AWESOME!!
I never understood why stats went up as you levelled. I didn't like it when D&D added this feaure in 3E, and I'm very excited to see it go away.
Mind.... blown. Right you're strictly a roleplayer not a stats guy. ![]()
AWESOME!!
I never understood why stats went up as you levelled. I didn't like it when D&D added this feaure in 3E, and I'm very excited to see it go away.
Mind.... blown. Right you're strictly a roleplayer not a stats guy. ![]()
And Bg1 and 2 did the same with no issues.
BG1 and 2 you either chose or you rolled on the initial stat allocation, again its a fundamental difference because there was player agency involved.
yeah, why would would you grow stronger as you learned more about combat...
You learn more skills, and get better at those. Why would your Constitution increase?
If we gain attributes from armor and skills, I doubt we willl be getting warrior skills that up cunning, or mage ones that up strength
This as well.I highly doubt I can build a rogue that has high health or a warrior that is more dexterity based.
Didn't they say that just dictates your starting weapon set, and you could change it afterwards if you wish? That's what I remember them saying, anyway...
They say many things.
So does that mean we can't customize attributes like in Origins and DA2?
I don't see the point or how this is meant to improve the experience...
So you fear being dependent on gear for your stat bonuses. I enjoy it. I found too much loot in DA 1 and DA 2 had meaningless stat boosts. +1 strength and +1 con will do next to nothing. Now we have a system will our gear will be much more important, even at a low level.
precisely, what if it looks ugly? The amount of time I have put into deciding between better looking and better armor stat wise is bordering on alarming.
There are the armor designs now so I am less worried about t, but having a fall back base stat ability is nice
Hmmm, I'm totally okay with this actually! In my opinion, it really reminds me of the rpgs that I used to play in the mid 80's. The other DA games gave us 3 points per level, but with this system we'll more than likely receive more points (not THAT many more) so our characters feel a bit stronger overall. I like the idea beating slaughtered by a strong enemy, and slowly watching my character getting stronger over all attributes instead of only 1-3; beating said enemy to a pulp will be so much more enjoyable when my character can return stronger :-) So as I've said, in MY opinion it's great. ![]()
You learn more skills, and get better at those. Why would your Constitution increase?
The more hits you take, the more hits you can take?
Yes. You can.
No, you really can't.
A DAO rogue has two weapon styles, but has access to ten weapon types. If I want to make a rogue that carries around a greatsword, I can do it. Daggers + Cunning/Dex are the optimal build, but not mandatory.
A DA2 rogue has access to two weapon styles, and two weapon types. Melee rogues are forced into using daggers, and ranged rogues are forced into using longbows.
DA2 Warriors lose access to two weapon styles and four weapon types, and DA2 mages lose access to everything that isn't a stick.
It's not about character ability(at least to me) the fact attributes are tied to gear means I can't try out unconventional builds like in the previous games.
But what gear and stat increases you choose still ends up with the same result. Furthermore, there are still plenty of talents in this game in which to make unconventional builds.
Removing Attribute allocation hasn't removed the ability to make unique builds. It has just changed the means in which you create your builds.
They say many things.
Seems that way.
You learn more skills, and get better at those. Why would your Constitution increase?
Because it shows your getting stronger in terms of how much damage he/she can take.
Didn't they say that just dictates your starting weapon set, and you could change it later if you want?
Talents as well.
But yeah you could change it later. I'm assuming they mean you can stop going down the archery path and go down the dual wield path.
"So when you hit character creation it says rogue dual wield rogue archer...wait does that lock me in? No It basically determines your starting talents your starting weaponry you can respec midgame"
@~6:50 in http://www.twitch.tv...are/b/573285688
Frankly I think the problem is that people incorrectly associated the attribute system with character ability. There were some instances of that being true, like DA:O had a few (Cunning)-prefaced dialogue options for Wardens with high cunning scores, but on the whole, they've almost always been simple combat performance stats, like the more abstract Damage Rating or Crit Chance stats in other games. They've always been a far cry from D&D abilities, which actually *do* express character ability, and unconventional ability choices can actually be expressed and rewarded via gameplay. The same has almost never been true of Dragon Age.
The whole concept of attribute score = character ability falls apart when I look at my last level-capped DA:O Reaver's strength score which totalled out to nearly 200 iirc (including gear bonuses ofc). If that actually represented his physical ability then that means my character was pretty much the Incredible Hulk condensed into City Elf form. But that is assuredly not the case; there is no logical way a character could become that powerful in Dragon Age outside of maybe becoming an abomination(?). So that STR score was just his melee damage rating, nothing more.
Again, I'm not seeing the problem here, especially if there are opportunities to improve attributes via the ability trees, and specialize certain combat stats via the equipment systems.
And this criticism of items making your character is silly. +Int pants aren't making your character smarter, they're just increasing the damage multiplier on your spells. Remember? Int has never defined how smart your character is in any way within the actual game. And there's always been gear with +Attributes in DA so I don't see why the concept of such items are being ridiculed now.
They could honestly just change the name of the attributes to abstracts like Crit Rating and Hit Points and this whole thing would be a non-issue. In fact I'd reccomend that they do that in the future.
THANK YOU because I think I was feeling this exactly, but I wasn't really sure how to express it or even what it was lol.
I think what people are attached to is a feeling of control over their character, or maybe a delightful parallel between game mechanics and characterization (aka I gave my character a high Cunning because they're a clever character). But I think this post nails it on the head.
I wouldn't mind revamping the system, though. One of my favorite attribute systems was in the X-Men Legends video game (an action rpg); everybody had only 4 stats: Strength, Agility, Body, and Focus, and it was wonderfully straightforward. Strength was melee damage, Agility was avoiding getting hit (Defense), Body was health amount, and Focus was energy to use your mutant powers. I'd be fine with something like this (change it to Strength, Dexterity, Constitution, and Willpower, maybe?, and have abilities based on level?) or other systems. Or maybe characterization features should be removed entirely from stats and simply be in your head and in a separate non-combat skill system like in Origins.
This as well.I highly doubt I can build a rogue that has high health or a warrior that is more dexterity based.
But why would you want to make a dexterity based warrior when it doesn't make any sense and is a complete waste of resources? And I don't think you'll have a problem with building something like a rogue with high health, should be possible.
AWESOME!!
I never understood why stats went up as you levelled. I didn't like it when D&D added this feaure in 3E, and I'm very excited to see it go away.
OMG, I agree with Sylvius the Mad. What the........I don't even.........
I suppose it was bound to happen eventually. ![]()
(Just joking, we've agreed before)
So you always ask questions such as "Do you know f*cking ridiculous this is?" or "You're (*fixed) telling me" like someone actually told you and as if its set in stone and not something you're just ASSUMING without any actual background information? I'd advice you to take that pendejo and staple it to your forehead - if the shoe fits, wear it.
Yes. Thats all anybody on this forum does anyway. Assume things. No thanks, seems like stapling **** to your forehead would hurt.
The more hits you take, the more hits you can take?
thank you for saving me time.
To be fair people should've learned this after DA2. (then after ME3 if the message hadn't quite sunk in yet).
Oh well!
But why would you want to make a dexterity based warrior when it doesn't make any sense and is a complete waste of resources? And I don't think you'll have a problem with building something like a rogue with high health, should be possible.
Because you can, really, why is this so difficult to comprehend people? Its the R in RPG.
You learn more skills, and get better at those. Why would your Constitution increase?
Sure I agree that would be cool but then why make restrictions on skills with dex and so on. It makes sense to take it all way actually. If you take stats than take them out of the armor, weapons and so on. What is the point of having no control and leveling than up?
At least in Skyrim it is all about the skills. Which I would be ok with but this hybrid system seems really restricting, the more I learn of it.
But why would you want to make a dexterity based warrior when it doesn't make any sense and is a complete waste of resources? And I don't think you'll have a problem with building something like a rogue with high health, should be possible.
Maybe because I want to?This is a RPG series after all and I have made character builds that don't make sense yet got me through just fine before.
But why would you want to make a dexterity based warrior when it doesn't make any sense and is a complete waste of resources? And I don't think you'll have a problem with building something like a rogue with high health, should be possible.
At least in Origins Dexterity made you into a Defense Tank. But that was basically was a DW warrior was. Now pumping Cunning need near nothing for a warrior so its purely gimping yourself for roleplaying reasons.