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No attribute points on level up


3034 réponses à ce sujet

#326
PrinceofTime

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Reading your post again won't change the fact that you're still assuming things and were wrong on different classes being the same stat wise without equipping their respective gear.

And I have watched gameplay videos which addressed the talent trees... where exactly is there supposed to be a single spell with a certain stat requirement? I could be wrong but I have seen nothing of the like.

Alright pendejo. If you even bothered to actually read what i posted you would know that was asking questions(not providing statements). Hence is why at the end i asked bioware to elaborate on it more.



#327
leaguer of one

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Weapon customization is not the same as having control over how your character grows.

The fact that the weapons give you stats based on how you make makes it the same. 

What your characters stats are is what you wear. BG1 and bg2 did the same outside the starting character select.



#328
leaguer of one

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This is the sticking point, there is increased customisation and choice in some areas but drastically less in the area of building your character and in the abilities.

But how you customize your weapons heavily customizes your stats. That would make it one in the same.



#329
Ryzaki

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Tis an awesome sword

 

https://www.youtube....h?v=UzsmQ_vkjhc

 

That is a nice sword.



#330
Sylvius the Mad

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AWESOME!!

 

I never understood why stats went up as you levelled.  I didn't like it when D&D added this feaure in 3E, and I'm very excited to see it go away.


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#331
MasterPrudent

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You get to choose your initial stat allocation or you roll on it. Its a fundamental difference to the DAI system with no choice at all.

Do you not choose your initial stat allocation in DAI? I've seen nothing that suggests you don't.



#332
ev76

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I had just gotten accustomed to atteibute points, in this series, now they change that. O well must adapt once again.

#333
cjones91

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The fact that the weapons give you stats based on how you make makes it the same. 

What your characters stats are is what you wear. BG1 and bg2 did the same outside the starting character select.

Again I'm not talking about that.I'm talking about players having the ability to dictate their character's growth without it being tied to gear or weapons.

 

A suit of armor giving me a stat boost?I'm fine with that,but tying it to how my character levels up?Nope.


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#334
ShaggyWolf

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Frankly I think the problem is that people incorrectly associated the attribute system with character ability. There were some instances of that being true, like DA:O had a few (Cunning)-prefaced dialogue options for Wardens with high cunning scores, but on the whole, they've almost always been simple combat performance stats, like the more abstract Damage Rating or Crit Chance stats in other games. They've always been a far cry from D&D abilities, which actually *do* express character ability, and unconventional ability choices can actually be expressed and rewarded via gameplay. The same has almost never been true of Dragon Age.

 

The whole concept of attribute score = character ability falls apart when I look at my last level-capped DA:O Reaver's strength score which totalled out to nearly 200 iirc (including gear bonuses ofc). If that actually represented his physical ability then that means my character was pretty much the Incredible Hulk condensed into City Elf form. But that is assuredly not the case; there is no logical way a character could become that powerful in Dragon Age outside of maybe becoming an abomination(?). So that STR score was just his melee damage rating, nothing more.

 

Again, I'm not seeing the problem here, especially if there are opportunities to improve attributes via the ability trees, and specialize certain combat stats via the equipment systems.

 

And this criticism of items making your character is silly. +Int pants aren't making your character smarter, they're just increasing the damage multiplier on your spells. Remember? Int has never defined how smart your character is in any way within the actual game. And there's always been gear with +Attributes in DA so I don't see why the concept of such items are being ridiculed now.

 

They could honestly just change the name of the attributes to abstracts like Crit Rating and Hit Points and this whole thing would be a non-issue. In fact I'd reccomend that they do that in the future.


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#335
Guest_TrillClinton_*

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I don't know if "broken" is the right term, but the class system was so simplistic to begin with, I don't think attributes added to it much at all.  There are a few examples I can think of, non arcane warrior mages who wanted to be melee hybrids, Willpower berserkers, Xbow tanks... but even that limited variation was already completely gutted in DA2.


Not to mention the level scaling which clearly demolished any sense of benefit from the stats gained
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#336
Ryzaki

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Do you not choose your initial stat allocation in DAI? I've seen nothing that suggests you don't.

 

The CC video shows you picking one of the cards (Warrior (2HD/ S&S) Rogue (Dual Wield/Archer) and Mage and according to the devs that picks your starting stats and abilities.

 

Which is really lame.



#337
n7stormrunner

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AWESOME!!

 

I never understood why stats went up as you levelled.  I didn't like it when D&D added this feaure in 3E, and I'm very excited to see it go away.

 

 

yeah, why would would you grow stronger as you learned more about combat...


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#338
cjones91

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AWESOME!!

 

I never understood why stats went up as you levelled.  I didn't like it when D&D added this feaure in 3E, and I'm very excited to see it go away.

It's to show the player that they got stronger instead of staying at the same power/strength level when leveling up.



#339
Guest_TrillClinton_*

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AWESOME!!
 
I never understood why stats went up as you levelled.  I didn't like it when D&D added this feaure in 3E, and I'm very excited to see it go away.


I feel the same way. This + stat restrictions on abilities

#340
aeoncs

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Alright pendejo. If you even bothered to actually read what i posted you would know that was asking questions(not providing statements). Hence is why at the end i asked bioware to elaborate on it more.

 

So you always ask questions such as "Do you know f*cking ridiculous this is?" or "You're (*fixed) telling me" like someone actually told you and as if its set in stone and not something you're just ASSUMING without any actual background information? I'd advice you to take that pendejo and staple it to your forehead - if the shoe fits, wear it.



#341
leaguer of one

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Again I'm not talking about that.I'm talking about players having the ability to dictate their character's growth without it being tied to gear or weapons.

 

A suit of armor giving me a stat boost?I'm fine with that,but tying it to how my character levels up?Nope.

And Bg1 and 2 did the same with no issues.



#342
cjones91

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Frankly I think the problem is that people incorrectly associated the attribute system with character ability. There were some instances of that being true, like DA:O had a few (Cunning)-prefaced dialogue options for Wardens with high cunning scores, but on the whole, they've almost always been simple combat performance stats, like the more abstract Damage Rating or Crit Chance stats in other games. They've always been a far cry from D&D abilities, which actually *do* express character ability, and unconventional ability choices can actually be expressed and rewarded via gameplay. The same has almost never been true of Dragon Age.

 

The whole concept of attribute score = character ability falls apart when I look at my last level-capped DA:O Reaver's strength score which totalled out to nearly 200 iirc (including gear bonuses ofc). If that actually represented his physical ability then that means my character was pretty much the Incredible Hulk condensed into City Elf form. But that is assuredly not the case; there is no logical way a character could become that powerful in Dragon Age outside of maybe becoming an abomination(?). So that STR score was just his melee damage rating, nothing more.

 

Again, I'm not seeing the problem here, especially if there are opportunities to improve attributes via the ability trees, and specialize certain combat stats via the equipment systems.

 

And this criticism of items making your character is silly. +Int pants aren't making your character smarter, they're just increasing the damage multiplier on your spells. Remember? Int has never defined how smart your character is in any way within the actual game. And there's always been gear with +Attributes in DA so I don't see why the concept of such items are being ridiculed now.

 

They could honestly just change the name of the attributes to abstracts like Crit Rating and Hit Points and this whole thing would be a non-issue. In fact I'd reccomend that they do that in the future.

It's not about character ability(at least to me) the fact attributes are tied to gear means I can't try out unconventional builds like in the previous games.



#343
leaguer of one

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It's not about character ability(at least to me) the fact attributes are tied to gear means I can't try out unconventional builds like in the previous games.

Yes. You can.



#344
nutcrackr

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Well that escalated quickly.


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#345
Wissenschaft 2.0

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wasn't talking about requirements, how about having enough mana, or having bonuses to spell damage

So you fear being dependent on gear for your stat bonuses. I enjoy it. I found too much loot in DA 1 and DA 2 had meaningless stat boosts. +1 strength and +1 con will do next to nothing. Now we have a system will our gear will be much more important, even at a low level.



#346
Steelcan

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Yes. You can.

If we gain attributes from armor and skills, I doubt we willl be getting warrior skills that up cunning, or mage ones that up strength



#347
cjones91

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Yes. You can.

Not unless I want to lug around a piece of gear I have no use for.



#348
I SOLD MY SOUL TO BIOWARE

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The CC video shows you picking one of the cards (Warrior (2HD/ S&S) Rogue (Dual Wield/Archer) and Mage and according to the devs that picks your starting stats and abilities.

 

Which is really lame.

 

Didn't they say that just dictates your starting weapon set, and you could change it afterwards if you wish? That's what I remember them saying, anyway...



#349
Morroian

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Do you not choose your initial stat allocation in DAI? I've seen nothing that suggests you don't.

 

Did we in DA2? Not that I recall.



#350
ShaggyWolf

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The CC video shows you picking one of the cards (Warrior (2HD/ S&S) Rogue (Dual Wield/Archer) and Mage and according to the devs that picks your starting stats and abilities.

 

Which is really lame.

 

Now this I agree with. I would like to be able to decide for myself what my overall stat-weight will look like. I think it'll be lame starting out but once you factor in passive attribute gains from abilities and what appears to be an extensive gear customization system, I imagine I'll have as much control over that aspect of my characters as I need to get the results I want.