Frankly I think the problem is that people incorrectly associated the attribute system with character ability. There were some instances of that being true, like DA:O had a few (Cunning)-prefaced dialogue options for Wardens with high cunning scores, but on the whole, they've almost always been simple combat performance stats, like the more abstract Damage Rating or Crit Chance stats in other games. They've always been a far cry from D&D abilities, which actually *do* express character ability, and unconventional ability choices can actually be expressed and rewarded via gameplay. The same has almost never been true of Dragon Age.
The whole concept of attribute score = character ability falls apart when I look at my last level-capped DA:O Reaver's strength score which totalled out to nearly 200 iirc (including gear bonuses ofc). If that actually represented his physical ability then that means my character was pretty much the Incredible Hulk condensed into City Elf form. But that is assuredly not the case; there is no logical way a character could become that powerful in Dragon Age outside of maybe becoming an abomination(?). So that STR score was just his melee damage rating, nothing more.
Again, I'm not seeing the problem here, especially if there are opportunities to improve attributes via the ability trees, and specialize certain combat stats via the equipment systems.
And this criticism of items making your character is silly. +Int pants aren't making your character smarter, they're just increasing the damage multiplier on your spells. Remember? Int has never defined how smart your character is in any way within the actual game. And there's always been gear with +Attributes in DA so I don't see why the concept of such items are being ridiculed now.
They could honestly just change the name of the attributes to abstracts like Crit Rating and Hit Points and this whole thing would be a non-issue. In fact I'd reccomend that they do that in the future.