or comment from my signature are just some honest opinions.
#2759
Posté 28 octobre 2014 - 05:32
More like 50%
50% build characters based on role-play rather than combat efficiency? That seems awfully high to me, unless that 50% includes players for whom there's no distinction since they're RPing characters who are trying not to get killed in combat. (That's the reason I actually have trouble RPing characters who don't have efficient combat builds.)
Or are we talking about something else?
#2760
Posté 28 octobre 2014 - 05:34
I guess comments like "less choice is more choice" about attributes or comment from my signature are just some honest opinions.
You might want to rethink that sig. It gave me the impression that you were endorsing Medhia_Nox's position.
#2761
Posté 28 octobre 2014 - 05:36
3.5, I believe. Look through the magic items list in the DM book.
Thanks. I never DMed editions after 2nd, so I've never really looked through the later DMGs.
#2762
Posté 28 octobre 2014 - 05:37
You might want to rethink that sig. It gave me the impression that you were endorsing Medhia_Nox's position.
I'll wait till the release of DAI to see if that statement does hold water.
#2763
Posté 28 octobre 2014 - 06:30
I've read somewhere in this thread "Mass Effect 3 War assets" as something that adds to Inquisition. Best joke ever.
On the topic: If they finally don't add random loot I will be surprised and more positive towards this change, that's for sure. My fear with this change is another randomized-loot oriented action rpg like Diablo/Torchlight, etc.
- Abraham_uk aime ceci
#2764
Posté 28 octobre 2014 - 08:15
That's a perfect example of shallow thinking. You obivously have no knowledge about advertising, brand or the simplest forms of PR.
Also I'll be paranoid for fun, just for you.
Paranoia mode on:
It appears that you joined the forums in may of 2014, you managed to write 359 posts. Which makes it about 70/80 posts a month?
Paranoia mode off.
Damn I felt like a spy for a moment, so much fun.
xDDD
Of course, I am a spy trying to write propaganda of the game here, that came to boost the sales of that 2% of the forum members, those 10 people, that might not buy the game.
There is no other logical explanation for myself joining the forum and read about DAI, when the date of release is finally approaching. No other explanation at all!!
#2765
Posté 28 octobre 2014 - 08:27
xDDD
Of course, I am a spy trying to write propaganda of the game here, that came to boost the sales of that 2% of the forum members, those 10 people, that might not buy the game.
There is no other logical explanation for myself joining the forum and read about DAI, when the date of release is finally approaching. No other explanation at all!!
But there are 476 090 registered members on the forum. 2% ~ 9.5k boost in sales, quite a lot for a few posts, so keep going. At this rate, it is possible for DA:I to sell more than Skyrim.
#2766
Posté 28 octobre 2014 - 10:49
Aaaahhhh one of my favourite threads!!!! Lets see how things have been going lately!!!! (Pokes head in, flees rapidly)
But seriously, 8 is less options than what we had previously. It might force us to think more about the spells we keep equipped and upgrade, but as far as more tactical, no. Removing the actions available to us removes tactics we have. Simple as that. Whether it suits the feel of the game or not and whether its too restrictive are subjective conversations that we can have and argue about, but to say that removing possible tactics makes the game more tactical is either dishonest or ignorant.
Not actually true.
(Numbers taken out of my ass not intented to be viewed as what is actually in the game)
If there are a 100 skills and the tactics associated to them in the game and I can only "equip" 8 I still have 100 skills and tactics available to me. I'm just limited to 8 at any moment in time. Thats not a subtle difference. How we equip our skills becaomes part of the tactical consideration and puts more EMPHASIS on this aspect of character customization which is a type of tactic in and of itself.
More importantly...
Removing skills and re-balancing how things work can make things more tactical because it can cause "press the win button" tactics to disappear. Tactics that are obviously superior to others do in fact limit tactical choice with amd it can effect design choices in DLCs which further exaserbate the problem that other tactical options just aren't viable and thus their inclusion really isn't an "honest" option. By removing said "press the win button" tactical options you are both restricting choice of the players but also opening up more VIABLE tactical options which in fact does make the game more tactical.
It is not quite as simple of more automatically = more.
#2767
Posté 28 octobre 2014 - 11:07
Not actually true.
(Numbers taken out of my ass not intented to be viewed as what is actually in the game)
If there are a 100 skills and the tactics associated to them in the game and I can only "equip" 8 I still have 100 skills and tactics available to me. I'm just limited to 8 at any moment in time. Thats not a subtle difference. How we equip our skills becaomes part of the tactical consideration and puts more EMPHASIS on this aspect of character customization which is a type of tactic in and of itself.
More importantly...
Removing skills and re-balancing how things work can make things more tactical because it can cause "press the win button" tactics to disappear. Tactics that are obviously superior to others do in fact limit tactical choice with amd it can effect design choices in DLCs which further exaserbate the problem that other tactical options just aren't viable and thus their inclusion really isn't an "honest" option. By removing said "press the win button" tactical options you are both restricting choice of the players but also opening up more VIABLE tactical options which in fact does make the game more tactical.
It is not quite as simple of more automatically = more.
Less is not more in math or statistics. Less can be more in poetry, but not in probabilities. Less options is not equal to more options.
8 abilities restriction encoureges cookie-cutter builds, because who is going to remain calm when they need to swap abilties all the time?
#2768
Posté 28 octobre 2014 - 11:14
I've read somewhere in this thread "Mass Effect 3 War assets" as something that adds to Inquisition. Best joke ever.
On the topic: If they finally don't add random loot I will be surprised and more positive towards this change, that's for sure. My fear with this change is another randomized-loot oriented action rpg like Diablo/Torchlight, etc.
Looks like you read my post from earlier. ![]()
- Salaya aime ceci
#2769
Posté 29 octobre 2014 - 12:03
@Rawgrim: I've played 5 editions of D&D - and in none of them are Gauntlets of Ogre power an artifact.
In 3.5 Gauntless of Ogre power are Minor Wondrous Items (that's not an artifact)
In 4th Edition they're a [LVL 5 Item]
And in 5th Edition they're available to character of lvl 1-4.
As for Druids, Clerics and Paladins - you didn't educate me in anything. You simply don't believe an item that is essential for some of your powers is part of your character... that's your choice to believe. Personally - if a baseball player doesn't have a mitt, bat or ball he can't play baseball... but I guess baseball can be played without the equipment.
If you'd like - we can discuss further as I have 3.5, 4th and 5th sitting right next to me. This way - you won't have to think you know something.
Would you like to discuss the:
Gloves of Dexterity +2
Headband of Intellect +2
Periapt of Wisdom +2
or Cloak of Charisma +2
Or are you going to just repeat some inane thing about armor and how D&D doesn't allow +stat gear again?
#2770
Posté 29 octobre 2014 - 12:16
@Rawgrim: I've played 5 editions of D&D - and in none of them are Gauntlets of Ogre power and artifact.
In 3.5 Gauntless of Ogre power are Minor Wondrous Items (that's not an artifact)
In 4th Edition they're a [LVL 5 Item]
And in 5th Edition they're available to character of lvl 1-4.
As for Druids, Clerics and Paladins - you didn't educate me in anything. You simply don't believe an item that is essential for some of your powers is part of your character... that's your choice to believe.
If you'd like - we can discuss further as I have 3.5, 4th and 5th sitting right next to me. This way - you won't have to think you know something.
And as I recall, a Rule's Lawyer was rather disliked in all them, but back to topic....
Not having the freedom to allocate Attributes appears to go against all of the other areas that customization was enhanced: Items, Crafting, CC, more Talents, etc. And even greater restrictions on weapons, Hotkeys, etc will limit the variables seen in any given build and combat. These ideas do not appear to be synergetic or co-operative much at all.
DAI looks to be beautiful, and the soundtrack amazing, but thus far in the hype-cycle, with all of the lesser options and greater restrictions, it appears that the overall standard set in DAO will not be met, for me at least.
#2771
Posté 29 octobre 2014 - 12:22
@Elhanan: Ohh.. name calling. You know nothing about me pal - except that I don't care one wit about whining about +3/pts per level and how it's damaging "true roleplaying".
#2772
Posté 29 octobre 2014 - 02:19
@Elhanan: Ohh.. name calling. You know nothing about me pal - except that I don't care one wit about whining about +3/pts per level and how it's damaging "true roleplaying".
I did not call you anything; simply informing the folks that Rule's Lawyers, grammar correctors, nit-pickers, and other forms of these like indv's may not be as well received as they believe.
And this is not about not having +3 or +30/ pts per lvl; it seems to be about losing the option for the Player to place the base Attributes and those assigned thereafter. While Passives and Item bonuses may be chosen, with the increased number of restrictions, fewer builds that vary from the norm will be useful, be supported by the game, etc.
While we gain a lot of choices in CC, appearances, and Crafting, it has been said that such beauty is only skin deep; seems to apply well on this occasion.
#2773
Posté 29 octobre 2014 - 02:58
@Elhanan: As if numbers that don't actually do anything outside of combat aren't superficial?
You're literally asking for numbers that mean nothing outside of combat to be alterable solely for the purpose of being bad at combat.
Conversation is not based on stats in this game - they're based on Perks... which you choose... for your character... like a million games that call them: Feats, Perks, Merits, Skills, Advantages, etc. etc.
#2774
Posté 29 octobre 2014 - 03:04
I did not call you anything; simply informing the folks that Rule's Lawyers, grammar correctors, nit-pickers, and other forms of these like indv's may not be as well received as they believe.
And this is not about not having +3 or +30/ pts per lvl; it seems to be about losing the option for the Player to place the base Attributes and those assigned thereafter. While Passives and Item bonuses may be chosen, with the increased number of restrictions, fewer builds that vary from the norm will be useful, be supported by the game, etc.
While we gain a lot of choices in CC, appearances, and Crafting, it has been said that such beauty is only skin deep; seems to apply well on this occasion.
Ok lets look at the character customization options for Origins vs Inquisition to see which comes out ahead based on the info we have.
Origins: All attributes allocated by player on lvl up
Predetermined armors and weapons
Talent trees, 1 ability per lvl
More weapon types (Greater variety of weapon types)
Inquisition: Majority of attributes fully controllable through equipment
In depth crafting system allowing you to use equipment with the exact stats you desire
Talent trees, 1 ability per lvl
Talent trees independent of weapon type ( Greater variety within each weapon type available)
Basically on paper its a tie with origins and inquisitions having advantages over each other. The truth is we won't know which has a greater variety of builds until we play the game ourselves and become familiar with the game systems such as attributes for example and what each one actually does in inquisition.
#2775
Posté 29 octobre 2014 - 03:20
Ok lets look at the character customization options for Origins vs Inquisition to see which comes out ahead based on the info we have.
Origins: All attributes allocated by player on lvl up
Predetermined armors
Talent trees, 1 ability per lvl
More weapon types (Greater variety of weapon types)
Inquisition: Majority of attributes fully controllable through equipment
In depth crafting system allowing you to use equipment with the exact stats you desire
Talent trees, 1 ability per lvl
Talent trees independent of weapon type ( Greater variety within each weapon type available)
Basically on paper its a tie with origins and inquisitions having advantages over each other. The truth is we won't know which has a greater variety of builds until we play the game ourselves and become familiar with the game systems such as attributes for example and what each one actually does in inquisition.
Plus weapon restrictions, Quickslot restrictions, Specialization restrictions, Attribute restrictions, non-weapon switching in combat, etc. I prefer to have wider selections and freedom of choice in all aspects; not only those that are mostly superficial.





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