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No attribute points on level up


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#401
Wissenschaft 2.0

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Yes in an rpg it should be. If the sole focus is on story and combat then its not an rpg.

 

What. lol. Stats do not dictate roleplaying. How you have your character act and talk throughout the story is roleplaying.

But I've always seen allocating stats as artificial. Then again, I enjoy plenty of JRPG where there is no stat allocation. Stats level up automatically, which is fine by me.


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#402
Ryzaki

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The thing is, and I think many of you don't get that, you still can. Like leaguer of one already stated, you can craft ridiculous, nonsensical gear. So if you want to gimp yourself for roleplaying reasons, the crafting system should allow you to do just that and in a much greater fashion.

 

Nonsencial gear isn't having my character to be more cunning then she is strong. It's just giving her gear that increases cunning rather than strength. (rping was really a horrible term right there. Brain fart.) Which is the exact opposite. why would an intelligent person pick gear that increases CUN rather than strength?

 

And I have to waste extra time crafting the extra armor along with finding the materials to craft.


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#403
leaguer of one

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I know what gear customization is,I've played games where creating weapons and armor is required to get better.

 

The point of my post was that I don't want to lug around pieces of equipment that I have no need for just because it increased the attributes I wanted.

But you don't need to do that.It's the items you put in the weapon that effects the stats not just the weapons themselves. This not the old system. You put parts , artifacts and runes in you weapons and armour to arrange your stats not drag a fleet of weapons and armor with you. If you don't like what you build just switch out what in your weapon for something else.



#404
Paul E Dangerously

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Indeed,that along with a high con mage are my favorite builds in DAO.

 

Personally, I love the Brawler Rogue. Just enough Dex to use Dual Weapon Mastery and enough Cunning to pick locks, and pop points into Strength and Constitution. Even heavy/massive armor is good for you with the right sets.


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#405
Steelcan

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Nonsencial gear isn't rping my character to be more cunning then she is strong. It's just giving her gear that increases cunning rather than strength.

 

And I have to waste extra time crafting the extra armor along with finding the materials to craft.

ugh out of likes



#406
Wissenschaft 2.0

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And what's the compelling reason to switch to the different level up system to begin with?

 

To make Stat selection an active part of game play (searching for better gear and upgrades) rather than a passive system (stat allocation at level up).


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#407
Morroian

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And what's the compelling reason to switch to the different level up system to begin with?

 

This and the 8 ability limit and the reduction in the number of abilities. I want to know as well but they aren't saying anything. 



#408
Paul E Dangerously

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To make Stat selection an active part of game play (searching for better gear and upgrades) rather than a passive system (stat allocation at level up).

 

Then it's not really your character getting stronger, it's the gear that gets better.



#409
leaguer of one

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Drawing AoE fire isn't really the domain of a tank.

 

Also, I don't count an encounter as truly successful unless I've managed to avoid taking damage in it, so AoE attacks are to be avoided, not absorbed.

 

I hate traditional tanking.  I never do it.  I usually don't even bring a warrior.

If only if you can control when the enemy uses it. =]



#410
cjones91

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Why did you make it, then?

Because it was useful at the time I crafted it?Hell knowing me I'd probably scrap anything that doesn't give me the stat boosts I wanted.



#411
Ryzaki

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To make Stat selection an active part of game play (searching for better gear and upgrades) rather than a passive system (stat allocation at level up).

 

Fair enough. I don't find relying on the RNG wheel (since they did clarify crafting was unnecessary) to be an improvement.



#412
Morroian

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Because we never should have had stat increases in the first place.  They're fixing a 25-year old problem.  And I applaud them for it.

 

Even though we don't get a choice in the initial stat allocation?



#413
aeoncs

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Nonsencial gear isn't having my character to be more cunning then she is strong. It's just giving her gear that increases cunning rather than strength. (rping was really a horrible term right there. Brain fart.)

 

And I have to waste extra time crafting the extra armor along with finding the materials to craft.

 

It seems like I still underestimate how far some people are going with the roleplaying-thing. I guess I can't help you there, then ;/

 

 

 

I'm sorry what?

 

A dex base warrior really works well I hope you know.

 

Yes, in Origins. I thought we were talking about Inquisition here, where it wouldn't make sense.



#414
Ryzaki

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ugh out of likes

 

aww you quoted the old version :P <3

 

I ran out of likes a while ago >_>



#415
leaguer of one

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Then it's not really your character getting stronger, it's the gear that gets better.

That that would mean bg1 and 2 are horrible games then.



#416
ShadowLordXII

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Ok, but it seems a minor issue. DA: I has a different system, we'll get use to it. No need to use the same level up system in origin. The level up system is not a major point of the game. The story and combat is. But I suppose it is for some.

 

Actually...leveling up your character is one of the base great aspects of an RPG. Even in D&D, one of the most fun and engaging things to do is to level-up and customize your character depending on any arising and in-reach needs.

 

For instance, let's say that you're a mage and you decided to take the Arcane Warrior specialization. Now you can use your magic stat to wear more protective armor and even wield other weapons apart from a staff. But you're squishy with low constitution and average dexterity. This is where a good level-up system comes in. Now you can add a few points to your CON and/or DEX score over time to build up the mage's ability to stay in the fight longer and withstand/dodge attacks. If you're smart, you can do this without compromising the essential Magic/Willpower score needed for spells.

 

Or what if you want to make your rogue stronger for greater dps? Tougher to withstand attacks and increase fortitude? Make your warrior more cunning for non-combat interactions? A good level-up system will allow you to do that.

 

Here...I'm not getting a positive impression from the lack of attribute points. What's meant by "they increase as you go"? Does that mean that the stats will increase depending on the Inquisitor's kill-count? Conversations? Quests initiated? Am I going to be stuck with a squisy mage or a slow warrior?

 

In short, why replace something that isn't broken?


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#417
Ryzaki

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Then it's not really your character getting stronger, it's the gear that gets better.

 

Exactly. And that's gonna happen anyway.



#418
Paul E Dangerously

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That that would mean bg1 and 2 are horrible games then.

 

No, it doesn't. I've still got a hell of a lot of say in what my character does. I can get new weapon proficiencies. I can switch to a new class entirely.

 

Here? You are a guy with daggers. You stab other guys with daggers. That is all you can do, and all you will ever do.



#419
leaguer of one

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Yes, in Origins. I thought we were talking about Inquisition here, where it wouldn't make sense.

No one has even played the game long enough to say or even tell that a dex base tank can't work. Why are you assuming it?



#420
cjones91

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Personally, I love the Brawler Rogue. Just enough Dex to use Dual Weapon Mastery and enough Cunning to pick locks, and pop points into Strength and Constitution. Even heavy/massive armor is good for you with the right sets.

Ooh,that build sounds like fun.I'm gonna try it for my City Elf run.



#421
n7stormrunner

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That that would mean bg1 and 2 are horrible games then.

 

 

I would say the are, but thats one guys opinion. 



#422
Morroian

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What. lol. Stats do not dictate roleplaying. How you have your character act and talk throughout the story is roleplaying.

But I've always seen allocating stats as artificial. Then again, I enjoy plenty of JRPG where there is no stat allocation. Stats level up automatically, which is fine by me.

 

Of course how you build your character is part of role playing, you build him/her to fulfil the role you want to play eg. a dex warrior. Its been the fundamental part of role playing games since forever.



#423
Ryzaki

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It seems like I still underestimate how far some people are going with the roleplaying-thing. I guess I can't help you there, then ;/

 

 

Look I could work with this if I controlled the starting stats. I could throw extra fluff points into cunning and call it a day.

 

But we don't even get that much.



#424
Steelcan

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No one has even played the game long enough to say or even tell that a dex base tank can't work. Why are you assuming it?

Because it seems unlikely that builds will be possible around it when they seem intent on restricting what skills we use



#425
cjones91

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Exactly. And that's gonna happen anyway.

Yep,that's why I dislike having my character's growth being dependent on the gear he/she wears.