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No attribute points on level up


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#2926
azarhal

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I honestly feel this was Bioware's dumbest gameplay change in Dragon Age. It takes away choice and customization for the player as well as forces the player to either sacrifice skills they want for attributes they need or sacrifice attributes they need for skills they want.

 

How exactly is the attributes being mostly gear based means you have to sacrifice skills?

 

Also, choices or customization where not removed, their access was moved to game systems.



#2927
Rawgrim

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How exactly is the attributes being mostly gear based means you have to sacrifice skills?

 

Also, choices or customization where not removed, there access was moved to game systems.

 

You customize items the character can wear, not the character.


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#2928
Rawgrim

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@Elhana:  Not the same - these are like three separate campaigns set in the Forgotten Realms... not one campaign.

 

If you played a 4th Edition campaign in the Realms - and a 5th Edition campaign - they'd be totally different.

 

Quite right. Simply because they ruined the Forgotten Realms with the 4ed crap. 5th ed is all about trying to patch a sinking boat. If you played 2ed and 3ed campaigns they wern't all that different, though. Same magic system, and the lore wasn't turned upside down.



#2929
animedreamer

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You customize items the character can wear, not the character.

The new system is still better and im going to tell you why.

 

From the interviews we know that some characters are going to require you do a few missions before hand before they can be unlocked, which means you may have to grow your inquisition a bit before you get the mission required to recruit the character in question, which means you'll likely have leveled up by the time you get the character. In the past it meant that the character had a number of levels equal to yours +1 of auto leveling, which as we know was sometimes the worst possible build for the character, ie Wynne having terrible Magic, but unnecessarily high Will, or Morrigan having so much str and dex but little to no Will, or Con. This system makes it so that you still control a good deal of the companions stats no matter when you get them + the chance to respec them so the few passives they might have had that effected attributes can still be reallocated into what you deserve them to be. This is absolutely the best system you could hope for in terms of controlling what the characters are good at.


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#2930
Dunbartacus

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Quite right. Simply because they ruined the Forgotten Realms with the 4ed crap. 5th ed is all about trying to patch a sinking boat. If you played 2ed and 3ed campaigns they wern't all that different, though. Same magic system, and the lore wasn't turned upside down.

If the lore being turned upside down comment was directed at inquisition you should know gameplay systems don't necessarily reflect lore they didn't in da:o or da:2. 



#2931
Lanavis

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How exactly is the attributes being mostly gear based means you have to sacrifice skills?

 

Also, choices or customization where not removed, their access was moved to game systems.

Because certain skills come with the attributes and, unlike gear, those attributes are inherent to your character so they will remain with your character even as your gear change. So if you want or need your base (i.e. non gear-augmented attributes) stats to be at certain numbers, you need to pick skills that have those attributes. That creates the potential for wanted skills to be ignored in order to get the skills that come with the necessary attribute points.

 

What do you mean by game systems? DAI is only played on game systems (e.g. PC and PS4) just like the previous DA games.


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#2932
Dunbartacus

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Because certain skills come with the attributes and, unlike gear, those attributes are inherent to your character so they will remain with your character even as your gear change. So if you want or need your base (i.e. non gear-augmented attributes) stats to be at certain numbers, you need to pick skills that have those attributes. That creates the potential for wanted skills to be ignored in order to get the skills that come with the necessary attribute points.

 

What do you mean by game systems? DAI is only played on game systems (e.g. PC and PS4) just like the previous DA games.

I think they mean gameplay systems. mechanics etc.



#2933
xkg

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yes you can do it on the run in the dungeon, in the bed with cassandra on top if that's your thing.

 

Please give me the link to confirmation of that or to some kind of gameplay video. I am not following every piece of information so I may have missed it.



#2934
Dunbartacus

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Please give me the link to confirmation of that or to some kind of gameplay video. I am not following every piece of information so I may have missed it.

im pretty sure That was sarcasm. then again your response could of been more sarcasm :blink:



#2935
xkg

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im pretty sure That was sarcasm. then again your response could of been more sarcasm :blink:

 

Haha,  B) I meant that part about doing it (crafting) "on the run" not about Cassandra  ;) .



#2936
Lanavis

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The new system is still better and im going to tell you why.

 

From the interviews we know that some characters are going to require you do a few missions before hand before they can be unlocked, which means you may have to grow your inquisition a bit before you get the mission required to recruit the character in question, which means you'll likely have leveled up by the time you get the character. In the past it meant that the character had a number of levels equal to yours +1 of auto leveling, which as we know was sometimes the worst possible build for the character, ie Wynne having terrible Magic, but unnecessarily high Will, or Morrigan having so much str and dex but little to no Will, or Con. This system makes it so that you still control a good deal of the companions stats no matter when you get them + the chance to respec them so the few passives they might have had that effected attributes can still be reallocated into what you deserve them to be. This is absolutely the best system you could hope for in terms of controlling what the characters are good at.

"This system makes it so that you still control a good deal of the companions stats no matter when you get them"

OR each new character could come with 1 free respect potion for the player to use as he/she sees fit. That way if the player doesn't like the NPC's skills/attributes, the player can very easily customize them. In fact, that would grant the player better customization since the player would be able to pick every skill/attribute (a la Dragon Age Awakening) instead of settle with the base skills and attributes that the companions come with.

As an alternative, when the companions 1st join the Inquisition, a screen could pop up with the NPC having only base lvl 1 attributes and no skills, BUT with a bunch of attribute/skill points (that would make sense for w/e lvl they are recruited at) that the player can customize at will. This option provides the same customization and potential for variability (or similarity if the player wants) among companions of similar classes while also preventing the option for players to hoard free respect potions due to not using them.

"This is absolutely the best system you could hope for in terms of controlling what the characters are good at."

No, it isn't. How does it provide a good deal of control over companion stats? Paying for potentially expensive respect potions that cannot reallocate attribute points does not equal great customization. Especially, when compared to the 2 options I gave above.


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#2937
azarhal

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Because certain skills come with the attributes and, unlike gear, those attributes are inherent to your character so they will remain with your character even as your gear change. So if you want or need your base (i.e. non gear-augmented attributes) stats to be at certain numbers, you need to pick skills that have those attributes. That creates the potential for wanted skills to be ignored in order to get the skills that come with the necessary attribute points.

 

What do you mean by game systems? DAI is only played on game systems (e.g. PC and PS4) just like the previous DA games.

 

You meant the passives.

 

Most trees only increase a single stats. Also, we have no idea the effect attributes have in the game. A +3 might be marginal in term of increase.

 

And I'm talking in-game system. In DAO/DA2 attributes allocation used the level-up system. In DAI, attributes allocation mostly use the gear and crafting systems.



#2938
Dunbartacus

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Haha,  B) I meant that part about doing it (crafting) "on the run" not about Cassandra  ;) .

oh well no you can craft at any camp or in skyhold.



#2939
Medhia_Nox

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@Rawgrim:  Again with opinion as fact. 

 

I did not like 4th Edition - and I've always hated the Forgotten Realms - but those are my opinions.  

 

I still played an entire 4th Edition campaign and enjoyed it without talking endlessly about how inferior it was and living in the glory days of my youth and talking about how evil change is.



#2940
xkg

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oh well no you can craft at any camp or in skyhold.

 

Ok. Then their counter...

 

Except step 2 is hardly a step, since all it is it pushing a button or two, not playing some mini game and waiting for the armor to be done. It's done instantaneously. Not to mention you don't have to craft a new piece of gear as you could just modify a existing piece of gear given it has the available slot for modification.

 

... to my previous post colapsed in the blink of an eye.

 

 

I just don't like when someone is trying to prove something by stating flase facts.

 

And I am not trying to convice anyone that they should like what I like, like some of the people here do.

All I am asking for here is an option "Manual attributes allocation [on][off]" in the options section of the game.


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#2941
Muspade

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All I am asking for here is an option "Manual attributes allocation [on][off]" in the options sections of the game.

Steel yourself for dissapointment because that's likely out of the question.



#2942
seraphymon

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The new system is still better and im going to tell you why.

 

From the interviews we know that some characters are going to require you do a few missions before hand before they can be unlocked, which means you may have to grow your inquisition a bit before you get the mission required to recruit the character in question, which means you'll likely have leveled up by the time you get the character. In the past it meant that the character had a number of levels equal to yours +1 of auto leveling, which as we know was sometimes the worst possible build for the character, ie Wynne having terrible Magic, but unnecessarily high Will, or Morrigan having so much str and dex but little to no Will, or Con. This system makes it so that you still control a good deal of the companions stats no matter when you get them + the chance to respec them so the few passives they might have had that effected attributes can still be reallocated into what you deserve them to be. This is absolutely the best system you could hope for in terms of controlling what the characters are good at.

Or it can be the done the same way it was in Awakening or DA2, use a respec potion to reassign attributes/skills. Sure you had to buy one.  But honestly Lanavis makes good suggestions. Be given a free respec, or they start with base lvl 1 stats and you are given attributes and skills to assign.  DAI's system does not make it better. It is only better than vanilla DAO because there was no respec for that.



#2943
Elhanan

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The new system is still better and im going to tell you why.
 
From the interviews we know that some characters are going to require you do a few missions before hand before they can be unlocked, which means you may have to grow your inquisition a bit before you get the mission required to recruit the character in question, which means you'll likely have leveled up by the time you get the character. In the past it meant that the character had a number of levels equal to yours +1 of auto leveling, which as we know was sometimes the worst possible build for the character, ie Wynne having terrible Magic, but unnecessarily high Will, or Morrigan having so much str and dex but little to no Will, or Con. This system makes it so that you still control a good deal of the companions stats no matter when you get them + the chance to respec them so the few passives they might have had that effected attributes can still be reallocated into what you deserve them to be. This is absolutely the best system you could hope for in terms of controlling what the characters are good at.


Respec being available make it at least as easy to redistribute Attributes, were the Player in control. Now the base design is in control of the system; "which as we know was sometimes the worst possible build for the character". The fix was already in place, but now the Player has less control over customization.

#2944
In Exile

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You customize items the character can wear, not the character.


That's customising the character. From an RP perspective what you wear and what it does is a major in-character decision. From a power-gaming POV it doesn't matter what the number crunching interface is going to be (e.g. ability screen or crafting screen).

#2945
Elhanan

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That's customising the character. From an RP perspective what you wear and what it does is a major in-character decision. From a power-gaming POV it doesn't matter what the number crunching interface is going to be (e.g. ability screen or crafting screen).


It can, if the items are confiscated or stolen. I prefer to have the Attributes as part of the character; not the accessories (or both).

#2946
Timate

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So are you saying if someone takes your armor you still want to be strong enough to take on foes however that makes no sense in fantasy or in the realistic sense you cant or should not take on bandits without gear unless you crazy lol



#2947
bEVEsthda

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That's customising the character. From an RP perspective what you wear and what it does is a major in-character decision. From a power-gaming POV it doesn't matter what the number crunching interface is going to be (e.g. ability screen or crafting screen).

 

I really can't find it in me to worry, complain or criticize anything in these issues, before I've tried the game. I simply don't know how it fits in the whole picture.

...But, the fact that you can call something "customizing the character", doesn't make it what somebody else is looking for and calling "customizing the character". It doesn't help him.



#2948
xkg

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So are you saying if someone takes your armor you still want to be strong enough to take on foes however that makes no sense in fantasy or in the realistic sense you cant or should not take on bandits without gear unless you crazy lol

 

No I want to put the gloves (+34 STR) on, and then knockout Klitschko. Because that's how it is going to work now, in the game. And it is very realistic.



#2949
Elhanan

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So are you saying if someone takes your armor you still want to be strong enough to take on foes however that makes no sense in fantasy or in the realistic sense you cant or should not take on bandits without gear unless you crazy lol


Seemed to work well in the prior games when things were taken for a bit (or longer, if you encountered the bug in DAA).

And with Attributes, perhaps one could also be Cunning enough to trick your captors, Dexterous enough to sneak, be able to cast Spells without a staff, or endure hardship longer with higher WILL or CON. Of course, this was before items became so paramount.

#2950
bEVEsthda

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No I want to put the gloves (+34 STR) on, and then knockout Klitschko. Because that's how it is going to work now, in the game. And it is very realistic.

 

Well, we should be happy then ;) , since it fits so well with the "very realistic" combat animations.  :D


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