@Deathsbane: Makes no sense to whom?
I've played plenty of tabletop RPGs where gear raises my stats. It makes perfect sense to me.
But I'll even explain it non-magically (it won't work because you've already decided you don't like it):
If a sword is weighted properly, it might be able to allow you to put your dexterity into it in a greater way.
If a sword is curved a specific way, made out of a specific material, or forged in a particular way - it might take greater advantage of your strength.
If an article of clothing provides better cover - it might add to Cunning (Cunning has nothing to do with talking anymore)
If a shield provides you with the ability to absorb blows better - it might add to constitution.
Feel free to now focus on the harder stretches...
But this argument that items raising stats is somehow "wrong" is, in itself, wrong.
@Elhanan: I do care, however, when people make erroneous claims about choice when what they really mean is "the choices I want aren't present". This game does not have less choice - and you've admitted that. It just has less choice in an area you want.
This idiocy about items not being a part of a character is just rhetoric for justification of a viewpoint (which doesn't need justification - as it is just an opinion).
Items have been essential to characters in table top and CRPGs for decades now.